Hold on, WHAT do you mean thrive already reached 1.6
It skipped a few numbers as the roadmap items and goals got completed
That sounds… interesting
I better check everything out more thoroughly
I think the 2.X.Xs might be more normal with smaller jumps if any
I got a bug when I tried to move to the macroscopic stage.
An Unhandled Error Happened - The game has run into an unhandled error. It may be possible to continue, but the errors may get worse. The safest option is to fully restart the game and load the latest save. It may be possible to make a save now.
If you report this error, please use the button to copy the error and include that in your report.
Background task caused an exception: System.AggregateException: One or more errors occurred. (Auto-evo suggestion doesn’t have results object)
—> System.InvalidOperationException: Auto-evo suggestion doesn’t have results object
at CellEditorComponent.OrganelleSuggestionCalculation.CheckProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe_stage/editor/CellEditorComponent.cs:line 3670
at CellEditorComponent.CheckSuggestionProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe_stage/editor/CellEditorComponent.GUI.cs:line 192
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
— End of stack trace from previous location —
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
— End of inner exception stack trace —
Background task caused an exception: System.AggregateException: One or more errors occurred. (Auto-evo suggestion doesn’t have results object)
—> System.InvalidOperationException: Auto-evo suggestion doesn’t have results object
at CellEditorComponent.OrganelleSuggestionCalculation.CheckProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe_stage/editor/CellEditorComponent.cs:line 3670
at CellEditorComponent.CheckSuggestionProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe_stage/editor/CellEditorComponent.GUI.cs:line 192
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
— End of stack trace from previous location —
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
— End of inner exception stack trace —
Background task caused an exception: System.AggregateException: One or more errors occurred. (Auto-evo suggestion doesn’t have results object)
—> System.InvalidOperationException: Auto-evo suggestion doesn’t have results object
at CellEditorComponent.OrganelleSuggestionCalculation.CheckProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe_stage/editor/CellEditorComponent.cs:line 3670
at CellEditorComponent.CheckSuggestionProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe_stage/editor/CellEditorComponent.GUI.cs:line 192
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
— End of stack trace from previous location —
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
— End of inner exception stack trace —
Background task caused an exception: System.AggregateException: One or more errors occurred. (Auto-evo suggestion doesn’t have results object)
—> System.InvalidOperationException: Auto-evo suggestion doesn’t have results object
at CellEditorComponent.OrganelleSuggestionCalculation.CheckProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe_stage/editor/CellEditorComponent.cs:line 3670
at CellEditorComponent.CheckSuggestionProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe_stage/editor/CellEditorComponent.GUI.cs:line 192
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
— End of stack trace from previous location —
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
— End of inner exception stack trace —
Background task caused an exception: System.AggregateException: One or more errors occurred. (Auto-evo suggestion doesn’t have results object)
—> System.InvalidOperationException: Auto-evo suggestion doesn’t have results object
at CellEditorComponent.OrganelleSuggestionCalculation.CheckProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe_stage/editor/CellEditorComponent.cs:line 3670
at CellEditorComponent.CheckSuggestionProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe_stage/editor/CellEditorComponent.GUI.cs:line 192
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
— End of stack trace from previous location —
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
— End of inner exception stack trace —
Background task caused an exception: System.AggregateException: One or more errors occurred. (Auto-evo suggestion doesn’t have results object)
—> System.InvalidOperationException: Auto-evo suggestion doesn’t have results object
at CellEditorComponent.OrganelleSuggestionCalculation.CheckProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe_stage/editor/CellEditorComponent.cs:line 3670
at CellEditorComponent.CheckSuggestionProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe_stage/editor/CellEditorComponent.GUI.cs:line 192
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
— End of stack trace from previous location —
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
— End of inner exception stack trace —
Background task caused an exception: System.AggregateException: One or more errors occurred. (Auto-evo suggestion doesn’t have results object)
—> System.InvalidOperationException: Auto-evo suggestion doesn’t have results object
at CellEditorComponent.OrganelleSuggestionCalculation.CheckProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe_stage/editor/CellEditorComponent.cs:line 3670
at CellEditorComponent.CheckSuggestionProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe_stage/editor/CellEditorComponent.GUI.cs:line 192
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
— End of stack trace from previous location —
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
— End of inner exception stack trace —
Background task caused an exception: System.AggregateException: One or more errors occurred. (Auto-evo suggestion doesn’t have results object)
—> System.InvalidOperationException: Auto-evo suggestion doesn’t have results object
at CellEditorComponent.OrganelleSuggestionCalculation.CheckProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe_stage/editor/CellEditorComponent.cs:line 3670
at CellEditorComponent.CheckSuggestionProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe_stage/editor/CellEditorComponent.GUI.cs:line 192
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
— End of stack trace from previous location —
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
— End of inner exception stack trace —
Background task caused an exception: System.AggregateException: One or more errors occurred. (Auto-evo suggestion doesn’t have results object)
—> System.InvalidOperationException: Auto-evo suggestion doesn’t have results object
at CellEditorComponent.OrganelleSuggestionCalculation.CheckProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe_stage/editor/CellEditorComponent.cs:line 3670
at CellEditorComponent.CheckSuggestionProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe_stage/editor/CellEditorComponent.GUI.cs:line 192
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
— End of stack trace from previous location —
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
— End of inner exception stack trace —
Background task caused an exception: System.AggregateException: One or more errors occurred. (Auto-evo suggestion doesn’t have results object)
—> System.InvalidOperationException: Auto-evo suggestion doesn’t have results object
at CellEditorComponent.OrganelleSuggestionCalculation.CheckProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe_stage/editor/CellEditorComponent.cs:line 3670
at CellEditorComponent.CheckSuggestionProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe_stage/editor/CellEditorComponent.GUI.cs:line 192
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
— End of stack trace from previous location —
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
— End of inner exception stack trace —
exception: System.AggregateException: One or more errors occurred. (Auto-evo suggestion doesn’t have results object)
—> System.InvalidOperationException: Auto-evo suggestion doesn’t have results object
at CellEditorComponent.OrganelleSuggestionCalculation.CheckProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe_stage/editor/CellEditorComponent.cs:line 3670
at CellEditorComponent.CheckSuggestionProgress() in /home/hhyyrylainen/Projects/Thrive/src/microbe_stage/editor/CellEditorComponent.GUI.cs:line 192
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
— End of stack trace from previous location —
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
— End of inner exception stack trace —
You should use pastebin.com to report such long error logs
It seems like 2 of my multicellular editor savefiles are unopenable without an error popping up? I suppose I will send a link to download those saves right away
except the few bugs i encountered, 1.6.0 seems pretty stable i would say
Yeah, same. If everything goes to plan I don’t think a patch will be needed for this version
Yeah, in general it seems macroscopic triggers an auto-evo error constantly by trying to run auto-evo on a macroscopic species. So we’ll have a fix where auto-evo again ignores macroscopic species like it should.
The save seems to have the player in extremely broken state already. If I let myself die and respawn, then everything seems fine.
Going to the editor and exiting does seem to show the bug. It just takes extremely long to go to the editor due to auto-evo.
Edit: now when I tried it again, I spawned in with the full mass budding count. So it somehow seems random?
Maybe it has something to do with despawning entities or something like that?
Am I the only one for whom the game doesn’t want to proceed into the gameplay part after getting 20 cells?
I opened an issue for the mass budding problem as I cannot fix it right away:
Still if anyone can make an editor save where upon exiting the problem triggers that would massively help in solving this issue.
Here is a save file that allows you to quickly get in the editor, if you place the cells in such a way that the multicellular organism looks like a big hexagon with 1 small hexagon on top, totaling 20 cells, and press the proceed button, the game won’t seem to ever load the gameplay part of the game
Did you wait 5+ minutes? I’ve seen the same case, I think, in which case the layout algorithm tries hard for multiple minutes before giving up and doing a really quick and dirty conversion, allowing the game to proceed.
Okay so I waited this long and an error popped up and I got into the gameplay part:
That was just the “usual” multicellular auto-evo failing. It’s an unrelated error to what I was talking about.
So I’ve looked into this and it seems like that after the multicellular autoevo fails, all editor saves that follow will be corrupted and unopenable, throwing out this log:
Will the update need to be pushed back if there are too many issues found in the 1.6.0.0 release candidate?
No I think they are working on fixing those issue, especially the multicellular autoevo crash?
As of pretty much now, we’ve managed to patch, I think, every single new reported issue. There’s still some non-fixed reports but I’m pretty sure they were related to game functions that already existed, i.e. they aren’t new bugs in this release.
That should make 1.6 ready to release either today or tomorrow.
I feel like with this release multicellular gets a MASSIVE jump in quality when compared to the previous iterations of the stage and I suppose it goes to show the stage is now some 60% complete…
Also a bit of an unrelated topic but I can imagine the jump from 1.1 to 1.6 will raise questions for quite the long time, as we’ve even already had an user touch that in the 1.6 livestream questions.