Auto-Evo explanation

I made a video to discuss how the current auto-evo works, as well as my personal experiments with the technology. If you want to understand the system better (and it’s okay if you don’t) give it a watch.

If you read my writeup on auto-evo before, this video reflects a few updates I’ve made to the algorithm.

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Very nice video. I had to turn up my volume a bit compared to other Youtube videos I usually watch. So if you make more videos you could make them a tiny bit louder.

Very nice explanation on the miches, I think I finally understood the point about them. I am kind of worried though how much maintenance it would need because each potential niche will need to be separately programmed and the “evolution guidance system” needs to be extended for it.

Why is sunlight above water, and not the other way around? Why arent they next to each other? I guess it doesnt matter, as long as the map doesn’t branch out.

Lets consider adding a niche map to Thrive. How would it be automaticly created for a given environment? To run away from a predator, you can[1] either dig underground, or climb a tree, which becomes a new niche, but trees are also organisms that evolve. The niche map would heavily depend on the organisms already present.

If it isn’t automatic, it would require maintanence as hh said.


  1. among other things ↩︎

They can’t be next to each other because that makes them an either or case: some plants that don’t need sunlight to survive, while some plants don’t need water to survive. The vertical ordering is a little more subjective (but it does make a difference in code), but I think my mindset was that since I was limited this model universe to strictly plants, so photosynthesis was the core of all survival. I think there’s a good case that water retention could in fact be on top.

In my implementation on my Thrive fork, I do generate them programatically: Thrive/src/auto-evo/simulation/selection_pressure/MicheFactory.cs at master · adQuid/Thrive · GitHub
As I recall it also iterates over existing species to make new miches for predation then adds a species-specific selection pressure to avoid predation to every species that ends up with a filled predation miche. I wouldn’t think different survival strategies like digging underground or climbing a tree would constitute distinct miches, since if there’s already a species in town that can climb trees to avoid the predator really effectively, you’re not making a space for yourself in the ecosystem because you can dig underground half as fast as they can climb (unless the environment has some big treeless areas where the other strategy is the only option, in which case maybe that opens up)

Bumping this thread since it seemed like people wanted to know about this during the last thrivestream. I actually straight up made a game since then just to explore these ideas further: Atoms and Time on Steam

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(punctuation may be dramatised)

The answer may be predation. Monocultures are more succeptible to pathogens*. So if you were the only plant around, all the insects and bacteria would specialise in overcoming only your defences.

With multiple species around, the heterotrophs would either become generalists, good at consuming neither of you, or they may still be specialists but their favorite plant wouldn’t cover the whole forest floor anymore, it would have social distancing. So there is an advantage in having different neighbors.

Different nutritional niches do exist for plants, for example some compete for the direct sunlight and some live in their shadows, less rewarding but there is an empty space there that can be filled. And there are legumes that fix nitrogen and can trade it with non nitrogen fixers. And there can be different soils and environments may differ in whether they were established a long time ago or a natural disaster recently happened (r/k selection). There may be more examples. But many plants still seemingly have the same niches, I suggest that in those cases they differ in their defensive niches.

Those two grasses may have different poisons, or maybe one of them is full of cellulose and the other one was biomineralized with silicon*, making digestion hard for each others’ predators. If their defense strategies were the same, I am guessing one of them would go extinct.

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^ I have just now figured out the hyperlinks in your asterisks. Thanks for citing sources; I’ll have more to research now!

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