Discuss Thrive as you imagine it could be someday.
Honestly, I think Thrive should have the ability to create servers, as well as a single player mode. That way we would be allowed to play with our friends/others but still have the option to play with computer generated species. Each person could be put on a random planet in the galaxy, and that planet would not have any previous edits on it from any space-stage civilisation.
I imagine trave as a game where there is both single player and multiplayer. How exactly is this supposed to work? There is a planet, it is also a server on which people play, creating each of their species, or adjoining existing ones. The space stage here is implemented a little differently than in the main game
That is, the space stage is a combination of all servers (a planet and its star system) and a global hub, that is, when leaving the system, the player finds himself in space through which he can get to any other server as an alien with a ship. The cosmos stage works differently than in Spore, that is, there are much more intelligent species, and they continue to exist if they are not destroyed by others. But the interest of playing on servers will be precisely in survival on the planet, and not in the creation of space empires, which, of course, is also possible, but far from being as interesting as life on the planet. Or, you can make only the space stage multiplayer, but it seems to me that it would be much more interesting to play on the planet, at least for me, the creature stage has always been the most loved and interesting in Spore, and I would be very happy to really see a game similar to the Earth from the series of videos “Earth is a game”, who knows, he will understand what I’m talking about
my idea is somewhat similar to yours, but different in some ways, but the meaning is the same, which means that I’m not the only one who would like to see multiplayer in the game
I can see us playing as something that is not a plant, nor an animal, and a fungi neither. Just some creature that doesn’t fit in any kingdom we know.
And how could it be otherwise? Each branch of development on each planet is a separate taxon (for example, you can introduce the concept of tellubionts (organisms from the Earth) and so on with different planets), and each planet will have its own “kingdoms” and so on. Although, in the case when we can observe evolution, I think we should follow cladistic principles and refuse specific names for taxa
one feature to make stopping bugs that reloading fixes would be to add a quick reload button that makes a quick save then loads the save and once it is reloaded the quick save is deleted
Seeing as my idea spans multiple stages, and this thread is kinda dead…
Well, don’t mind if I do.
Here’s my ideas for some starting presets for stages, akin to the current panspermia start and whatnot.
Seed World (Macroscopic, Aware, Awakening)
“Your world, originally barren, has been terraformed to be suitable for life and seeded with an artificial ecosystem with the bare minimum diversity to be barely stable. No longer maintained and left to its own devices, your initially stable and unvaried environment will undergo rapid diversification and environmental changes.”
A world with relatively few species and many niches ready to be filled in a previously artificially maintained ecosystem.
Fallen Civilization (society)
“A once globe spanning civilization, forced to regress technologically due to widespread devastation caused by extensive pollution and war. Survive in the ruins of a more advanced world, rediscover lost technology and, hopefully, don’t repeat the mistakes of your ancestors.”
The player starts with some early technology already unlocked. The world is littered with cities and battlefields in various states of ruin, slowly being reclaimed by nature and filled with resources, technology and weapons that can potentially be scavenged or reused as shelter. Pollution (acid rain, polluted groundwater and lakes, undetonated munition, minefields, etc.) presents a hazard across the world.
Could maybe add a slider into the settings to determine how advanced the original civilization was (Early Industrial? Nuclear? Early Spacefaring?), affecting the scale and technological level of the ruins of the old world.
Lost Colony (Industrial)
“Previously a fairly small colony of a larger spacefaring civilization, society on this planet has regressed technologically after being left on its own. Reunite the planet, rediscover abandoned technology and rise back to the cosmos.”
The player starts in the late Industrial Stage with very limited spacefaring capacity (no more than artificial satellites and probes) and sparse clusters of population centers, divided into multiple small factions. Other lost colonies, possibly alongside the original civilization, will be present in the galaxy as well.
Intergalactic Immigrants (Space)
“A fleet of ships from far beyond, stranded at the edge of a foreign galaxy. Find a new homeworld and carve out your place in this pocket of the cosmos using what little you have on hand.”
The player starts in the middle Space Stage, located at the edge of the galaxy, with a small fleet comprised of civilian, industrial and military spacecraft capable of FTL travel. The player starts with no homeworld or territory and is effectively nomadic.
Lets touch up on the multiplayer idea, i would imagine it could be that every stage could be played with friends (well- independently. if you’re playing microbe stage on multiplayer, you cant progress to multicellular, you get the point. also in every stage, you would start with the default organism, the one which you start the freebuild.)