Adjustable proto organelles

(α•α‰ΏαŠ­α•αˆαˆ­αˆ¨α‰Ώ αˆ¨α‹α‹ͺα‹•) #1

After reading the dev forum I got some Ideas for the editor. As it stands now the editor seems a lot like spores where you just click and drag premade parts where I think thrive should stray away from that as much as possible. Now I know it is next to impossible to have no β€œPMP” at all but there are ways to minimize them, one way is to make proto parts these are parts that can be tinkered with to do different things for example there would only be one organelle that produced ATP and it would be inefficient say (random numbers and compounds) (1 glucose -> 5 ATP) you have a slider and can make it (10 glucose -> 27 ATP and cost 10 MP per point) (again random numbers) while this new organelle produces more its inefficient and has a diminishing return where eventually youll get nothing out of it. Another way you can customize the Proto part is by adding another compound to it say you add Hydrogen Sulfide to it so (1glu + 1hs -> 20 ATP at the cost of 50 MP), you can add any of the compounds to the organelle with all of them reacting differently with pros and cons so you can make the organelles that are in the editor. Say you make a organelle that uses o2 or co2 like (5glu -> 45ATP @ 50% o2) you can adjust the numbers to fit you environment if the o2 in the environment rises then you can increase the amount of o2 it takes and in return get more ATP for less Glu. but if the o2 lowers you would need to lower the amount of o2 needed and increase the amount of glu to get the same amount of ATP (or something like that). After you make your new organelle you can save it and name it so you can add more onto your cell, I imagine this working like how the multicellular stage is going to work but instead of cell castes its with organelles.
This system will not only make the game more interesting and fun but also set use in the right direction as this is probably how the later stages are going to work but most importantly it should help if not completely stop organelle gluttony.
ps. im terrible at explaining stuff in long posts like this so sorry if its confusing please ask me questions about this I really really think this system will help thrive… thrive.

3 Likes
Unlocking (and upgrading) organelles
(Space Potato) #2

I had an idea like this and it attracted hhyyrylianen. This would be great because then I could synthesize phosphates.
Edit: he said that eventually the game would have a system where organelles are engulfed prokaryotes and not made by the player.

2 Likes
(α•α‰ΏαŠ­α•αˆαˆ­αˆ¨α‰Ώ αˆ¨α‹α‹ͺα‹•) #3

in my idea any combination that would work IRL could be made and NPCs could also experiment with it and in the editor it should show you how much each compound would give you so you can compare them and make the best one without blindly testing them out, it would also add more specialization. I plan on making some concept art of how it should work.

(Space Potato) #4

No editor, but they are trying to make it realistic.

(α•α‰ΏαŠ­α•αˆαˆ­αˆ¨α‰Ώ αˆ¨α‹α‹ͺα‹•) #5

engulfing prokaryotes to get the organelles could still be possible as a cheaper but slower option, I still feel like this system done right is the best option and it could be used with other types of parts like locomotion and maybe even turning RNA into a nucleus and its upgrades could be the behaviors. Which makes me think of another way to stop organelle gluttony that goes with this is you have to upgrade your RNA/DNA/nucleus to add more parts because it needs more codes to keep up with all organelles and more RNA/DNA means you need more energy meaning you have to keep upgrading to keep your self stable which lowers Org.Glut. even more .

P.S. I dont think they are taking away the editor they just meant they would be unlocked that way.

(tjwhale) #6

Having customisable organelles is an interesting idea, people have talked about organelle upgrades a lot.

I guess my questions around it are about which are the interesting decisions and which things kind of become chores.

For example if the o2 level changes if I have to click through all my organelles to reset their ideal o2 levels that sounds like a chore. However maybe if that costs MP so I am always trying to balance resetting my levels with adding new parts to my cell that sounds more interesting.

I think we are probably too far along in development to move away from the organelles we have now. The stage is going to have a list of organelles you can choose from to add to your cell. To take all that out would be a huge amount of work.