Thrive 0.8.0 is releasing in one week so the usual public test builds are here. It hasn’t been too long since 0.7.1 but we are squeezing one more release into this year so there isn’t much time left to make that goal. The major goal of this release was to complete all of the remaining 0.7.x roadmap items, which we have managed to do as is evident from being able to call this release 0.8.0. In addition to the general polishing work of the editor and microbe stage here’s a few highlights: improved dynamic compounds, tweaked microbe visuals, added new editor features like controlling organelle split order and organelle adding suggestion. In addition to the new features we’ve fixed a ton of bugs and improved the AI code to better use recently added features.
Also as a major feature the experimental Mac support is back! This means that for the first time in a year people on macOS can play the latest version of Thrive. This isn’t yet a fully supported platform for us, but that will hopefully happen next year. See here for a wishlist goal we’ve had for a long time for people to show support for wanting to Thrive fully support Mac.
To access the beta build, you need to enable the Thrive Launcher option for showing them. Then you can pick the beta version in the Thrive version selector to play.
As usual please post below any feedback you have on this test build. We are especially interested in any game breaking bugs or regressions that have accidentally slipped in. We hope to correct as many of the found problems before the full 0.8.0 release as possible.
9 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
3
If a species cannot be turned into a valid organelle, why does it still show up in endosymbiosis menu?
It’s been like that since it was added; it lists all species you have engulfed from most engulfed to least engulfed. I think the alternative of engulfing something and then going to see the endosymbiosis menu be empty would be more confusing than the alternative of hiding everything that cannot be endosymbiosised from the GUI.
This is most likely this old issue that’s not going to stop happening before we either put in a lot of effort to convert older code to Godot 4 approach or the Godot Engine developers fix this rare scene loading bug:
If you provide logs I can check if it is that issue or not.
Edit: also I forgot to mention that only way out of the bug is to make a quick save, quit the game entirely and then load the save.
4 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
5
To be fair this issue seems to come from species which are just 1 cytoplasm, which as it seems cannot be assigned to any endosymbiotic organelle. Perhaps there could be some sort of a hint if a species you just engulfed is viable for endosymbiosis or not?
Almost always each species you engulf is able to be turned into endosymbiont, so basically what you are asking is that there should be a message 90% of the time when you engulf something saying “hey, you can turn this into an endosymbiont,” which I think is not optimal communication as the player will quickly learn to mentally tune out the “noise” from that notification. Well at least that’s my prediction on the user impact of this kind of notification.
2 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
7
Then maybe instead a message if the engulfed species is NOT viable for becoming an endosymbiont?
Isn’t that worse? Like you engulf something and the game says “BTW, feature X is not available”. I think that would be even more confusing as there’s nothing the player can do about the message in the moment (especially if they haven’t yet learned what endosymbiosis is).
2 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
9
Well then, I guess it should stay the way it does.
The issue with microbe death sound spam after mass engulftion still occurs