You still can do choose between using a simple reaction or writing a comprehensive post…
hhyyrylainen using an exclamation mark is a rare sight.
Fool’s Gold: Sell piryte as if it’s gold.
Simulacra and Simulation - invent virtual reality within the game, and use it to create a virtual reality simulation to evolve an alien civilization that also eventually creates virtual reality. Your species within the game, and the species evolved within the second layer of simulation, must survive the change in social, economic, cultural, religious, ethics, and society due to virtual reality.
It would be awesome if Thrive could also be played on VR one day to make this even more mind-boggling.
How would microbe stage VR work like?
I am not sure. Perhaps each finger on each hand represents a different button/action? I am just going off on my intuition. I have never played a VR game, so this may be completely wrong in how VR controls work.
Most vr games these days use controllers. Like, specifically vr controllers (think like nintendo wii or switch if you’ve never used vr), but fancy finger glove with tactile feedback or whatever are reasonably sci-fi for today.
I was more asking how perspective would be handled in the 2D stages…
if you didn’t know, basically all 2d games are rendered in 3d with an orthographic camera. In the case of games like thrive, i think its under the hood just straight up 3d with some sprites. So uh, render it as a floating plane? if you have beefy gpu you could see further by having the plane be infinitely sized.
There would probably be a fog present to limit player fov to how it’s like in the base game.
Thrive doesn’t actually use any sprites in microbe stage, it’s all 3D models (though the background is a flat plane with a multilayer texture, but I wouldn’t call it a sprite).
Funnily enough it is not until multicellular stage when sprites are used. The cells in the body plan editor are actually sprites in order to keep editor performance good.
Chimera: Combine both exoskeleton and endoskeleton bodytypes in one creature
Electric Boogaloo: Invent Break Dancing and Artificial Gravity. You must start Break Dancing. Using Artificial Gravity, go on walls of structures while Break Dancing, and then go upside-down and continue Break Dancing on the ceiling. Break Dancing must continue on the walls coming down, and when you reach the floor again.
Demons: When in space stage, design a deadly creature and send it to destroy a society stage civilization
Xiliens: Make your species wear black leather outfits and have cool black visors on their eye(s).
What would count as leather? Simply anything alike processed mammal hairless skin?
Sure. I think artificial leather is a real thing, too.
Bad Method: Try using cannons to get into space (while at 19th century-level development)
Everything, Everywhere, All at Once - Recreate the exact same organism in over 100 playthroughs.
Where would be this measured? Because every playthrough starts with a LUCA…