With the release 1.0.1 it is once again time to provide feedback on the new release.
As usual the devblog is not out just yet, but the release is out so you can jump in and play it. The patch notes are already available here: Release Thrive 1.0.1 Β· Revolutionary-Games/Thrive Β· GitHub
So please post any feedback you have on the new release in this thread.
5 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
3
Thus far multicellular gameplay still generally feels like what it did before this release, which I suppose makes sense considering the changes added to it werenβt too impactful quite yet. The specialization feature could be of help but itβs easier/faster to just slap a bunch of cells and go for macroscopic swiftly instead of spending MPs on creating specialized cell types.
I like how much more varied the color is for species that split off from the player. It makes much easier to tell other species apart.
I like how health is now displayed in the small tool tip for a species that pops up when one puts their cursor over a particular species. It help to strategize what organisms could be potential prey, predators, or even potential endosymbionts.
I like how Pressure Tolerance Flexibility was increased from the previous 2 kPa max limit! This definitely helped to better adapt to different biomes.
I like the change in placement of the heat bar. It makes it less likely to accidentally confuse the heat bar for another toggleable button.
I like the pop-up that comes up after dying several times (I think I had to self-destruct 4 times). I can definitely this being helpful to new players who donβt realize they can reload a previous save after dying several times.
It is a small thing, but I like how there are no longer any seams or edges to compound clouds.
I like the new Ice Chunk added to the Ice Shelfs.
I like that the currents are more varied across biomes.
I like how harsh Global Glaciation is in Ice Shelfs. Using Unstable Climate, Global Glaciation in an Ice Shelf went down to 19% lux!
I also like the rare Heavy Bombardment event. I think like half the world got hit by Radioactive Meteors.
It looked the Auto-Evo time is faster by a couple of seconds. The optimizations do seem to be having a positive impact.
I like the Specialization Mechanic. It adds more depth to the game, and adds an incentive for specializing.
Multicellular:
I like how the new start for Multicellular has three Stem Cells. This makes it a better transition from Microbe to Multicellular, and easier to work towards progressing to Macroscopic.
I like the new growth order for Multicellular. This will make it much easier to reorder cells.
Finally, Tolerances are in Multicellular! I like how Tolerances add together from different cell types.
I like how Turning Speed was increased for Multicellular. This really makes Multicellular play better in terms of moving around.
I like how the reproduction progress is faster now in Multicellular. Sometimes, Multicellular can be really slow in terms of waiting for cells to reproduce, so this makes Multicellular much more fun (in my opinion).
I really like how adding Cells with Cilia improves turning speed!
What could be improved:
I personally like the previous GUI for Tolerances better.
There should be indicators as to what the Specialization Mechanic is modifying under ATP production and Compound Balances, as it was not obvious those other processes were being modified due to having multiple of different organelles types. Maybe having the ATP and Compound Balances of those organelles being modified by the Specialization Mechanic become a different color (like gold) would help make it more noticeable.
On the Auto-Evo of Gen 22, the Auto-Evo keeps getting stuck at 25.4%. I have to manually exit Thrive for it to stop, and start a completely new playthrough in order to look at Multicellular mechanics.
I got an unhandled error in Multicellular about cell layout constantly shifting around the center.
Unhandled Error
An Unhandled Error Happened - The game has run into an unhandled error. It may be possible to continue, but the errors may get worse. The safest option is to fully restart the game and load the latest save. It may be possible to make a save now.
If you report this error, please use the button to copy the error and include that in your report.
Saving temporary changes made to cell type: Digestion
MicrobeEditor: updated organelles for cell: Digestion
Currently, Every compound process in the cell is affected by the specialisation number you see, and nothing else is. Thereβs also some degree of specialisation most of the time, so most number would just almost always be gold?
Probably running out of memory. This should be much better in the next update.
This would just make all the ATP balance numbers gold when the mechanic kicks inβ¦ as the specialization applies to all processes of the cell equally. So I donβt think that would be any more clearer GUI.
And as always no one has solved the issue, itβs still open:
Though there were some new findings but still nobody has volunteered to investigate and fix the bug.
Itβs likely not stuck, but just extremely slow. Even on my computer now some saves take nearly 8 minutes to finish auto-evo.
Please provide your save so that I can investigate (I donβt think that even if I tried I could replicate your exact body plan with all the cell types from just the screenshots). Specifically it would be the most optimal if the save is from just before hitting the confirm button and getting the error.
I suppose theoretically people on Windows will just have their hard drive used as swap space automatically if they run out of RAM. Which when it happens is extremely slow, but in theory allows the game to continue.
The log doesnβt have any info related to memory usageβ¦
In related auto-evo news I have just today finished a PR that cuts auto-evo memory usage in half:
3 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
12
Probably since it has minimal to no impact on the actual gameplay. Little demand while other parts of the codebase scream out for attention and rightfully so, not to mention NEW features in need of being added.
Just as happened to me.
With the memory fix those uncooperating saves will hopefully either become rarer, have lesser severity in terms of the amount of time needed, or both.
I almost thought the same thing would happen on Gen 21 with how many times Auto-Evo βstalledβ.
1 Like
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
18
I also canβt recall getting into a similar situation before but perhaps we just got lucky enough to have suffered the same problem at the same time and itβs not (just) the fault of the version
With the save I was able to make a pretty simple fix:
For some reason one of your cell types requires repositioning to origin twice, and then it becomes stable. So I added just a second try to shift the layout and that apparently works then. Pretty weird but this shouldnβt have any effects on cell layouts that didnβt show this bug.
5 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
20
Iβve noticed sometimes cells are rendered smaller than they should be in the report section