This video is how I see the future creature editor (I wanted to upload a normal GIF, but it turned out to be so jackalish, only 4 MB for 120 frames, that it’s just terrible). In the upper left corner there is a three-dimensional model of the organism, it can be rotated, but I’m not so good at drawing to depict it, in the lower right corner there is a longitudinal section of the creature, divided into segments (or tagmas, as the player decides, there should be there is an option to connect segments into a group). In the center there is a cross-section of the selected segment, which can be changed (one of these days I will also make an animation with the process of editing a full-fledged three-layer animal with an intestine and nervous system and turning it from an urbilatia into a full-fledged bilateral animal). In the upper right corner you can see the tissue editor, in this case the body has only two of them - the epidermis and the epithelium, capable of endocytosis (more precisely, I make it so in the animation by adding endocytic cells). Having opened the tissue editor, when you hover over an area with tissue, a “plus” will appear next to the cell types, by clicking on which you can create a new cell type within this tissue. Clicking on a cell type opens a modified cell editor. Now you cannot display each organelle individually in the cell, however, if you have one or another organelle open, you can change its content in the cell or part of it (in this case we have mitochondria, smooth ER, granular ER, Golgi apparatus, cell center, a parameter responsible for the size of the cell/its part and also microvilli on the cell surface, all sliders are located on the right). Also, you can change some properties of the cell (section on the left), for example, the ability to endocytose, the ability to exocytose, the presence of a flagellum, the presence of cilia, the presence of a nucleus and the ability of the cell to divide after maturation. Obviously, these are not all the functions, just what came to my mind. Below this section, also on the left, there are tools: a knife for dividing the cell into sections (which are regulated like individual cells), which is demonstrated in the video, a mouse (for stretching and giving the cell a specific shape) and the “play” button, when clicked the cell “comes to life”, I just added it for fun. Above the cell itself there is a section with its proteome (you can put proteins in it, quite a lot of them, which are not basic and necessary for survival, but which will be produced in the cell; sliders determine their expression). In this case, I created a cell capable of endocytosis and the formation of pseudopodia, in which the nucleus and most of the organelles are located in the lower part, while the upper part serves for constant endocytosis of nutrients.
In the tissue editor, you can change the orientation of the cells (for example, all pointing in the same direction) as well as their position relative to each other (for example, to create a complex stratified epithelium). In one of the following videos, I will depict in more detail my vision of the organism editor (using the example of creating a bilaterally symmetrical animal from the simplest form of urbilatia), the tissue editor (using the example of creating epidermis, muscle tissue and bone), and will also demonstrate all the functions of the cell editor that are not shown (not all of them were described by me). I think it will turn out to be a kind of series of videos that I will post in this thread as they come out (with explanations)
And yes, I did this animation for 3 hours (until two in the morning)
Sorry for my English right away, I’m from Russia and I’m still using a translator to write texts, and although I’m already starting to be able to compose sentences, for now I just enter 99% of the text into the translator, sorry