Since there’s usually not a lot of conversation about the microbe stage, which I feel like should be the most talked about, since it’s the only stage we actually know stuff about for sure, I decided to create this thread. This thread is for discussing / thinking up new agents. There’s this list from the wiki:
Summary
Agent | Upgrades | Effect | Target |
---|---|---|---|
Attacker Neutralizer | Neutralizes all attacker type agent clouds its cloud comes into contact with, removing their effect. | Attacker type agents | |
Bioluminescent Agent | Stored in a vacuole, making it light up with constant ATP draining. Can provide “sunlight” for nearby photosynthesizers. | ||
Bonding Signal | Attaches two or more cells of the same species together to form a colony. | Nuclei | |
Carbonate | Releases calcium carbonate into the environment, solidifying to form solid structures. Made from calcium carbonate, unlike all other agents. | ||
Carbonate Digester | Increased speed | Breaks down carbonate structures into their constituent compounds. | Calcium carbonate |
Chloroplast Inhibitor | Increased inhibition | Slows processing speed for a short period. | Chloroplasts |
Cilia Attacker | Increased speed | Reduces health level, eventually turning off the organelle. | Cilia |
Cyanide (Inhibitor) | Increased inhibition | Slows processing speed for a short period. Made from the compound hydrogen cyanide instead of the usual agent production method. | Mitochondria |
Flagella Attacker | Increased speed | Reduces health level, eventually turning off the organelle. | Flagella |
Inhibitor Neutralizer | Neutralizes all inhibitor type agent clouds its cloud comes into contact with, removing their effect. | Inhibitor type agents | |
Kinase (Attacker) | Increased speed | Gradually wears down a membrane and cytoskeleton until a cell bursts. | Cytoskeleton |
Lure Signal | Sends a message attracting nearby cells, either as a lure or a signal of high compound concentrations. Has no effect on the player. AI can evolve a different response. | Nuclei | |
Mitochondria Attacker | Increased speed | Reduces health level, eventually turning off the organelle. | Mitochondria |
Organelle Digester | Increased speed | Breaks down floating organelles into useful compounds. | Floating organelles |
Paralytic (Inhibitor) | Increased inhibition | Slows processing speed for a short period. | All movement organelles |
Signal Neutralizer | Neutralizes all signal type agent clouds its cloud comes into contact with, removing their effect. | Signal type agents | |
Slime | Blocks engulfing edges. Stored in slime gland, a specialised vacuole which explodes upon contact with an enemy. | Engulfing edges | |
Stimulant | Increased stimulation | Increases processing speed for a short period. | All internal organelles |
Thermoplast Inhibitor | Increased inhibition | Slows processing speed for a short period. Only available if LAWK toggle is disabled. | Thermoplasts |
Toxin (Attacker) | Increased speed | Reduces health level, eventually turning off the organelle. | All internal organelles |
Warning Signal | Sends a warning to all nearby cells that a predator or other danger is near, making them swim away. Has no effect on the player. AI can evolve a different response. | Nuclei |
as a starting point, but it may be out of date. So, as a start: First of all, I think the idea was to remove the “Can provide “sunlight” for nearby photosynthesizers.”-effect from the bioluminescent agent, because it’s pretty unrealistic.
I also feel like we should remove a lot of the “…-inhibitors”, and replace them with just a general “organelle inhibitor”, which you then have to assign which organelle it inhibits yourself, and the same going for the “…-attacker” agents.