Okay, then what would be the difference between that and including 2000 planets with the game? If there are enough unique planets, only super hardcore players with hundreds of hours of playtime would have a chance to see duplicate planets. This just sounds like a lot of extra work that doesn’t improve the gameplay at all.
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Understandable, I mostly was brainstorming on how the idea could work, but I’m fine with it going either way.
Edit: thinking about this again it also really depends on how big and dense the galaxy is. if it’s as dense as spore then I would argue that 10,000 planets would be the best option to prevent duplicates, if it’s as spaced out as No man’s sky then 2 to 3,000 should work out just fine