It is finally time to release a beta build of 0.5.0 (with the change to Godot engine) to the public. This still has some bugs / unimplemented things left, but there’s also potentially more issues that us developers haven’t caught in testing so you can help by testing this.
This should run much better for most people than the version with bsf renderer. And there were a few new features that made it in.
This time the beta build is playable with the latest launcher: https://github.com/Revolutionary-Games/Thrive-Launcher/releases/tag/1.1.2
This is in preparation for the full 0.5.0 release as that needed launcher changes.
Sorry if anyone immediately downloaded the launcher, it had some minor tweaks I had to do to get the windows version working. It’s fixed if you download it now.
Direct download links (also the mac version is only available here, the launcher doesn’t work on mac):
Windows 32-bit: https://boostslair.com/files/thrive/Thrive_0.5.0.0-beta_windows_desktop_(32-bit).7z
Here’s the list of open issues, please don’t report duplicates:
Also we are seemingly running out of programmer steam so any help in fixing up the last few things for the release would be great.
The full 0.5.0 version will be released in one week, even if the final issues aren’t fixed.