All achievements can’t be challenges but all challenges can be achievements right?
The format is “start the cell stage and complete it while doing something or avoiding doing something”
“80 Billion Years Around The World: Travel to every single patch in every region in the microbe stage”
this doesn’t add a constant difficulty and it can end early. within a single generation. whereas
" Locked Rotation: Not ever turn your cell towards any direction"
this one adds such a difficulty. so its a challenge, right?
Using only eukaryote organelles wouldn’t be a hard challenge if you’re already a eukaryote
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Maximum killer: Kill every cell you see on your screen. Don’t let anyone go away and despawn
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The other cheek yummy: Be a pacifist hunter. When you are attacked, don’t run away. Let them keep attacking you so that they remain interested, and keep your distance, until they starve. Don’t ever outrun them during a flight session.
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Anchored: Remain in your original starting location. As a heterotroph.
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Am I going backwards? : Start removing organelles after you become a eukaryote. Remove at least one organelle every generation and don’t add any new ones. Until you become multicellular.
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Theseus paradigm: Remove every organelle you added after 3 generations and don’t add it again for 3 more. So if you add thycloids, in the fourth gen, remove the number of thycloids you added in the 1st gen, in the 5th gen remove the ones you added in the 2nd gen if you added any, and so on. You are free to add thycloids again 7 generations after the first time you added it. Or 5, if you don’t count the first and the last ones.
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True on so many levels: Exist in 3 different patches belonging to different depths all the time. Don’t go extinct even if you don’t play in them.
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Intolerable: Never have the neccessary tolerances to live in the patch that you do. No other species with your adaptations should be present in the patch that you inhabit. So if you have acid resistance level 3, but all the other species in your patch have at least acid resistance 5 and species with acid resistance 3 can’t expand into your patch, that’s what the situation should be. Always be the worst adapted one in your patch. Enviromentally. Never go to patches where that isn’t the case. You’re on the surface? You get sunlight damage. You’re in a hydrothermal vent? Sulfate damage.
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Turtleking: Never evolve, nor let anyone else evolve the following organelles: flagella, cilia, slime jet. Make them go extinct immediately after they get those organelles. Everyone should do ameboid movement.
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Omnitroph compendium: Always carry an additional 3 enzymes that you never use. For example, maybe you can synthesise oxitoxy, but you never shoot any of it. Or you can eat acetate but you never engulf any acetate cloud. Starts at turn 6.
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Cytomine: Never create your own cytoplasm when growing up. Only drink others’s with probiscus pilus. Did probiscus pilus got added? It isn’t mentioned in the wikia page. Oh well. I started writing achievements about things that don’t exist in the current game.
Maybe I should ask chat gpt. I’ll feed it all this text and ask it to come with some more.
Here are some challenges for the game Thrive, following the same principles outlined in your text:
Energy Roulette: At the start of every generation, randomly choose an energy source (e.g., photosynthesis, chemosynthesis, predation). For that generation, you must rely exclusively on the chosen energy source to survive and grow.
Okay that wasn’t very good. There aren’t that many types anyway. It could be more interesting if the game chose it for you. And you had to quickly rise to the surface and get chlorophyls. If you ask the player to change the energy source every generation, they can just keep alternating between two that are similar or simple to get from ground up.
Nomadic Evolution: Never stay in the same patch for more than one generation. Adapt your organism to survive in a new environment each time, no matter how hostile.
Okay, this one’s good.
Reverse Engineer: Every time you gain a new adaptation, remove an organelle or trait that would otherwise benefit you in the current environment. Survive without “obvious” solutions.
What? What do you mean by “a trait” and “benefit you” and “not obvious”? You know what, I’ll just ignore the bad ones. How many should I make it generate? I’ll stop at 20.
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Parasite’s Paradise: You can only survive by feeding off other cells (e.g., by engulfing them or stealing resources). You are not allowed to gather nutrients from clouds or produce them yourself.
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Eternal Drift: All forms of movement are prohibited. Survive and thrive while relying solely on environmental currents or passive movement.
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Unstoppable Hunger: You cannot store excess energy. Consume just enough nutrients to survive, and discard or waste any surplus resources you gather.
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Blind Evolution: You are not allowed to manually choose which adaptations to add during the editor phase. Use a random number generator to determine what to evolve each time.
There can be a mod for that. To make it easier.
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Predator Magnet: Have zero camouflage, be very noticable to any species that can sense its environment, and have at least 3 predators all the time.
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One Patch Wonder: Pick a single patch and stay there for the entire microbe stage. No adapting to the environment—survive as is, no matter how harsh the conditions become.
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Ghost in the Water: Never be visible to other cells. Let’s make it extreme. Never get noticed by any foreign species cell on the screen. That survives to tell the tale. The other members of your species can get spotted. That is allowed.
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Cannibal King: You can only consume members of your own species. Oh my.
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The Colony Architect: Never consume resources or reproduce until you encounter members of your own species. Survive on teamwork alone.
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Cold Conqueror: Migrate to a colder patch every generation.
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The Apex Duelist: Always engage in combat with the largest predator in your patch. You cannot run away, even if the odds are stacked against you. Should you also be forced to win every time? Yeah, that would be quite a challenge. Defeat an apex predator in at least one patch every generation.
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Toxic Dependant: Survive by collecting and using toxins produced by other cells. You are forbidden from creating your own toxins or fighting without toxins.
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The Fragile Monolith: Increasing your flight skills or hp may be a wise choice. Because you now have to have zero regeneration. Your cell cannot repair itself once harmed.
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Wanderlust: Never stay in the same patch for more than 2 minutes of gameplay. Constantly migrate, even if it means entering hostile environments.
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Predator of the Unknown: Only hunt cells that are of a new species. Once you have hunted a species, avoid attacking them again for the rest of the game. You can attack their descendants. Also, don’t be an autotroph.
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Anti extinctionism: Maintain a balanced ecosystem in every patch you visit. If a species is going extinct, protect them. If a species is overpopulating, cull them.
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No Touching! : Survive without coming into physical contact with any other organism, except for resource clouds or dead cells
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Last Cell Standing: Outlive every other species in your patch. You must be the only organism remaining while ensuring the environment is still habitable for yourself. Do this every generation.
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Mimic Master: Every time you enter the editor, you have to exactly copy the bodyplan of a species you encountered in the previous generation
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Starvation Survivalist: Never stop receiving damage due to 0 atp for more than 10 seconds