Advanced Part Locks

Basic idea: If you haven’t made any progress towards unlocking a part, it shouldn’t appear in the list of locked parts.

‘Progress’, in this case, is defined as having partially fulfilled an unlock condition. If you need to have X proteins for Y time to unlock an organelle, then possessing a number of proteins less than X or possessing X proteins for a time less than Y would count as ‘partial progress’. (I’m unsure about which of these is better, or whether there should be a specific threshold for ‘partial progress’ - say, possessing half-X proteins unlocks the ability to see how many proteins you need and for how long.)

This serves two purposes I can think of:

  • It reduces the issue of goal-oriented evolution. As it stands, if you want to evolve a high-level part that you’ve never worked towards, you can simply apply its low-level counterparts and leave them unused to work towards the goal. For instance, if you reached eukaryote without having toxins, then decided to evolve eukaryotic toxins. If the high-level part is hidden entirely, then you wouldn’t be incentivised to perform such a significant shift with the end goal visible from the start. (This doesn’t stop experienced players, but not much could, save for randomly changing lock conditions/removing parts outright.)
  • It removes the UI problem of the Eukaryotic locked-parts list going off the ends of the screen when you’re starting a run. (This will presumably be much more of an issue when you are a more complex cell, since you’d presumably have more parts in that case - unless every multicellular part is custom-built by the player, which seems annoyingly complex.)
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Organelles in multicellular should be the same as in microbe stage + some extras like myofibrils and axons.

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By ‘multicellular part’ I mean parts on the multicellular scale, not parts that go inside individual cells.

Oh right, so things like nematocysts. That’s yet to be implemented, but I’d imagine it would be an expansion over the part unlocks system (so for example you’d need toxic vacuole and injector pilus to unlock nematocyst cell type).

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