The next Thrive release is almost here, so it is time to do the usual early public testing to catch issues before they reach the stable release. The major features in this release is the greatly expanded specialization system that now extends to cell placement in the multicellular and there’s tutorials explaining the feature now. And the second big thing is that multicellular growth has been adjusted and there’s a first new reproduction mode: spores. With it you can make a special spore cell type and choose to when to start growing. Of course there are also the variety of usual fixes and improvements to various things. Most interesting of those is probably the performance improvements to the compound clouds which now have double the previous performance and even a half simulation fidelity mode which should make lower end computers much happier.
To access the beta build, you need to enable the Thrive Launcher option for showing them. Then you can pick the beta version in the Thrive version selector to play. The store versions of Thrive also have this new beta version available to select.
Please provide any feedback you have on this test build. We are especially interested in hearing about the feel of toxins and multicellular growth speed.
Is the save from before or after the issue triggers? If it is from after it might be not doable to figure out what went from from just seeing the end result of the bug.
There’s an old open issue about the same bug:
3 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
12
I have a save from the editor session before, if you do nothing and exit the editor it results in this red bugged cell
Thanks. I got about 30% of the time the stuck red bug with that save. So I was able to investigate what happened.
And turns out that there was a quite key bug in the colour animation system which meant the colour didn’t reset after the animation but got permanently stuck.
So I did two fixes: one to the editor exit logic to ensure the new base colour apply is always given priority, and a second one to ensure that a cell always resets to its default colour after animating. This second part might have some unintended effects but I hope it doesn’t cause any really visible new issues.
I’m a little late but when I was playing with the 1.1 beta when I became a eukaryote I got swarmed by many smaller prokaryotes spamming with toxins. luckily I outlasted them long enough before I became extinct.
3 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
17
Well it seems like toxin nerfs didn’t stop toxic swarms from forming still…
I’m going to try another run this time with the not beta version of 1.1.0. Where I make a dash to the surface and start eating some sunlight. I will see if I still get swarmed by toxins.
2 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
19
Have you ever considered using the little warm pond start?