Found another bug: Occasionally the back button for the options and the game settings menu breaks, and pressing it does nothing. I don’t know how to reproduce this bug or what causes it, but you should eventually come across this bug if you restart the game enough times.
I’ll just make a summary of all the bugs that I have currently found
AI can’t engulf (Looks like this one is fixed on the master branch)
Moving to a patch after going extinct will cause the population in the patch you move into to drop to zero (Even if you had much more). This also makes you unable to save due to the game thinking you’re extinct
Back button occasionally breaking in options and game settings menu
I also think it would be great if it had an AI and moved around. Always static as it is, it looks dead… although I would understand if there were technical limitations with that (I wouldn’t imagine chunks can have an AI currently, either).
Jeez… have you actually played the RC and found the easter egg Spore cell? Do you seriously think the water currents are sufficient to make it look lively and not dead as a rock?
Deathwake
(i nuked zenzone and will never let him forget it)
74
New engulf seems a bit broken. In addition to everything already mentioned, I have a few problems that are difficult to replicate.
Player cells that are too small (<8 hexes?) cannot engulf proteins/organelles even if small microbes that contain those organelles can be engulfed. Organelles freed during digestion are spit out. Relatively easy problem to reproduce.
Proteins/organelles sometimes get spit out even if they can be engulfed. Happens not just with undigestibles (WAI), but also organelles containing compounds you use and are not full on. Seems to be related to size and how many organelles you are trying to engulf at once, but not necessarily your ingestible matter limit, as it happens even if they do not exceed it. (And all of the recently-eaten ones are ejected, not just the excess. Makes it basically impossible to feed if there’s too much food around you.)
Player cell sometimes takes repeated damage for a few seconds upon engulfing a microbe. Seems to happen randomly. It is not caused by an ATP deficit, and I don’t think it’s related to oxytoxy (unless non-toxy organelles are randomly releasing poison). There doesn’t appear to be any consistency between which individuals/species do and don’t damage me.
I have some other gripes, but they belong in a different thread.
This should be fixed in the upcoming release build.
The size of floating organelles (in terms of code not visual) are different and usually higher than what’s used for the microbes, which is why they can’t seem to be engulfed, though this can probably be made consistent I think, not sure. Organelles being spit out maybe because they contain undigestible compounds, there has been some changes regarding this in the upcoming release build so it should happen rarely.
This should also be fixed, it was indeed a bug where a check for too many things engulfed at once is broken in the code.
Damage happening after engulfing something should be related to toxic cells, it’s just not possible otherwise. Also each cells may contain different amount of OxyToxy NT and the amount of this affect how long it damages. For example I think it should be possible for oxytoxy-containing cell to be not damaging at all when you engulf it if it doesn’t contain any toxic compounds.
Tidepools should only be able to connect to coastal regions, because a tidepool going straight to an epipelagic region dosent make much sense, because how could a tidepool be near an area thats not near a coast?
Deathwake
(i nuked zenzone and will never let him forget it)
82