Auto-evo hates heterotrophs?

Is auto-evo biased against heterotrophs? I see an awful lot of chemotrophs in my runs, and I’m wondering if auto-evo likes them because they can supply themselves with food.

Not sure about this. Don’t know how to phrase it. Might be an issue?

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Fairly sure this happens because there are many means for autotrophic species to ward off heterotrophs, leading to these later ones having a harder time surviving.

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Those heterotroph wards don’t seem to work when my Gigantic Engulfer #46 genocides a patch for food.

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Player cells are a whole different breed from the auto-evo cells. Furthermore they are guided by an actual person.

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I think auto-evo also doesn’t really have an accurate model of what serves as a good defense.

When I eat a toxic cell, it will sit there until it is digested or I am about to die, which is not very good for either of our fitness. Luckily, that doesn’t matter, because I am a living God and cannot be defeated by any mortal cell.

When my cilia are gravitating the local spikey boi, I will eat him. I don’t care that he has a spike. I am big and strong, and he only has one, singular spike. He could have six spikes, for full protection, but auto-evo cells seem to never evolve more than one.

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Auto-evo has no effect on the gameplay part of Thrive. So you are mixing up the microbe AI component and auto-evo. Though I’ll grant you that the auto-evo simulation needs to encourage changing behaviour values to ones that the microbe AI would then look for and make the gameplay cells act better.

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Speaking of, I’ve heard that auto-evo supposedly takes a few behavior statistics into account. Which ones?

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You likely won’t get an answer to your question, but I’ll mention how someone could come up with the answer: by checking the usage of the behaviour variables within the auto-evo SelectionPressure derived classes.

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I could have an idea on how to balance the behaviour editor but it is probably not a good solution.

If the player doesn’t follow the rules of their species’ behaviour they set (like trying to move while being a sessile-ish creature), perhaps they could end up doing worse (like having their stamina bar run out faster when moving around, or having a worse time detecting prey) than if they followed what they set. Maybe following the behaviour rules would even yield some extra benefits for the player?

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