The planned 0.4.2 release is approaching so here is a release candidate for testing.
We have changed graphics engines so there will likely be some issues regarding that. It would be nice to fix any graphics related crashes before the full release, but that’s perhaps too optimistic.
Before reporting an issue please see the end of this post for how to.
Here are the downloads:
Note: for Windows you still need Visual C++ 2015 redistributable installed.
This time I’ve uploaded the symbols for the release candidates to the crash dump processing tool: https://dev.revolutionarygamesstudio.com/crashdump-tool
So if you get a crash go to
thrive/bin folder and see if you have a file with hexadecimal digits as it’s name, like this:
e709d739-416a-43ee-7b902580-9f81d05a.dmp If you do use the tool to decode the dump. Once you get the result text take that and put it on pastebin.com (or another text pasting service) and post a link here.
When reporting a crash or another issue you should include your ThriveLog.txt (also put that on pastebin).
Lastly you should avoid posting known issues (you should always post about crashes). Here are a few of the major ones I don’t want to see any reports about:
- Lag after a ton of cells spawn
- Lighting being different
- The patches not being very differentiated / balanced. This will be addressed before release but it didn’t make it to the RC
Other than that please report anything you find.
Edit: I’ll just leave the link for the bug report about intel not working great with bsf: https://discourse.bsframework.io/t/bsf-fatal-error-when-running-a-program-on-windows/510