# Why oxytoxy?

**URL:** <https://community.revolutionarygamesstudio.com/t/why-oxytoxy/5082>\
**Category:** Current Game\
**Created:** [July 19, 2022, 7:04am UTC](https://community.revolutionarygamesstudio.com/t/why-oxytoxy/5082 "2022-07-19T07:04:54Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Nonametoseehere](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/nonametoseehere/32/8590_2.png) [@Nonametoseehere](https://community.revolutionarygamesstudio.com/u/Nonametoseehere)\
**Post date:** [July 19, 2022, 7:04am UTC](https://community.revolutionarygamesstudio.com/t/why-oxytoxy/5082/1 "2022-07-19T07:04:54Z")

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Why is oxytoxy in the game? I think that instead of having a toxin vacuole you should be able to modify a normal vacuole to produce different things, [Compounds and Compound Toxicity - #6 by Deus](https://community.revolutionarygamesstudio.com/t/compounds-and-compound-toxicity/4076/6) talks about how cells can be adapted to certain things, but if their not adapted to something they can die from it, so instead of having oxytoxy you could produce things like CO or hydrogen sulfide (which might just help some) to kill other cells. And the vacuole could also produce things like hydrogen, which would let heavier flying creatures not fly like a brick.

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**Author:** ![Deathwake](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/deathwake/32/12307_2.png) [@Deathwake](https://community.revolutionarygamesstudio.com/u/Deathwake)\
**Post date:** [July 19, 2022, 8:46am UTC](https://community.revolutionarygamesstudio.com/t/why-oxytoxy/5082/2 "2022-07-19T08:46:25Z")

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I love the idea of customizing vacuoles, but I think it’d be better to integrate oxytoxy into a new system if one is ever made rather then to replace a cool system.

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**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [July 19, 2022, 10:57am UTC](https://community.revolutionarygamesstudio.com/t/why-oxytoxy/5082/3 "2022-07-19T10:57:46Z")

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Toxin customization has been talked about a _lot_ but no concrete final design was picked, so it hasn’t been moved to be a concrete programmable feature.

See for example:

> **[Agents Discussion](https://forum.revolutionarygamesstudio.com/t/agents-discussion/472)**
>
> On the subject of agents I think we’re all keen to move away from the little X’s however I don’t think it’s obvious how to move forward so I wanted to open a discussion about it. We talked about just turning oxytoxy into a compound cloud but that...
