Adventures of the Bastion

(𝑻𝒉𝒆 𝑱𝒐𝒍𝒍𝒚 𝑬𝒎𝒑𝒆𝒓𝒐𝒓 𝒐𝒇 𝑺𝒆𝒂𝒇𝒐𝒐𝒅) #22

Action: Begin to set up camp

(Radical Revolutionary) #23

Vote:help Clunk set up camp

(The Third Duke of Silly) #24

Action: Investigate the small organisms then illustrate and document them.

(Evolution4Weak) #25

Action: Read Moar

(Uncertain Agent) #26

Akul Zenno
Action: Start perusing through the Bionic Manual.

(Ṁ̴͙͔͒u̴͐͛̓͠ͅś̴̛̮̰̖̑͆͠i̵͚̤̥̝̬̎͋̊c̸̨̛̦̱̯̽̋͛̍ M̴a̸͙̬̐͌̈̄͌ń̸̯̉̃̌̕ ) #27

Action: Assist in camp setup

(how do i change my vanity name) #28

Duncan Jr.
Action: look at the plants and notice some similarities and differences to plants on earth

(Thrive's #1 Ghost Knight) #29

Current Time on Krovax: Evening

Clunk, Saruman and Vlaskiani work to set up a camp near the shuttle’s location. It takes a bit of time but about about an hour, they get camp fully set up. Saruman also managed to find a supply of wood in the shuttle to be used for lighting a fire should they require one. (Clunk: 7, Saruman: 20, Vlaskiani: 6)

Taliomayn continues to investigate the small organisms, studying their behavior, diet and appearance. She records her observations in her holopad’s bestiary.

Spark reads through more of the Bionic Manual and finds the page for Shockwave (produce a shockwave at your feet which doesn’t deal damage on it’s own but pushes enemies away). (Spark: 18)

Akul begins reading through his own Bionic Manual and after some skimming finds the page for Shockgrasp. (Akul: 11)

Duncan Jr. meanwhile, observes the plants Taliomayn is investigating and notices some of the similarities it shares to shrubs back on Earth.

Bestiary Entry: Duroxan Antrinite
Species Name: Antrinitus Duroxi
Diet: Herbivore
Niche: Tiny Primary Consumer
“Duroxan Antrinites are among one of the few organisms that survive on Durox’s rocky plains regions. They live primarily around the shrubs scattered throughout the plains feeding, sleeping and breeding in the shrub’s proximity for their whole lives.”

(The Third Duke of Silly) #30

Action: See if there isn’t any more interesting wildlife.

(Ṁ̴͙͔͒u̴͐͛̓͠ͅś̴̛̮̰̖̑͆͠i̵͚̤̥̝̬̎͋̊c̸̨̛̦̱̯̽̋͛̍ M̴a̸͙̬̐͌̈̄͌ń̸̯̉̃̌̕ ) #31

Action: Go out scouting for anything interesting.

(Uncertain Agent) #32

Akul Zenno
Action: Start searching for any cool spells bionic tricks.

(how do i change my vanity name) #33

Duncan Jr.
Action: practice shooting some targets

(𝑻𝒉𝒆 𝑱𝒐𝒍𝒍𝒚 𝑬𝒎𝒑𝒆𝒓𝒐𝒓 𝒐𝒇 𝑺𝒆𝒂𝒇𝒐𝒐𝒅) #34

Action: With the camp set up, begin looking through the bionic manual

(Radical Revolutionary) #35

Action:look for the bionic manual

(Evolution4Weak) #36

Action: Read EVEN MORE!

(Radical Revolutionary) #37

Ya NERD!!!

(Evolution4Weak) #38


(Thrive's #1 Ghost Knight) #39

Current Time on Krovax: Evening

Taliomayn looks around for anymore possible wildlife, but sadly for now nothing seems to be in the area.

Duncan Jr. sets up a few practice targets and using some silent dummy rounds, takes some practice shots with his rifle.

Vlaskiani heads out of camp to scout around and while he does manage to get a closer look at the Spears of Axtel base, he just barely avoids getting spotted in the process. He can see that the base is occupied primarily by Durox but otherwise he can’t quite see anything else. (Vlaskiani: 3)

Akul reads through the beginning of his Bionic manual but sadly can’t seem to find any notable pages on Bionic abilities. Clunk and Saruman begin looking through their Bionic manuals as well and thankfully, both are able to find the page for Shockgrasp. Finally Spark tries to read more of the Bionic manual but doesn’t seem to be aware he’s holding the book upside down. (Akul: 6, Clunk: 11, Saruman: 15, Spark: 1)

(The Third Duke of Silly) #40

Action: Scout cautiously

(Radical Revolutionary) #41

action:read some more