Prologue: In the year 5510, humans and many other empires have formed an alliance and shared empire known as the Bastion. In this group, several jobs to handle threats both major and minor are available to people to partake in. You have joined on a job to handle a group of pirates known as the Spears of Axtel and are currently landing on the planet they are located on; Krovax. You think this will be a simple job, but what is uncovered here will take your future in a whole new direction…
Races (due to this being sci-fi, I have to make the race choices limited so as to keep things manageable):
Humans: Sapients from the planet Earth. Diplomatic but highly opportunistic culture, head of the Bastion.
Keshral: Sapients from the planet Sharta. They are avian-like bipeds with short feathers that can range in a variety of colors. Their faces have longer plumage but despite being avian-like, they do not have beaks. Height usually ranges from 6"2 to 6"8. Religious hunter culture with a respect for those they deem worthy, respected in the Bastion.
Arynthian: Sapients from the planet Maltelio. They are insect-like bipeds with smooth chitin plates that commonly range in shades of dark blue to black. Their faces posses both jaws and mandibles, three crest plates and they have four eyes that are opaque. Height usually ranges from 5"9 to 6"3. Scientific culture with an interest in xenobiology, respected in the Bastion.
Sonmeri: Sapients from the planet Onnel. They are fish-like bipeds with vestigial fins on their arms, legs and backs and are commonly found in warm colors. Their heads have fin-like ears, an overbite and prominent canines from the top jaw that resemble fangs. Height usually ranges from 5"3 to 5"9. Militaristic culture that respects strength of arms. Tolerated in the Bastion.
Durox: Sapients from the planet Trezze. They are bipedal machines that have digitigrade legs and their bodies are highlighted with glowing lines that range in color, though their bodies are prominently steel gray. They have wire-like dreads on the back of their heads which are very angular in appearance (think General Grievous). Height is always is 6"5. Scientific culture that has an interest in engineering. Publicly tolerated but secretly discriminated in the Bastion
Yehoorian: Sapients from the planets Tenooro. They are mollusk-like bipeds with a slight hunch and smooth, somewhat moist skin that is usually faded cool colors. Their faces have tentacle-like feelers and three eyes in a triangle arrangement with slit pupils. Height ranges from 6"1 to 6"7 (without hunch it’d be 6"3 to 6"9). Religious culture that focuses on enlightenment. Publicly tolerated but secretly discriminated in the Bastion.
Starting Classes:
Marine:
Marines prefer to fight on the front lines, letting their armor shrug off harder shots so they can focus on defeating their enemies.
Starting Equipment:
Standard-Issue Marine Armor
Standard-Issue Submachine Gun
Energy Gauntlet (Melee)
Starting Traits:
Marine Training (+1 to offensive rolls)
Sharpshooter:
Sharpshooters prefer to get the jump on their enemies, taking advantage of their enemies’ surprise to line up a good shot.
Starting Equipment:
Standard-Issue Sharpshooter Armor
Standard-Issue Rifle
Ion Knife (Melee)
Starting Traits:
Sharpshooter Training (+1 to stealth and surprise attack rolls)
Bionic:
Bionics are an experimental warrior who can manipulate energy to both attack and defend. They do have guns, but it is not their strong suit.
Starting Equipment:
Standard-Issue Bionic Armor
Standard-Issue Pistol
Bionic Glove (Melee)
Bionics Manual: The Basics
Starting Traits:
Bionic Training (+1 to all bionic ability rolls)
This first “turn” shall be character creation and I will give everyone 3 days before character creation is over. If you want to join after that, you have to wait till the beginning of the next chapter.
Your character submission should include your character’s name, race, age, appearance, class and a small backstory snippet.