Biomes

It was mentioned on the Dev Forum, an example of a non-earth biome. So I included it, and threw in river and lake. Also, Cryomagmatic do not appear on earth. Though they do exist on a few planets in our solar system.

2 Likes

Rather hellish would a world need to be to a renew such a sea from solidifying…

2 Likes

I mean… we’ve had some pretty wild volcanic stuff here on earth.

1 Like

Are we sure these were actual seas of lava? Also it still fits the “very temporary” category. Such biomes would only exist for like 1 editor cycle in-game.

1 Like

hundreds of thousands of years sounds like it could cross over into two editor cycles. At least long enough you couldn’t avoid it by luck of the editor cycle timing.

2 Likes

How long is one aware stage editor cycle supposed to take again? Making it sub 1-million might be too radical when compared with macroscopic for example. We probably shouldn’t need the player to go though roughly 200-ish editor cycles before they can become sapient in a reasonable time.

1 Like

Yeah you’re almost certainly right… I could see it as variable though. Evolution isn’t linear, during times of stress and mass extinctions and separated ecosystems becoming connected again evolution is much faster. I could see the length falling between 5 million and 500K years, with enough in the former category that the stage isn’t too long. I’m also not opposed to aware stage being very long. I think it should be quite long actually.

2 Likes

Just how many hours should it take to complete aware?

Well, I THINK I finally figured out why no one can agree what certain vines are. Semi-wood-y Subshrubs. I thought a couple fern might be like that, but the existence of spermatophytes (seed plants) that were hybrids of wood-y and herbaceous were not on my radar at all until I really deep dope into vines. I guess my Defining the Plants that Define a Biome needs a little more work than I thought. While I am figuring out subshrubs and lianas (which come up as something separate too often to ignore), I think I will add Geophytes (basically root vegetables) to the list as well. Maybe then I can properly make Croplands make sense.

Also, Cushion Plants, which can best be described as wood-stemmed flowering MOSS crossed with a root vegetable. A 3 meter circle of moss that grows an inch off of the ground instead of directly on it AND has deep, bulbous roots like a root vegetable. WHY? Why? why?

1 Like

Are we sure we need the classification of biomes due to vegetation to be that deep?

1 Like

When it was just for aware, with the possible exception of Liana, I didn’t think vine would be necessary. However, they play a big role in crop fields, so in social stage and beyond, I think they possibly might be. Cushion plants grow in Subalpine, Alpine, Subarctic, and Arctic conditions, which not many plants do, which makes them useful. I am sort of making progress on classifying vines, but Cushion plants? I guess a very strange shrub?

1 Like

Could lichen-dominated biomes exist?

2 Likes

I find it kind dubious a more complex plant wouldn’t take over any niche, but uh, I guess we could get there by thinking about where lichen grows: utterly soil-less hard wastelands like stone and bark. If you had a lot of bare stone in a rather humid biome that somehow had the nutrients for lichens to grow lying around, yeah, I guess? Why not?

2 Likes

Such biomes could be abundant in the early days of floral land colonisation.

1 Like

Lichen and Bryophytes fill similar niches, so barrens and early planets history before Vascular plants, that would probably be a thing.

Also, I have been thinking more on how to classify vines and a few other things, and I think I finally have (most of) a solution, in 3 parts:

  1. I have been thinking for some time that Grasslands needed to be split into at least two biomes, and I think I finally have the answer. Tall Grassland and Short Grassland. Anthropogenic Garden would become Short Grassland. Because, amongst other things, a large creature whom stalks prey by crouching in a Wheat field could not pull this off in a Carrot patch.
  2. The more I think about it, the more I am sure some means of splitting “Subshrub” into Wood-y and Herbaceous plants is needed. I am not sure yet the specific, but some Subshrubs should likely be Shrubland plants and others Grassland plants. I will ponder this a while longer while working on . . .
  3. Growth Subtypes. Rather than classify a bunch of vines types, new shrub types, vegetable types, etc., I will create Growth Subtypes that any plant can have that do not effect Biome Classification directly. For example, a Tree might have no subtye, or it might have one that makes it a plant/fungus hybrid like Lichen, or a subtype that lets its roots grow into there own trees with expanding roots, or a subtype that gives it the bulbous nutrition storing roots associated with many vegetables, or even a subtype that causes it to grow like a vine. An any case, a tree is a Forest plant is a Forest plant is a Forest plant. this will allow for the diverse variety of growth adaptations in the plant kingdom to be represented (along with non-earth combinations) without having to to create a bunch of different tree, shrub, grass, forbs, vines, or whatever else categories, and also keep defining what biomes they live in simple.
2 Likes

Why did you repeat the statement three times?

1 Like

It was a choice. Perhaps a strange one, but it made sense to me at the time.

1 Like

What could be subtypes not seen on earthly plants? Bioluminescence?

1 Like

Bioluminescent Plants exist on earth.

2 Likes

Well then maybe hydrogen sack floating plant thingies?

2 Likes