0.7.0 Release Candidate Testing

The upcoming Thrive release 0.7.0 marks the end of the 0.6.x series of releases as we have completed all of the roadmap items. This marks a major milestone towards the completion of the microbe stage. As usual we are making a public test version available to make sure the release can be more polished. The most major change is a new auto-evo algorithm that should vastly improve the AI species. There’s also a ton of small new features and tweaks in the microbe stage. Finally we’d like to highlight a feature made by a new contributor to the game: convolution surfaces are finally here! This means that in the macroscopic prototype there’s now a “skin” wrapped around the metaballs which will give much more of an impression of what the end goal of the visuals for that stage of the game are.

This beta version is available through the launcher (after selecting the option to show beta versions) or through Steam and itch on the beta channels.

Please provide any feedback you have about this new upcoming release, we are especially interested in any major game breaking bugs that have snuck in.

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R.I.P. Meatballs, you will be missed.

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The metaball view will still be used to modify the structure of your creature.

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HELL YEAH! SOME KIND OF 3D MEMBRANE RESEMBLANCE! i like it.

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I wonder how many other multicellular+ features will we get before the development shifts from the microbe stage lol

image

ironSmallChunk and ironBigChunk is missing translation strings.

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Why do they have lithotrophy when there has been no iron in the biome for a long time?

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A big iron chunk is missing a model and is replaced with a tiny purple cube in openGL3 mode.

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Opened an issue:

It’s probably just in general, I noticed some errors loading one of the iron models when playing the RC build myself. Which I think were caused by some outdated import stuff in my local game dev cache. I’ve since cleaned out everything and now testing again a freshly exported game it seems all fine. So this error will just be in the RC build but 0.7.0 should be fine in this regard.

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I got this issue, too. I can say that the chunk collision was working because my cell could not reach the cube as if there was a forcefield around it.

same for me.


i’m going to be honest, before playing the beta, i was not quite sure if thrive was ever going to be completed one day.

well, thats changed alot.

first of all, the unicellular stage looks more vivid now. the new minerals, engulfing overlay and another thing i will mention later gives the game a more sophisticated look. another thing i found interesting, being proposital or not, is that there is much more cells dying in, like, everywhere. Most of the glicose i find is from some dead cell remains. Notice that i’m playing on easy mode because i suck at this game. I find that somewhat cool, it make the map have more things happening, thus more life like.
The auto evo seems now actually “evo” there is more unique specific organeles that are centered for that region, not the usual mess of the same two organeles.

Infortunelly i was not able to test the new multicellular convolution surfaces, but by the photos that i saw, they’re amazing. I’m excited to see the late multicellular stage starts to take form, and this is a big step.

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Why are there thermoplastics on the ice shelves?
and why don’t cells want to fully specialize in one type of nutrition?

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That species is probably either present or has evolved in warmer lands. Notice how it isn’t completely dependant on thermosynthesis for it’s sustainance.

But sooner or later they would have to lose to more specialized photosynthesizers

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I just looked into this one specifically. It evolved from another microble with lithotrophy, and there is simply no pressure to get rid of it. Photosynthesizers have no need to move, so it just keeps the rust there like a glucose for storage. It being rust instead of glucose does not hurt it in any way. While there is no reason to keep it, but there is also no reason to get rid of it.

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but a useless organelle is a waste of energy, which can be critical if competition is high, because of which species without useless organelles will simply displace species with useless organelles

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In thrive having an organelle that is just sitting there does not cost any more energy than a glucose would. And it provides extra storage that the species needs so it can’t remove the hex entirely. It needs something there, and there is no reason that something can’t be rust.

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Vestigial organs! I think that’s a sign of a solid evolution simulation.

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firstly, this does not correspond to the real evolution of microorganisms, because real microorganisms are quite specialized, thrive takes as a basis the evolution of microorganisms on earth and therefore it is impossible to leave everything as it is, and secondly, in competitive conditions, even replacing useless organelles with cytoplasm will significantly increase the competitiveness of the species, thanks to why there should be no species left in nature with useless organelles, and thirdly, useless organelles look simply terrible

I also saw a photosynthetic cell in an auto evo consisting of three organelles where only one organelle was thylakoids, one was a completely useless thermoplastic, and another was rutiniacin

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