I was thinking about how aliens might think differently, and I realized this is very relevant to Thrive. The awesome website xenology.info mentioned that a olfactory aliens might have a different perspective of time, and find linear grammar alien due to the fact that pheromones linger. This got me thinking about how other senses would differ from humans. Humans ourselves are visual critters with a grasp of the auditory world. Other examples of similar intellects are the corvids, ravens and crows, who, like humans, have exelent vision. Ants, who domesticate, enslave and wage war like humans, not only view the world through a different primary sense, or at a different scale, but have utterly alien social structures. They donât seem to have a sense of individually. They donât have a storytelling instinct, and they dont from friendships. These aliens in our backyards are a great example of how truly alien entitys would govern themselves. They donât have a ruler, or any voting, and yet they are more organized them any human civilization. They just found a set of rules that forms a powerful civilization as an emergent property. I have mentioned olfactory and visual intelligence, but what else could arise? Any comments? What civilizations would arise? How can the devs address issues that arise? What issues would arise?
Finally! Someone else who seems to regularly recognize alien psychology of any sort would be drastically different than humans, even in earth like worlds! For example, if we uplifted octopi, it may be possible they would construct games with themselves, for example a ball game of 1 arm vs the rest of the arms since the neural system is a net centered around the arms making each one a sort of individual. This essentially means the arms can almost play with themselves. Now imagine all the weird possibilities in other planets with even slight variation. Perhaps aliens that enjoy labor or pain, or aliens that refuse to consume things! Or even aliens that have this odd biological obsession of making teapots and not using them at all! However, the problem is that any psychology in thrive may have to be human based since both a human is behind the screen and itâd be hard for players to sympathize with the motives of other aliens if there is no connection or relation to make. Also itâd be pretty hard to procedural generate any sort of psychology if not preset, and most of them may still be human based like in spore. I guess you can take traits like in stellaris but make them visually apparent and significant as observing or interacting creatures?
Yeah that already exists on earth. Also I think we can design a way for this to work! Traits that arenât original all add up to truly alien intellects.
In general, it should also be the starting point of the later stages of the game. No anthropocentric stuff thatâs built on loosely modelling politics like I see in other threads and games like Stellaris pls. Start with defining the basic outline of their psychology and needs, and then how the society is built around those.
IKR I see people in other threads trying to classify aliens based on if theyâre âleftâ or ârightâ, and Iâm thinking if an alien knows what the ideals of the left are is it really an alien? I donât see the blipdoodleploop from Sagittarius III, who eats his wife after mating, being adequately represented by â LeFtIST, becaUsE hEâS FOr abOrtIoNâ.
You guys arenât wrong but the problem is how do we add in something that the human brain has no mental integrity to understand in terms of motives, and how will the fundamentals of what humans have thought up lead to anything tangible in any visual or playable sense what so ever? Faking it seems like the only option for that (I hope you guys come up with something better), or just dropping it since it wonât control most of the game. Speaking of which, Iâm not sure if the behavior tab will do much based on the way itâs described.
Hang on.
Unless you want to really do a No true Scotsman fallacy, there have been communist countries on Earth, that havenât collapsed immediately.
So a hive mind is not required for communism.
Also letâs not get into Earth politics here.
I really think itâs just smarter to have predefined traits you can assign to behaviour, but it might just turn out into some cheap version of spore so Iâm a bit worried. However, you developers seem to know what you are doing and are very good at it, so there is hope.
Well, spore didnt have any behavior so thatâs an improvement. Also I think we as humans should be able to grasp the basics of alien psychology, to the point that we can make some traits. I think it might be better when designing instincts to write them in a simplified coding language like Scratch, and these can evolve into mental predispositions. Now if anyone has anything else to say about implementation, go ahead. Otherwise letâs talk about weird aliens to amuse ourselfs.
Would aliens even call xenoâs aliens? For all we could know Antpersonus could see humans as a caste that was separated.
Whoa. Weird. I love that idea.
Thatâs very far fetched. Iâd say thatâs on a similar level than the way too common scifi trope that somehow there are human looking people all over the galaxy.
I hate that trope. It may be far fetched but it still is interesting.
Aliens that love sticking stuff in the ground. Example: These aliens are nest builders and have adapted an urge for building things for their society and offspring to survive better, and so once they have gained sapience theyâve constructed a game of going to the most random places and building something utterly useless yet a bit expensive there. This has lead to monoliths being placed in the most peculiar of places of many shapes and sizes. They can place a metal plank here on earth and it is likely no one would know, and if someone did find out they might not think much of it.
I love that. What about a creature that hated sunlight? How would they explore the univerce? Iâm thinking theyâll obsess over rouge planets.
There could be creatures that are what we see as the perfect society. No one craves power, only progress, no short term shenanigans just all types of benefit. They do things for no reason in hopes of finding something new. Maybe they endorse through pain as long as it is for the better. Theyâd want all forms of recreation to advance with them and preserve the beauty and originality of planets and celestial bodies (no terraforming, just regular hab domes or ring cities). Theyâd have no tribalism but probably something opposite. I bet these are autotrophic so they wouldnât have need to kill, only need to preserve their energy source (which is why they preserve planets maybe?) and crave for power would have no need if the energy source is somehow always evenly distributed. They possibly evolved a mindset to do anything of preservation in the future, this way future generations could survive better. Any thoughts on this perfect race?
(Edit: Uh oh https://youtu.be/VTnMA917itc
Iâm sorry for double posting, I couldnât resist. I know it is a practical joke or something (what are the odds that aliens design screws) but still a funny connection.)
On this idea of the perfect society, why would a primary producer need brains? Maybe they evolved from an autotropic slime mould, or a lichen that had to follow sunlight or chemicals, and quickly were selected for behavior. The only reason I could think is that heterotrophic critters existed and hunted them. I thought of a tenticaled critter that dwells in humid climates and hunts rocks high in chemical energy, reacting them with water or air and sunlight to form glucose or something and hid itself by manipulating itâs environment. This manipulative ability merged with itâs situational analysis it gained for cost to benefit analysis to form tool use. These could work and Iâm sure other ideas exist. Thanks for hearing my ranting!