Challenge runs

Play a heterotrophic cell, and as your first evolution, evolve a membrane that prevents engulfing. Then, evolve to become a predator.

I could not beat this challenge.

My thoughts on it were:

  • Toxins aren’t worth it, as they travel way too slow. Use pili instead.
  • If you evolve a mucocyst and slime jet, you won’t need flagella.
  • You will need to die several times to unlock offensive parts, since you can’t engulf for them.
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From my experience slime jets are horrible for movement already in the late prokaryotic sub-stage, not to mention that you can’t engulf stuff and have a speed debuff.

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No, this is specifically a mucocyst and slime jet.

Slime jets are normally awful. This is true. But when you add a mucocyst, and never use it, it is much more effective. Seriously. Go check it. (I’m unsure of if this was patched, so use last version if you don’t see it.)

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That’d seem to be a bug if slime jets suddenly produce lots more thrust after adding a mucocyst…

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I’m not sure what happens with it, but the mucocyst’s slime production seems to interact weirdly with the slime jet. As a result, you can continually use the slime jet, and you are extremely fast. Thus the lack of flagella need.

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That’s pretty definitely a bug or a similar issue.

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Both parts produce mucilage as fast. So in terms of mucilage production two mucocysts or slime jets are the exact same. Or if you mix the types the mucilage production is still the same speed.

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I don’t think a slime jet with 2x the production of mucus available should be able to fire with no breaks…

Also I guess we can return to the original topic of this thread

Compound Guard: “Protect” a compound from being consumed by other species until it reaches certain (difficult to attain in regular conditions) concentrations

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Well, they can’t anymore. Anymore? I’m not sure. I don’t really want to spend half an hour testing different versions to see exactly how the bug/exploit works, but it didn’t work when I tried it in the new version, and I used it once or twice in the old one, and it was powerful there.

Guess at least the balancing is better now.

  • Monogenesis
    Try to have no distinct species (other than yours) for as many generations as possible (my record is 9)

I did this by playing as prokaryotic amoeba that lives in the abyss and cannibalises it’s own relatives in constant and agonising search for gradually disappearing glucose, until it vanished completely and I was forced to migrate to the other patch.

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I guess that’s only possible with a lucky panspermia run.

Intraspecific Competition - You have stay with your sibling cell at all times post splitting. If the sibling cell dies, you have to find and stay with the largest group of members of your own species. The Chemoreceptor cannot be used to find your own species. Once you become an Eukaryote, you must stay with your sibling cell at all times. Same rule applies as above if the sibling cell dies, you have to find the largest group of your own species. As soon as you are able to, get the Signaling Agent, and set it to “Towards Me”. You cannot change the Signaling Agent to anything else. Additionally, you cannot cannibalize, similar to how Sharks avoid the rotting smell of their own kind.

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What if you’ve just entered a new patch and your population is 1? Then if the sibling cell dies, no other cell of your kind can be found.

Also what happens when the sibling splits in two?

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Great points!

For the first point,

, due to a lack of intraspecific competition, you have to speed-run the rest of that turn.

For the second point,

you have to randomly choose one of the two sibling cells to follow; if the sibling cells remain in relatively close proximity to each other, they become considered as a “group” to follow.

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Do you just roll a dice and assign an equal amount of faces to each split cell?

wouldn’t a coin flip be easier?

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Yeah, it’d probably be. Unless you were following a group of 3+ and each went in a different direction…

  • Quiet Oceans
    You should let no evolution happen. At all.


How can you achieve this:

  1. You should play in the Abyssopelagic patch, because for some reason “sister” evolutions just don’t happen here.
  2. Don’t ever evolve or upgrade your LUCA, don’t even change your name. Enjoy the nothing.
  3. Don’t ever switch patches, even if glucose levels get extremely low.
  4. When playing, try to just stay sessile around the compound clouds, and move only if it’s necessary to find the other one. Also don’t let any deaths happen, which is pretty easy because of absence of predators.
  5. Try to survive as long as you can

Configs I played at:
Seed: 2095644870629491206
Gamemode: Hard
LAWK: disabled
Life Origin: Panspermia

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Maybe the player species should be let migrate by itself in the future…