Here’s the 0.5.3.1 patch a couple of days early for some last minute testing against critical bugs.
We are making this release as binding agents is stuck / not being worked on currently, and we wanted to release some important fixes like the save errors should be gone now (please report if you still get errors when saving), and the AI, which has been broken since 0.5.0, can now finally act as a predator again.
Yeah they do an opportunism check after kills to see if they want to eat the chunks after a kill, so it is indeed intended, a highly aggressive species with low opportunisticness will just go on killing sprees and not eat the chunks sometimes because they are just super bloodthirsty .
There is no reason to assume that single celled organisms who are predators are any less likely to do surplus killing as non single celled predators. And they do, for example fungi or bacteria that emit antibacterial substances do alot of surplus killing, they don’t eat what they kill in that situation.
I’m sorry, but what the fudge is this?(it was lined up vertically in the editor. bottom - metabolosomes, middle - cytioplasm, up - spike). Not sure if this is this version’s problem. Also the hostile copies of it were perfectly fine
What you’ve described is an issue where peripheral organelles like pili and flagella get mucked up when placed in the “core” of a cell. It’s an issue that the Devs have been aware of for a while.
I was able to replicate your problem in the freebuild editor and mess around with it seems the cell core re-centers itself in the pilus organelle which always results it a messed up pilus/flagella no matter where you place the pilus (if your cell is 3 hexes big.)