[0.5.6.0 - 0.5.9.0] Phosphate Generation

Generate your own Phosphates!

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This is a simple mod that makes nitrogen fixing organelles generate phosphates on top of the usual ammonia. How do the organelles do that? Magic or something, I don’t know. What matters is that sessile cells are finally kind of viable!

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Here’s an interesting by-product: If you make a sessile photosynthesizer with nitrogen fixation, then find another member of your species and leave the game running for long enough, that cell will reproduce exponentially.

Download

Dropbox link [0.5.6.0 - 0.5.8.1] (no Steam)

Dropbox link [0.5.9.0+] (no Steam)

How to install:

  1. Download from the link of your choice above

  2. Find your mods folder. Easiest way is to open the game, go to Extras → Mods, and click the “Open Folder” button.

  3. Unzip the file in your mods folder

  4. Use the built-in mod loader to load the mod

  5. Enjoy :slight_smile:

Compatibility

This mod shouldn’t clash with any known mod. It only modifies the file bio_processes.json.

Old mod works in 0.5.6.0 - 0.5.8.1. Updated mod works only in 0.5.9.0.

Edit: The old version of this mod breaks in 0.5.9.0. I added a link to an updated version of the mod under “Download” that works in 0.5.9.0. If you can’t open your game in 0.5.9.0 due to an old version of this mod, you can manually remove the mod from your mods folder. You can do so by opening the game in 0.5.8.1, going to mods and opening the mods folder. Alternatively you can also do the following if you’re on Windows:

  1. Type %appdata% in your search bar
  2. Go to Thrive → mods
  3. Remove PhosphateGeneration from your mods folder
  4. Now you should be able to open Thrive without problems.

Edit 2: This mod breaks in 0.5.10 and will cause a crash if you open the game in 0.5.10 with the mod enabled. Remove the mod from your mods folder to avoid the crash. Instructions above. I’m not planning to update the mod to 0.5.10 or any other future versions, since the vanilla game now has passive reproduction in the new update, making the mod redundant. If you have some reason why you would still want updated versions of this mod, you can tell me why and I might consider it.

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Blockquote Here’s an interesting by-product: If you make a sessile photosynthesizer with nitrogen fixation, then find another member of your species and leave the game running for long enough, that cell will reproduce exponentially.

cool, that’s why plants are not animal-like, because they reproduce very fast, faster than they are eaten!

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Hey dud whill you release a 0.5.10 version or this mod

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ow thx i geuse no mod

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the main reason i think it would be good for this mod to be updated is so you can accumulate phosphate in a colony or have your phosphate accumulation rate be equal to ammonia accumulation rate

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That whoude be good but i think he sesd there whint be a 0.5.10 update for the mod

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Whats the chance we can get this mod back? theres no real way to produce phosphate compared to ammonia (besides the very slow passive gen)

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you could make an update yourself
and if you want it to make sense and have a chance of being integrated into the game you could add a gaseous phosphorus compound that you synthesize phosphorus from
for example, phosphine (which would be an atmospheric compound, and the organelle that collects it would either produce hydrogen gas by splitting water to get the oxygen for it, and consume energy, or use oxygen and provide energy, but phosphine also spontaneously reacts with atmospheric oxygen to form phosphorus pentoxide
(just realized how old this is lol)

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You just replied to an user which wasn’t seen around for over an year…

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I’m pretty sure (thread) necromancy is non-LAWK.

You actually make a good point here. I am always saying that unlike nitrogen fixation with nitrogen-containing gases, there’s just nothing for phosphorous-fixation to work with. But technically we do have phosphine. It’s just that because it reacts so readily with oxygen that natural levels are so low it is typically ignored in studies of the phosphorous cycle.

I wonder if that’s different in an anoxic atmosphere?

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Maybe we could have some nonlawk worlds spawn with phosphine and it quickly fades away when the big oxygen arrives?

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Since the upcoming changes to Oxygen buildup make it so that Oxygen does not build up very quickly (I think now maybe close to turn 20?), this could be potentially added in experimental features.

This too!

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Would phosphine only be available at the surface patches?

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Based on my limited reading, it would be accurate for Phosphine to only be available on the surface patches.

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I suppose in the pre-oxygenic world both these could make for explosive populations at the surface…

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Apparently, Phosphine is also how dragons in sci-fi might produce fire, from

Anne McCaffrey’s Dragonriders of Pern series features genetically engineered dragons that breathe fire by producing phosphine by extracting it from minerals of their native planet.

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Well not in all sci-fi I can imagine. Maybe we could use it for non-lawk firebreath though?

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yep, but phosphine can exist in the digestive tracts of animals, plus, phosphine is produced when zinc phosphide (a type of rat poison) reacts with hydrochloric acid, and phosphine is toxic to rats, but slugs LOVE zinc phosphide

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Aren’t “animal organ patches” generally not planned, at least as something explorable to the player?

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