Camera problems on large organisms

When working with large multicellular organisms, I encountered a problem: even at maximum camera zoom, the organism takes up more space than the camera can capture. Unfortunately, I don’t have programming skills, but I’d like to propose an idea: I believe this problem can be solved by increasing the camera’s maximum coverage as the organism grows.

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Welcome to the forum @Sckara3 ! I do recall this proposal has already been suggested once before, though I think there might have been problems with how increasing the view distance would allow the player to see stuff spawn in out of thin air

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Welcome @Sckara3! And like aah said, this probably wont get implemented into the game, so you’re gonna have to live with this on your shoulders for the rest of your life

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Well, for the rest of their playthrough…

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Once in a while make ginormous organisms for fun, and they take up so much space.

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I don’t really make those since I’d imagine it gets increasingly painful to play the larger they get

I think the camera distance is almost pushed to the limit where stuff spawns and the compound clouds stop. So we could maybe give like 10-15% more view distance but that would be it, then it cannot be increased any further due to other technical limitations.

So I could do that but it would need a bunch of testing to ensure no pop-in, and it wouldn’t really fix the problem, right? As players make really big things and would then again hit into the limitations and 10% more camera distance is not going to significantly help.

If anyone wants to make a PR out of this tweak, then I’ll welcome it, but I’m currently extremely swamped with a flood of bug reports so I can’t work on this at the moment.

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Also I presume increasing the spawn radius would require increasing the total simulated area which’d make the gameplay part more compute/resource heavy I’d imagine

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