1.1.0 Release Candidate Testing

The next Thrive release is almost here, so it is time to do the usual early public testing to catch issues before they reach the stable release. The major features in this release is the greatly expanded specialization system that now extends to cell placement in the multicellular and there’s tutorials explaining the feature now. And the second big thing is that multicellular growth has been adjusted and there’s a first new reproduction mode: spores. With it you can make a special spore cell type and choose to when to start growing. Of course there are also the variety of usual fixes and improvements to various things. Most interesting of those is probably the performance improvements to the compound clouds which now have double the previous performance and even a half simulation fidelity mode which should make lower end computers much happier.

To access the beta build, you need to enable the Thrive Launcher option for showing them. Then you can pick the beta version in the Thrive version selector to play. The store versions of Thrive also have this new beta version available to select.

Please provide any feedback you have on this test build. We are especially interested in hearing about the feel of toxins and multicellular growth speed.

10 Likes

We’re also quite interested in how you are currently experiencing auto-evo waiting times.

4 Likes

There were none.

Also I saw a lot more autoevo eukaryotes (independently evolved from the player) which is definitely a good thing.

Edit: I’ve encountered a glitch where after taking damage the cell stays red, I have a save for this situation.

4 Likes

It’s been great! I noticed Toxic Prokaryotes have been balanced and don’t usually form swarms now, so it’s quite an amazing release candidate/update!

4 Likes

By the way, for the double membrane does a 100% toxin damage reduction equate to 50% less toxic damage overall?

3 Likes

Yes, I believe that is indeed what it translates to.

3 Likes

Oh because when I first saw it I thought it meant the membrane would block 100% of the damage

3 Likes

If you’re interested the relevant code is:

So damage technically never goes completely to 0 regardless of how high resistance is.

And the double membrane type is written as:

So the damage is indeed divided by two.

3 Likes

I feel like maybe the ingame percentage could be shown less confusingly then?

3 Likes

Is the save from before or after the issue triggers? If it is from after it might be not doable to figure out what went from from just seeing the end result of the bug.

There’s an old open issue about the same bug:

3 Likes

I have a save from the editor session before, if you do nothing and exit the editor it results in this red bugged cell

2 Likes

Can you share the save file? I think it might be useful in investigating the problem.

2 Likes

Here’s the file:

Summary

https://drive.google.com/file/d/1LFflTaX1IIzxsR8T7XMDbQAxQywTjpsf/view?usp=sharing

5 Likes

Thanks. I got about 30% of the time the stuck red bug with that save. So I was able to investigate what happened.

And turns out that there was a quite key bug in the colour animation system which meant the colour didn’t reset after the animation but got permanently stuck.

So I did two fixes: one to the editor exit logic to ensure the new base colour apply is always given priority, and a second one to ensure that a cell always resets to its default colour after animating. This second part might have some unintended effects but I hope it doesn’t cause any really visible new issues.

The fix:

5 Likes

I’m a little late but when I was playing with the 1.1 beta when I became a eukaryote I got swarmed by many smaller prokaryotes spamming with toxins. luckily I outlasted them long enough before I became extinct.

3 Likes

Well it seems like toxin nerfs didn’t stop toxic swarms from forming still…

1 Like

I’m going to try another run this time with the not beta version of 1.1.0. Where I make a dash to the surface and start eating some sunlight. I will see if I still get swarmed by toxins.

2 Likes

Have you ever considered using the little warm pond start?

1 Like

There’s no challenge in that you just go to the editor and immediately put some thylakoids on your cell.

3 Likes