Simulacra and Simulation - invent virtual reality within the game, and use it to create a virtual reality simulation to evolve an alien civilization that also eventually creates virtual reality. Your species within the game, and the species evolved within the second layer of simulation, must survive the change in social, economic, cultural, religious, ethics, and society due to virtual reality.
It would be awesome if Thrive could also be played on VR one day to make this even more mind-boggling.
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aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
653
I am not sure. Perhaps each finger on each hand represents a different button/action? I am just going off on my intuition. I have never played a VR game, so this may be completely wrong in how VR controls work.
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Deathwake
(i nuked zenzone and will never let him forget it)
655
Most vr games these days use controllers. Like, specifically vr controllers (think like nintendo wii or switch if youโve never used vr), but fancy finger glove with tactile feedback or whatever are reasonably sci-fi for today.
1 Like
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
656
I was more asking how perspective would be handled in the 2D stagesโฆ
Deathwake
(i nuked zenzone and will never let him forget it)
657
if you didnโt know, basically all 2d games are rendered in 3d with an orthographic camera. In the case of games like thrive, i think its under the hood just straight up 3d with some sprites. So uh, render it as a floating plane? if you have beefy gpu you could see further by having the plane be infinitely sized.
2 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
658
There would probably be a fog present to limit player fov to how itโs like in the base game.
Thrive doesnโt actually use any sprites in microbe stage, itโs all 3D models (though the background is a flat plane with a multilayer texture, but I wouldnโt call it a sprite).
Funnily enough it is not until multicellular stage when sprites are used. The cells in the body plan editor are actually sprites in order to keep editor performance good.
2 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
660
Chimera: Combine both exoskeleton and endoskeleton bodytypes in one creature
Electric Boogaloo: Invent Break Dancing and Artificial Gravity. You must start Break Dancing. Using Artificial Gravity, go on walls of structures while Break Dancing, and then go upside-down and continue Break Dancing on the ceiling. Break Dancing must continue on the walls coming down, and when you reach the floor again.
2 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
662
Demons: When in space stage, design a deadly creature and send it to destroy a society stage civilization