We’ve been a bit quiet about the upcoming release, but 0.5.5 is coming next week, so as is customary here is a release candidate for testing. Note that we hope to still get 2 bug fixes (and maybe improved iron visuals) in the game in time for 0.5.5 so this is perhaps a bit more incomplete than RCs usually. This release will be mostly bug fixes with a few small features sprinkled in.
Here are the downloads for the release candidate:
Linux: https://dev.revolutionarygamesstudio.com/api/v1/download/19027
SHA3: d260d9b2bce0ffb77dd58e6303c76e3c64f3eae2c83fd3b5ebf40344dbb1b3b2
Windows: https://dev.revolutionarygamesstudio.com/api/v1/download/19029
SHA3: 95440391bfc7b0bc5ded15586d9767546ccc89bff93b7528b9d5f40da8ad0a89
Windows (32-bit): https://dev.revolutionarygamesstudio.com/api/v1/download/19030
SHA3: 742c276c323a163322c3326e6f850d713692ccb28cd3b1dd95c3675c047c3b3b
Mac: https://dev.revolutionarygamesstudio.com/api/v1/download/19028
SHA3: c4fff27aa1c52c6834d5a4b3a1f4a636d7916d544b0ce59bbd5c4e35e09c8b6e
As always please report anything wrong you find gameplay wise or as crashes, but please don’t report the issues we are still hoping to fix:
Revolutionary-Games:master
← Kemikal1:Member-Dislocated-from-colony-on-load
opened 01:09PM - 07 Jul 21 UTC
**Brief Description of What This PR Does**
After load ,the colony members sho… uldnt have the ghost drift.
It happened before because after reattaching the child microbes the collision exception wasnt called.
closes #2308 ,closes #2310
**Related Issues**
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**Progress Checklist**
Note: before starting this checklist the issue should be marked as non-draft.
- [x] PR author has checked that this PR works as intended and doesn't
break existing features:
https://wiki.revolutionarygamesstudio.com/wiki/Testing_Checklist
(this is important as to not waste the time of Thrive team
members reviewing this PR)
- [ ] Initial code review passed
- [ ] Functionality is confirmed working by another person (see above checklist link)
- [ ] Final code review is passed and code conforms to the
[styleguide](https://github.com/Revolutionary-Games/Thrive/blob/master/doc/style_guide.md).
Before merging all CI jobs should finish on this PR without errors, if
there are automatically detected style issues they should be fixed by
the PR author.
Revolutionary-Games:master
← Revolutionary-Games:2343_colony_rotation
opened 02:43PM - 04 Aug 21 UTC
**Brief Description of What This PR Does**
This PR fixes the broken rotation … when you have a "level 3" colony member
**Related Issues**
Closes #2343
**Progress Checklist**
Note: before starting this checklist the issue should be marked as non-draft.
- [x] PR author has checked that this PR works as intended and doesn't
break existing features:
https://wiki.revolutionarygamesstudio.com/wiki/Testing_Checklist
(this is important as to not waste the time of Thrive team
members reviewing this PR)
- [ ] Initial code review passed
- [ ] Functionality is confirmed working by another person (see above checklist link)
- [ ] Final code review is passed and code conforms to the
[styleguide](https://github.com/Revolutionary-Games/Thrive/blob/master/doc/style_guide.md).
Before merging all CI jobs should finish on this PR without errors, if
there are automatically detected style issues they should be fixed by
the PR author.
Edit: Windows 32-bit download should now work
6 Likes
Nigel
(Nigel)
August 14, 2021, 12:05pm
3
Clap clap clap Good job thrive devs! If I could program, I would help, unfortunatly, I cant as of now.
2 Likes
DeepSix
(Only you can prevent safety)
August 14, 2021, 7:35pm
4
Why does the Binding Agent has better storage (+15) than the Vacuole (+6)? Also, the editor says that the b. agent has no osmoregulation costs.
No one (cough @Buckly cough ) didn’t get around to rebalancing that organelle’s stats.
Edit: regarding the osmoregulation, it seems any “recent” (I mean ones that are newer than 5 years ago) organelle is missing that from the tooltips, I’ll make an issue:
opened 07:42PM - 14 Aug 21 UTC
intermediate
programming
bug
C#
Noticed on the community forums that binding agents (and also at least chemosynt… hesizing proteins and the pilus) is missing osmoregulation from the editor tooltip.
- [ ] These should be fixed
- [ ] It would be nice to have an automatic system fill out that part of the tooltip based on the organelle data from json
1 Like
Buckly
(Buckly)
August 16, 2021, 9:04pm
6
Ah yes, sorry about that, I ended up getting a little sidetracked the past couple of days. I’ll see to fixing it soon enough. At the very least it should make it into the official release.
2 Likes
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