Chimarion - A speculative evolution communty project about chimeras

Neocharnia

Charnia

  • Frondose body

  • asexual reproduction

Zoanthid coral

  • stinging cells

  • Vibrant colors (aposematic coloring)

  • palytoxin

  • hardiness

Neocharnia is a frondose organism that feeds on plankton and small animals with it’s venomous stings. They form small reefs in shallow waters, their vibrant colors being a warning of their toxicity.

5 Likes

This is a last reminder that more or less 24 hours remain before the submission of the chimeras closes!

If you have chimeras you want to submit, this is the last chance before we really start!

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Armaturasaurus
Frilled lizard, Armadillo girdled lizard, peafowl and magyarosaurus

A small sauropod unlike its large relative this specimen barely reach 6 meter long and most barely reach the shoulder of an adult man this makes the Armaturasaurus a dwarf sauropod while this could occur naturally this is due to the genes of magyarosaurus making them small in comparision of the adults of the “near” relatives with this they carry airsacks making them float without much problem this in a twist saved them from extinction ending up on the island where their size can be supported without problem and their natural defences off the armadillo girdled lizard shows being armoured around its entire body only few execptions exist and these are the frills on the neck which deploy on full display, displaying red bright colour to scare possible predators off and attract mates and possbily to cool off or heat up to quickly become active due to being cold blooded, this is amplified with the peafowls long display feathers though these are only present upon the males as females have only the frill and armour while males also carry the long feathers, these are believed to be entirely meant for mating but it has shown rapid deployment cause make them appear bigger and having a bad temper doesn’t give much chance to second chance it but predators that can see through it can often get an easy meal if their larger than the sauropod dwarf. These adults also only lay 15-18 eggs and adults often then not protect these young till sub-adult which helps the species survive, males live alone or in bachelors herd but females and young can be found in herds moving around and grazing to feed themselves fermenting inside the stomach the low plant life or small trees which unlike the large sauropods are merely pushed downwards rather then full on pushed into the ground which makes the forest their common in not like the gardens of the giants.

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Kosmikotechne

Name: Kosmikotechne

Capuchin monkeys
Mimic Octopus
Raven
Short-beaked common dolphins

Description: Kosmikotechne is an arboreal omnivore. Its body reassembles that of a capuchin monkey and is covered in feathers, the head of a kosmikotechne is composed of eight tentacles which surround a central beak. The tentacles aren’t covered in feathers and their skin is capable of changing color, this is used mainly as a form of communication.

Kosmikotechne are highly social and tend to form large communities.

Kosmikotechne have a remarkable intelligence, their neural density is magnitudes greater than that of any mammal and their brain is divided in nine lobes. They are capable of tool use and kosmikotechne communities have often been witnessed processing food to make it easier to eat by crushing, grinding and mixing it.

Kosmikotechne are capable of alternating between asymmetric slow-wave sleep and full-brain sleep, in kosmikotechne communities this will often be used by a portion of the individuals in order to be alert for the entirety of a day cycle in order to keep guard and warn the others of any danger, guards have been obserbed as alternating between guard role and full sleep in a rotatory pattern.

Fodder Tree

Name: Fodder Tree

Juniperus communis
Phyllostachys reticulata
Taraxacum aesculosum

Description: Fodder tree is an extremely fast growing tree-like species which reaches 7 to 9 meters of height, they grow more vertically than horizzontally. They are quite adaptable to soil conditions and usually spread quickly.

3 Likes

Most likely my last chimera submission:

Fodiens Viridis - The Goblin

1# Baboon:
a) General Body Shape and Limbs
b) Teeth
c) Intelligence

2# Mole:
a) Digging claws at end of arms and legs
b) Smell Sense
c) Underground Survival Abilities

3# Crocodile:
a) Green, Hard Scales
b) Sight Sense
c) Strong Jaws
d) Eggs

4# Ant:
a) Social Structure
b) More Underground Survival Skills

DESCRIPTION

Fodiens Viridis is a strange underground-living primate-like species. It lives in eusocial colonies, where one or many Queen rapidly produces many eggs, from which babies hatch. The species is up to a meter in height, with the queen being some 4-ish meters long. It’s skin is green and it’s head looks like something inbetween of a baboon’s head and a crocodile’s head. On ends od it’s hands and feet are mole-like claws that are perfect for digging. It’s also quite intelligent.

2 Likes
Spiral stars

Tribrachidium

  • Tri-radial symmetry

Feather stars

  • filter feeding filaments on arms.

  • water vascular system

  • regeneration of lost limbs

  • calcified calyx that protects central organ mass

3 Likes

I’ve got a whole crew of creatures I’ll be submitting, just got to finish a few of em up

2 Likes
black mouse amoeba

name: black mouse amoeba

#1: chaos carolinensis
a: main cytoplasm structure
b: being an amoeba

#2: diatom
a: glass exoskeleton
b: gametes

#3: house mouse
a: skeleton, but keep as little cytoplasm as possible while still being able to repair it well in it
b: senses
c: circulatory system
d: dermal cells
e: size
f: muscle cell innards, keep them in the same place but only separate the sarcoplasm of separate muscles.
g: digestive system
h: iron in teeth
i: hemoglobin, both oxygen storage and oxygen transport
j: internal mouth structure
k: keratin and external hair structure
l: active lungs
m: milk production
n: nervous system, the cells are in the amoeba cytoplasm in a single membrane unless sheathed in myelin
o: reproduction rate and reproductive organs

#4: cane spider
a: Heteropodatoxin
b: 8 limbs
c: limb hydraulic systems(for heavy lifting)
d: pedipalps
e: mandibles
f: 8 eyes
g: book lungs

description

the black mouse amoeba is an extremely poisonous, octopedal, exoskeleton bearing, mouse shaped amoeba that functions like a house mouse would if it had an exoskeleton made of glass, eight limbs instead of four, eight eyes instead of two, mandibles, pedipalps, two sets of lungs, extremely dense bones and muscles, and all its cells except the dermal, internal organ, nerve, and blood vessel cells fused into one cell that is extremely motile and can simply excrete or digest cancerous nuclei and cells upon their formation.

black mouse amoebae have endosymbiotic sea onyxes that have no frustules due to living, eating, breeding, and dying in a predator free environment, and as such keep them packed tightly against their exoskeleton and the keratin of their fur, making them the main component of the dermal cells when they form. however, they also have sea onyxes that prefer reproducing in or close to the bones, making those ones on the path to specializing for nitrogen fixation. the ones on the outside generally activate nearby nerve endings in response to sudden changes in light

a black mouse amoeba is a very active mammalian protist, as they typically need to either eat 20-30% of their body mass a day or eat 10-15% of it and stay in direct sunlight for 4 hours a day. they can go about 3 days without food or light if they’re at a healthy weight though, if they have light it’s closer to a week, and if they’re obese they can survive 1-4 months without food if a heart attack doesn’t happen before they starve.

black mouse amoebae typically walk on their hind and front legs, leaving their middle legs open for using the muscles in opposition to the hydraulics so the muscles can be released to send the mouse up to 7 feet in the air, breaking the bones in the limbs, but letting the mouse amoeba survive to see another day.

the black mouse amoeba has two genomes within its macronuclei, one for its organ, nerve, and dermal cells, and the other for its blood cell and the rest of its body, including the sarcoplasts, which, in mammalian amoebae, are basically muscles that live in a cell and are made out of one cell to maximize kinetic output while minimizing space consumption.

the black mouse amoeba is the closest thing to a mammal that can survive without a heart, but if it looses it, it goes into a torpor lasting until it has one again as soon as it is safe and in a location where it can turn off all its muscles. the reason black mouse amoebae can survive without a heart is that their blood is not multiple distinct cells, but one big cell full of vacuoles containing hemoglobin and antibody coated lysosome vacuoles. this cell is just like the body cell in that it can move itself, and due to this, if the heart of a black mouse amoeba stops, the blood starts moving itself in the direction it was going. while the heart is present and active though, it makes itself have as little viscosity as it can without leaking out of the blood vessels too much.

due to their coloration causing a lot of extra heating, black mouse amoeba typically prefer temperate climates in the warm months, but specimens in equatorial habitats will generally eat less and use their abdominal muscles less to generate less heat, and travel alone.
inversely, specimens living in climates where it gets down to or below freezing typically grow bigger, eat more, and travel in groups so they can sleep in piles that the main consequence of limbs breaking is horizontal gene transfer and nutrient exchange.
despite their small size, they have no predators except the things that die from eating them due to both the glass shards and their heteropodatoxin cutting up the stomach and esophagus, allowing the poison direct access to the blood, making most things that eat even a single mouse amoeba die within a few hours maximum.

black mouse amoeba can get fused together by broken limbs if their exoskeletons heal before their protoplasm separates. this can cause mouse kings in colder climates, but since mouse amoebae are generally solitary in warmer climates, mouse kings happen far less frequently near the equator. however if a hair touches an open pore on another mouse amoeba, this forges a small connection between the organisms that allows for a small amount of nutrient, gene, energy, and information transfer. this connection can be broken easily and will break before the mouse amoebae notice any resistance when trying to move away from eachother.

black mouse amoebae typically have 5 holes in their exoskeleton and dermis in their pedipalps to allow creation of finger-like pseudopods from them that aid in manipulation of food and occasionally peculiar pebbles.

omniphage

name: omniphage

#1: halteria
a: virophagy
b: bacteriophagy
c: lysosomes
d: Nucleic Acid shredder proteins in lysosome vacuoles
e: Nucleic Acid shredder protein clogger in cytoplasm outside lysosome vacuoles
f: cilia, but modified to be spiky, short, and grabby.

#2: Stentor coeruleus
a: vortex cilia
b: size
c: cell structure
d: healing capabilities

#3: water lily
a: wax coating on areas exposed to air
b: cellulose wall
c: chloroplasts
d: nectar production
e: petals

description: the omniphage is a unicellular protist that can get up to 2.5 mm long/tall and looks like a cup modeled after a flower. on land it has a very glossy base and produces nectar to breathe as well as to attract things that will rip off parts of its membrane that have macronuclei and cytoplasm attached to them, allowing them to reproduce and make sure their young won’t compete with them. typically the omniphage gives organisms it uses for transportation or a habitat the genes it has for completely negating the possibility of viral infection, and in amoebae this generally causes a lasting effect that gets passed on to the next generation, and the one after that, as even if no chimeras can be infected yet, the viruses that use the refugees for reproduction can still be eaten, and being able to digest bacteria completely makes rotting food far more nutritious. to do this they have multiple chromosomes with one having a specific, unique shape of RNA that likes binding to it, and it gets dragged into its own micronucleus where all it does is read itself, replicate, get its copy taken away by mitosis, and make proteins and vacuoles. this mini-nucleus is lined with a slightly different RNA molecule that allows it to be dragged through holes in the cytoplasm by the cell and into a new cell, where it will replicate as the cell grows and eventually replicate at the same rate as the cell’s own genome.

omniphages eat viruses, bacteria, eukaryotes, small enough insects, and pretty much everything they can fit their mouths around, including sunlight. they reproduce by mitosis and getting bits of membrane with macronuclei and sufficient cytoplasm ripped off of them. they replicate at an extremely fast rate, allowing them to coat every surface in a large body of water during an algae bloom in under a week. this allows them to adapt fast with sheer numbers instead of maximizing genetic diversity, and due to shredding virus RNA as soon as it gets made or enters the cell, the most a virus can be to an omniphage is a minor nuisance that continually tries and fails to make a capsid and replicate its DNA, that is, unless the virus stabs into the main cytoplasm and gets its nucleic acid out of the digestive vacuole.

3 Likes

Submitting what I have now, will be editing in a few more submission later (The areas they will go in are currently marked as incomplete).

More Chimarion Pioneers
Chimeric Animals
Brannkrone

Brannkrone

Chimeric Parts: Horseshoe Crab + Whistling Kite + Velvet Worm + Texas Ironclad Beetle

Description: These giant insects are the banes of woodlands everywhere. The larval forms of this insect are the best time to kill it, soft and vulnerable as they feed on the dead wood of fallen trees, as once they mature to adulthood they are nigh unkillable.

After their metamorphosis into adults, their hardened exoskeleton is not only fireproof, but nigh impenetrable. Their chimeric ancestors, the Texas ironclad beetle, only grew up to 2 cm long, and yet their shells had to have a drill taken to them in order to kill the creature. The Brannkrone is several magnitudes more difficult to kill, but luckily for the environment they spend most of their time as adults buried beneath the soil, having built up deposits of energy in their early adulthood before falling into a torpor like state, wrapping themselves in silk.

While in this state, they can live for years at a time, only needing to awake once or twice a decade at minimum in order to feed themselves. When they do rise, however, hell comes with them.

Awakened by the heat of wildfires in the woodland above, Brannkrone erupt from the ground in massive swarms, acting like massive, ravenous, flaming piranhas as the silk on their backs burns away and as they eat anything that comes into their path. On this warpath, they shoot lines of silk between trees or at escaping prey, entangling them and creating bridges for themselves until their silk burns away enough to release their wings, feathers covered in enough exoskeleton to armor and fireproof them. When they take off to the skies, the nightmare truly begins. Their wings, now also aflame, create the illusion of a crown of fire that their name comes from, and they dive bomb larger prey as a living firestorm, even the largest of predator and prey unable to do anything as they are gouged by the flaming insects.

After the wildfires burn out, the Brannkrone in the area spend the next few weeks scavenging among the ashes, slowly falling into a deeper and deeper exhaustion until they once again bury themselves beneath the ground and again enter torpor, allowing new growth and life to rise from the ashes until a thriving ecosystem once again forms overhead, unaware of the danger lying right beneath their feet.

Diet: Generalist Omnivore, anything that runs away from or dies in fires and they can rip up to fit in their mouths, as well as the inner bark of trees.

Size: 3 feet long, including tail, with a 6 foot wingspan when wings are unfolded.

Environment: All woodland environments, but prefer drier and more tropical ones

Other: Nigh Impenetrable exoskeleton, large retractable/hidden wings, lungs and gills, spiky tail, velvet worm silk, wall crawling, fire spreading tendencies, clawed limbs, fireproof armor/feathers, armored feathers, torpor

Havraseri

Havraseri

Chimeric Parts: Sand Striker (unfortunately sometimes known as Bobbit Worm) + Frilled Lizard + Firefly + Necromantis Bat

Description: Undisputed rulers of the abyssal floor, Havraseri are long, worm like creatures covered in a tough, armor like hide, blacker than night that gains a rainbow shimmer in the light. While they are burrowers when young, and are still more than capable of doing such as adults, you will more often find adults swimming in vast packs along the seabed, stirring up silt and hunting for their next meal, whether that be the corpse of a massive Himmelgiganten that fell into the sea, the rare low-swimming Jerndrage, whose only fear is running into a pack exactly like one of these, or a herd of Kanonlems scavenging across the bottom of the ocean.

These massive herds are polygamous, though most of the time there will be a leading male who has first pick of mates, typically covered in scars from fighting other males. It’s also not uncommon to see smaller family groups or lone Havraseri, alongside the occasional bachelor herd, but most join the larger herds in order to take more and bigger prey. They communicate and attract mates not just through fighting, but also through flashing displays of beautiful light all over their neck frills, the insides of their large wings, and usinbelgiums that run down their sides. These flashing lights can also help them blend in to the rare Tareslange forest.

Truly giant and old Havraseri build giant burrows in the ocean sediment, collecting an impressive arrangement of trophies from past hunts and battles. These Havraseri tend to enter a torpor, only arising a few times a decade for a massive meal, but when they do even the largest herds can’t stop them from taking a meal if they so choose to. Havraseri usually die out from starvation or battle with other creatures, as they never die of old age and never truly stop growing.

Young are usually left within a pile of bones from a particularly successful hunt or sneakily left among the trophies in giant Havraseri nests, and upon hatching will eat some of said bones before either voluntarily swimming off to the surface or being scared off by the massive being they share a burrow with. This journey to the surface is one of the most dangerous parts of a Havraseri’s life, second only to the returning descent.

For those who make it to the ocean shallows, they dig themselves a small bit comfortable and well hidden burrow, using it as a point to launch out from in an ambush strike against prey that passes by, occasionally using their flashing lights as a hypnotic lure. They bite down on prey with their powerful jaws before ripping into them with their powerful internal pincers, injecting them with a belgiumtail of venom and numbing chemicals. Occasionally, the young will chase prey above the waves, but are incredibly clumsy on land and in the air, preferring to stick to the waters of their home.

Diet: Carnivore, Including a wide variety of fish, invertebrates, and other creatures when available

Size: Truly old specimens can be incredibly large, as this animal never stops growing, though the average for an adult is around 10-30 feet. Wingspans are usually about equal to their length, though they can vary from 0.75 to 1.5 times their length.

Environment: Shallows when young, Deep Oceans/Ocean Floor as adults

Other: Neck Frills that can flash green, large wings that can flash green, long body, lunging capability, swim with wings and unwieldily fly (not that they usually live in an area where they can fly), burrowing

Kanonlem

Kanonlem

Chimeric Parts: Colossal Sauid + Pistol Shrimp + Pennichnus formosae (a Sand Striker like creature with metallic saliva) + Japanese Giant Spider Crab

Description: Kanonlems are large creatures looking similar in appearance to a cephalopod, with tougher skin covered in a layered exoskeletal armor that itself is coated in metallic saliva. They typically travel in herds, usually near trenches and the edges of continents where openings to the hydrothermal cave systems are abundant and many deep sea Tareslange forests grow. There, both adults and younger calf’s feed, using their massive, lanky, armored legs to crawl along the sea floor and feed off of the Tareslange and any fallen carrion or marine snow they come across, manipulating it with their tentacles or large legs.

The skin of this creature, in addition to being armored and metallic, has bumps, groves, and ridges that help the kanonlem blend into its surrounding, particularly in rocky areas. Kanonlem also have a tendency to stick more sessile organisms across their carapace, in order to better disguise themselves.

When truly massive herds of Havraseri come speeding through an area, many Kanonlems, particularly young ones, will rapidly try to create a burrow and disguise themselves among the silt, sitting perfectly still in order to avoid notice. Those who are too large, too slow, or otherwise unable or unwilling to hide gather in a massive defensive herd, with young at the center. Here, they use their namesake weapons, large, cannon like pincers that snap shut to create a massive sonic boom bubble, causing cavitation which then superheats the water around enemies and injures or outright kills them. This weapon is fired in salvos as the herd works together, and usually is enough to drive off predators. If this fails, however, they will charge towards opponents using their jet propulsion, their armored skin and spinning hooks being used to defend themselves and grapple with their opponents. Kanonlems will do their best to incapacitate or grievously injure their opponents if it comes down to this, focusing on protecting the lives of the younger Kanonlems even at the cost of their own lives.

Diet: Scavenging, Deep Sea Plants such as Tareslange, Opportunistic Carnivory.

Size: adults can grow up to 50 feet long/tall (not sure which it would be considered cus they both stand and swim), including their tentacles

Environment: Deep Sea, preferring to stick to walking along the sea floor but more than able of swimming if the situation calls for it

Other: Large, Armored legs, armored skin, 10 large tentacles with spinning hooks as suckers and giant pistol shrimp cannons on the end of em, squid like body shape, coat of metal due to coating/cleaning themselves with saliva, ability to burrow (as they do when young), slight natural camouflage and disguise tendencies

Skallavkraft

Skallavkraft

Chimeric Parts: African Elephant + Opabinia + Thorny Devil + Cicada

Description: These massive desert beasts roam the sandy wastes, armored carapaces covered in jagged spines as their pale scales and exoskeletal armor helps to prevent them from overheating. On their face, there is a multitude of large, compound eyes, some of which are raised slightly off the face on short stalks. A long trunk extends off of the front of this creatures, just in front of the large ears and multitude of eyes, acting as an extended mouth with a large, claw like pincer/scooper jaw at the end. Two large tusks just out from either side of the gargantuan trunk, and the beast plods forward on four titanic legs, arthropodian appendages curled up against its stomach. Finally, a large, lizard like tail extends from behind the beast.

Gaining most of its nutrition and hydration from the various desert plants it consumes, the massive forms of Skallavkraft can bury themselves beneath the hot sands of the desert for months and years at a time, during which they grow themselves and their carapace as a thick, spiny shell against danger. After a seemingly random interval, Skallavkraft begin to awaken en masse, not all at once but steadily over a year or two. During this time, they begin to stir and molt their now overheavy carapace in favor of a tougher, larger, and spinier exoskeleton, leaving the husk of their former self behind. They now have sprouted a large pair of wings, though nowhere near large or strong enough to carry this beast into the skies, and their carapace is very vibrantly colored. During their time awake, they make loud noises with their vocal organs and a chittering sound with their wings in order to find a mate or another Skallavkraft in order to find food together.

After mating and storing up on food, individuals will slowly dull in color, eventually even losing their wings as they prepare to once again enter torpor. Females who are soon to bear child are the only ones who will stay awake long enough to give birth to their calves and make sure they eat enough food, and then will spend the first several torpor’s with their calves until they are full grown adults.

These creatures are fairly unbothered by any other creatures, the desert lacking predators anywhere near their sizes. Skallavkraft also never really die of old age, simply either dying of starvation, disease, or parasites. Other than those things, the latter two of which are rare so close to the dawn of life, simply spend longer and longer in each torpor, growing exponentially larger as they do so. Truly large Skallavkraft are a rare sight, and those that are seen are often mistaken at a distance as mirages or large rock formations.

Diet: All available Flora

Size: once 15-20 feet tall, 25-30 feet long, they are considered adults. This species never really stops growing, however

Environment: Hot Deserts

Other: Claw-trunk, many eyes, spines, torpor beneath the sands, exoskeleton shedding, singing/wing clicking

Snøfare

Snøfare

Chimeric Parts: Yi Qi + Basilisk Lizard + Tragopan + Emperor Penguin

Description: These bird-like creatures thrive in the icy corners of the world, hunting down fish and other pelagic and shore bound seafood. While they can feed on some flora, they need meat in their diet in order to properly thrive.

Covered in a thick, downy layer of feathers and equipped with a pair of dragon-like wings, they soar over icy waters looking for potential prey. Upon sighting movement, they dive into the water below, their watertight and waterproof feathers keeping them snug, warm, and not sopping wet, and the long sail running down their back allowing them to slice through the water like a knife.

In terms of ornamentation, both sexes have brightly colored, impressive crests on their face, curving forwards into an inflatable sack and backwards on either side of the head like a pair of draconic horns. Males use this to attract a mate, and both sexes use it for intimidation.

In addition to flight, this hunter can chase prey or flee from predators by running atop the waves, using the large webbing to create bubbles that they then run across, inherited from their basilisk lizard ancestors. While they can’t do this for long, it’s more than enough time to run away from predators from ice floe to ice floe without unnecessarily exposing themselves to cold winds and broadcasting their location to anything with eyes that can look towards the horizon.

When rearing young, family groups usually head south into subpolar regions where food is more abundant until the young mature, afterwards going their own separate ways as they once again venture into polar regions.

Diet: Fish, invertebrates, and the occasional bit of foraging

Size: 4-5 feet tall

Environment: Polar Icecaps/Polar-Subpolar Shores

Other: Bat like wings for flying and swimming, insulating blubber/watertight feathers, emperor penguin patterning, long flowing waterproof tail feathers, can run on water, raptor like claws, Tragopan ornamentation

Snøpust

Snøpust

Chimeric Parts: Walrus + Marine Iguana + Amargasaurus + Archerfish

Description: These large, thickly padded behemoths hail from the icy waters of the poles, where they use their tusks to dig in the silt for small invertebrates they sense with their whiskers to then consume. They feed upon aquatic and semi-aquatic flora, using their long, extendable neck that they usually keep hidden in their other layers of blubber to reach flora that would be otherwise too far out of the water.

Built like living tanks, their tusks can also be used as defensive weaponry, and their thick blubber acts as a natural armor. If needed, they also can shoot down enemies just like a tank, using high power pressurized sprays of water from a special organ in their mouth to deal large amounts of damage to flying predators like the Snøfare whom would otherwise attack in groups to kill and feed off of their younglings.

Speaking of younglings, they often stay with their mothers in large herds formed of a male and his harem, as well as his offspring. Once they mature, the offspring swim off, females going off to join a males herd while the remaining males form bachelor herds until they can form a herd for themselves.

These herds spend a lot of time sitting on ice floes, sunning themselves and absorbing sunlight and warmth with their two large, pitch black sails that run down their back. If needed, these beasts are also able to move around on land, gripping ice or soil with four huge, clawed legs. However, they prefer to spend most of their time on the shoreline or in aquatic environments.

Diet: Small invertebrates, aquatic flora

Size: Adults can grow up to 50 feet long, but young are a much more modest size, at around 5-10 feet long.

Environment: Polar Waters

Other: Thick blubber, clawed legs, two sails on back, extendable neck, two heavy duty tusks, whiskers, ability to launch a spray of water at high speeds, defensive scales, live birth

Søkendegigant

Søkendegigant

Chimeric Parts: Blue Whale + Tamisiocardidae + Three-Toed Sloth + Tardigrade

Description: Titans of the seas worldwide, Søkendegigant’s spend the early days of their lives as relatively small, arboreal herbivores in semi aquatic coastal trees, such as the Svermtre and Highpalm. Their thick carapace helps to defend them from the Svermtre’s protectors, and their incredibly slow movement, metabolism, and low scent output, and leaflike fans down their sides makes them very hard for the defenders to locate in the first place. Their tough immune system also makes them almost entirely resistant to the rash inducing poisons of the Svermtre and the drug-inducing effects of the Highpalms. They feed using their long claws and spiny mandibles, anomalocaris like mandibles to rip the leaves off of the trees.

After spending several years of their lives feeding off of these shore plants, the Søkendegigant will drop into the waters below, breathing through their gills as they crawl along the sea floor, feeding on aquatic sea floor. Here, they slowly move towards open waters, rapidly growing in size and dramatically changing shape, losing their hind legs entirely and folding their forelegs into pockets on their underside, for use only when approached by a major predator. Their mandibles and side flaps grow larger and larger in proportion to its body, with its mandibles being equal to at least thirty feet long and trailing beside its head, filter feeding from the surrounding waters.

They can live in any waters, from the crushing depths to the freezing oceans and warm tropical seas. They are unbothered by temperature, water PH, and theoretically could survive swimming through space by entering a torpor.

Often travelling in pods made of several familial groups, these animals are usually monogamous, and usually breed in tropical waters, where they set their floating eggs adrift on the current. These can be found floating in clumps all around the world, and those that survive hatch upon landing on a beach. The food reserves that this animal has naturally upon birth are used up as it crawls its way along the shore, allowing its tough carapace and hardy physique to allow it to survive while it instinctively searches for the coastal forests it will call home for the next several years.

Diet: Herbivore, Filter Feeding

Size: 100 feet long as adults, about 1.5 feet tall as juveniles

Environment: When Young, Arboreal in Coastal Woodlands, Predominantly in the Tropics but occasionally ranging all the way into temperate regions. As they mature and enter the waters, they slowly move to the shallow seas and then out into the open oceans of all temperature ranges and depths

Other: Tough immune system (allows them to eat Highpalm with no adverse affects), Armored Carapace, Large Claws, immense mandibles and fins, environment tolerance, floating eggs

Stjerneprins

Stjerneprins

Chimeric Parts: Sungazer Lizard + Electric Ray + Portuguese Man-o-war + Marella

Description: This glowing prince of the stars lives its life almost as far away from the stars as you can be, deep in the depths of the world in a series of hydrothermal caves booming with life. Its life usually begins in a series of cavernous swamps, rife with danger and an eerie beauty. Here, it feeds on many life forms as it grows in its spiky, translucent armor and crown of horns, using blasts of hydrogen to shoot itself upwards to then fly around on its wide flaps and hydrogen sacks.

Eventually, it will slowly grow too large for these caves, and leave in search of bigger caverns, usually the aquatic ones. Here is where most of this species spend the rest of its life, one of the few undisputed rulers of the caves, with no other predatory organisms growing as large as they do, or as capable of defending themselves with their spiny armor, deadly poison, and killer lightning bolts.

Occasionally, however, a stjerneprins will leave the domain of its ancestors, usually by mistake, and take to the deep ocean waters. Here, danger is all around, and yet there is so much more space to grow and food to be found. Even more rarely, these creatures will find their way to the surface, flying their way across the sky as the starlight hits them just right to activate their bioluminescence, appearing as a spectral entity from the beyond. They then will vanish with the rising sun, returning to the depths to avoid the blinding light of day.

Diet: Omnivore, predominantly small invertebrates and vertebrates as well as deep aquatic flora (such as the Tareslange)

Size: Averaging around 10 feet, it is not uncommon to find individuals of up to 30 feet, and some truly wondrous specimen can grow as large as 100 feet long

Environment: Hydrothermal Caverns, Occasionally spotted in oceans or skies, but that’s not their natural environments

Other: Internal Air Sack full of Hydrogen producing symbiotic bacteria, powerful electric shock, crown of horns, translucent/bioluminescent, tough spine like scales, large fins/flaps, gills and lungs, absorbs venom and poison to add to own sting

Ungtarbeid

Ungtarbeid

Chimeric Parts: Leafbug + Bush Viper + Beaver + Stellar’s Sea Cow

Description: Born to family communities hidden deep within coastal forests, young Ungtarbeid are the workforce of their ‘villages’, using their rather mobile appendages to construct their cities of wood and mud. Due to their tough, spiny armor and how little they consume their host plants, they are typically left alone by Svermtre swarmlings, and their leaf like camouflage or potent venom can help them hide or ward away most of the other small to mid-sized creatures.

If a truly large predator appears, juvenile Ungtarbeid will jump into the waters, winding their serpentine bodies behind the adults and slapping their large tails on the water to alert other of danger. Here, the adults will bring their bulk to bear, proving why the juveniles construct homes to include the adults as the massive animals easily scare off all but the largest of predators.

Young Ungtarbeids look like long Bush Vipers, with many smaller teeth that grow similarly to beaver teeth and spiny scales. They also have four limbs with webbed feet, and a flap on their tail can be unfolded to allow them to slap at the water if necessary.

Adults, on the other hand, are 30 foot long wrecking machines, with the bulk of a Stellars sea cow backed by spiny armor and sharp, venemous fangs. They also have beaver like tails like the juveniles, though they rarely use them, and are surprisingly quick at striking at foes. They spend most of their time grazing or sleeping, and have turned their previous legs into a large pair of foreflippers and a small, vestigal pair of hindflippers. They also have grown many whiskers on their face to detect small animals creeping around while they graze, which they occasionally snack on.

Diet: When young, predominantly carnivore, with some omnivory. When adult, predominantly herbivore, with some opportunistic omnivory

Size: Up to 5 feet long as juveniles, with adults growing up to 30 feet long

Environment: Tropical aquatic environments, particularly Svermtre Forests due to their largely submerged nature with a decent amount of above water substrate. Young can sometimes venture further inland, and adults can venture out into the shallow seas in search of more abundant food

Other: Structure building when young, sharp scales and fangs, Leaf like camouflage, Venemous Bite, lightning fast reflexes, tank like bulk as adult, fins instead of legs as adult

Chimeric Plants
Skalatre

Skalatre

Chimeric Parts: White-Fleshed Pitahaya (Dragonfruit) + Birch Trees + Pangolin + Bigleaf Maple

Description: Hardy plants able to live in almost any environment where the sun shines, these titanic trees are well known for their signature, scale like patterned bark and well armored but delicious fruit. While they don’t commonly grow in groves, they can be seen sparsely populating woodlands, plains, mountains, and deserts, and the scales they occasionally shed as they grow make great armor for smaller creatures.

In the spring, they sprout large flower like blooms all over the hanging vine-like structures among their branches. These flowers are wind pollinated, and come summer or fall thousands of lightly armored samaras (otherwise known as helicopter seeds) will be launched up into the wind, carrying their seeds far and wide as their second reproduction method, their fruits, are taken away by many hungry herbivores to locations where they can crack open the tough armor in relative safety, therefore spreading the seeds.

The leaves of this tree are absolutely massive, great for photosynthesis as well as heat regulation or insulating the trunk of this massive tree. The sap of this tree is also known to be a truly delicious delicacy if boiled just right, though often this is only rarely experienced by the creatures of this world if a truly devastating fire manages to somehow kill these extremely tolerant trees without cracking it open, leaving the delicacy for the scavengers after the ashes have settled to try and get access to.

Diet: Producer

Size: Usually around 70 feet tall, though particularly prodigious individuals are known to reach up to 160 feet in height

Environment: All environments except polar, from subpolar snowfields to temperate forests, to even in hot deserts and occasionally the tropical rainforests

Other: Deep and wide roots, samaras, armor plated bark, armored fruit, hanging fruit, internal water storage, giant leaves, white with black stripes scalebark, big flowers in spring, relatively fireproof and cold resistant

Svermtre

Svermtre

Chimeric Parts: Bleeding Heart + Draco Lizard + Mangrove Tree + Mantis Shrimp

Description: At first glance, the Svermtre just seems like another mangrove tree. Tall and sprawling, with many arching roots and immense structures of leafy branches. However, upon closer inspection, few key differences make themselves known.

First is the iridescent bark. Their bark, leaves, and roots are covered in a protective layer of shimmering bark, which becomes multicolored in direct sunlight, normally appearing as an iridescent teal on the belgium para and a thin, transparent layer on the leaves, revealing the green underneath. If any part of this tree is touched, the animal in question is also likely to come away with a rash.

Second noticeable thing is the looping stems hidden within the leaves, blooming year round with many heart shaped, hanging flower-like objects. However, these objects are actually the trees swarmlings.

Swarmlings are the lizard or and like defenders of their mother tree, living in harmony with other trees but detaching from their tree and unfolding Draco-lizard like wings to mob any creature dumb enough to try and attack their parent. They strike with heavy club like limbs or sharp spear like ones, large eyes on their lizard like head narrowing in fury as they strike. These creatures are also adept swimmers, uncurling their tails to swim and creating cavitation bubbles underwater with their strikes, resulting in all the more powerful blows. Once they have warned off or killed an attacker, they will usually consume it or bring it back to their parent tree’s roots for it to decompose, using many small limbs to climb back up among the branches of their parent tree.

When swarmlings are approaching a natural death, they do their best to find a member of another tree’s swarmlings, mate, and then fly as far away as possible. This is because their hearts are also seeds - they mate with the other swarmling, and then they both go to find a place to die where a new tree can grow from them, continuing the cycle.

Diet: Photosynthesis, Minor Omnivory

Size: Tree can grow up to 80 feet tall, including submerged roots. Individual swarmlings usually grow up to 8 inches long.

Environment: Tropical and Subtropical coastal and wetland biomes, whether they be Saltwater, Brackish, or Freshwater. Occasionally can grow to a much shorter height in similar temperate biomes.

Other: Mildly toxic (to touch can cause rash), semi-aquatic, bark and leaves reinforced with prismatic/transparent carapace, sprawling/looping branches create flowers, flowers are swarmlings that protect mother tree, Swarmlings are seeds, swarmlings have spear/club weaponry and good eyes, flying and swimming swarmlings

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Twilight has the most chimera submissions, am I right? How many is it even at this point?

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I think you’re right I might need to recheck the list

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I think i will stop on the animal summit after twiling

today its the last day of the summit and w have 4/5 of all the summit are animals so I will stop on that

other type, priority on fungi and plants are ok to submit

I will do a final check on how much have after the close of the sumit

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How many chimeras do we have in total by the way? 75? 100?

so far what i have added:

104 chimeras

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Well that will obviously take long to simulate evolution with… I hope you good luck with processing all those species (that’ll survive) into the next eons!

some user infulmat, some luck, we will see what will happen

also some joke what arise:

Imagine if 400 million years in the future:
Everything is normal ,Since the most outlandish creations went extinct ,Leaving a tiny mouse like animal and bird like animal , With no other differences


Tell me this doesn’t look like a kiwi starling vulture hybrid (because it should)
Now there’s the average bird that survives 400 million years
Virtually unchanged

doom response:
yes, a future chimare

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I’ve got 25 once I finish all of em up

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yes

also, a reminder that you still have 6 hours until the close pf the summit
we already have more then 110 type of chimeras…
that 3 time the last time alsomst

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town of onyx

name: sailor’s brick house, town of onyx

#1: chaos carolinensis
a: cell structure
b: phagocytosis
c: ameboid movement
d: freshwater tolerance
e: lipids as energy storage

#2: sailor’s eyeball
a: cellulose
b: circulation
c: rhizoids for connections between cells
d: salt tolerance
e: cell size

#3: sea grapes
a: motile and nonmotile stages
b: cytoplasmic streaming
c: reproduction via fragmentation
d: gametes and hermaphroditism
e: repeating segments

#4: parrotfish
a: coral beak
b: hemoglobin
c: neurons
d: specialization of cells

description: the sailor’s brick house is a multicellular algae that typically starts its sessile stage growing along the ground as a flat disc with several pillars of cellulose keeping it from getting crushed by anything heavy enough to push down on it. after the base of the organism has reached a diameter of 2.5 meters, the cells around the edge of the organism change the direction they grow new cells in from ‘out’ to ‘up’ and make sure the new cells stay connected with all their neighbors. typically, after the first two layers are complete, the cells will start bending the direction they send the most material in inwards so a house-like structure is created. once a ‘house’ is nearing completion, the sailor’s brick house will send a rhizoid across the ground about 5 meters in length, once this rhizoid is complete, the end will enlarge until it is another cell that will grow into a sailor’s brick house.

this organism gets its second name from what its chloroplasts are replaced with, a frustule-free strain of the sea onyx. thanks to having these as endosymbionts, the sailor’s brick house can heat up the water within and around itself without using its own energy by growing up out of the water a bit, and increasing the amount of cytoplasm streamed in and out of said cells. thanks to this, the inside of a sailor’s brick house can get up to 10 degrees above the surrounding water’s temperature, with a town of them being able to heat up an entire great lake to a constant 89 degrees farenheit by adjusting the rate at which they cool their ‘heater’ cells. this makes them a perfect cantidate for habitation by organisms hiding from predators, while killing any fungi that try to parasitize them. towns of onyx can have up to 200 ‘houses’ in them, and large enough towns typically have at least one ‘house’ specialized into a radiator/heater/air gill appendage to make sure sufficient CO2 is in the water for them to continue growing.

every 12 months a sailor’s brick house will produce one spherical cell around 1 foot in diameter inside the ‘house’ structure, that has one purpose, turning all its cytoplasm into gametes, then popping. once this cell has fulfilled its purpose the ‘house’ will enter a state of slightly lower metabolic activity where it focuses on producing hemoglobin instead of focusing on growing.
the ‘larva’ stage of this organism is a single cell about 3 inches in diameter that has a beak and will eat coral, if it is present, to accelerate its growth until it must become sessile, however, if no coral is found before 1 week has passed, it will become sessile before it needs to. before becoming sessile this organism does not have a cellulose wall and instead uses a lipid membrane, as phagocytosis is its main method of acquiring resources other than energy.

a sailor’s brick house can get up to 15 meters tall, but the average mature height is a modest 3 meters. this can be achieved through specialized rhizoids that fill their cytoplasm with as much hemoglobin as they can fit, keeping it in disc shaped vacuoles, they move their cytoplasm an average of 5 inches a second, and due to the low metabolic activity of the cells of the ‘houses’, this is more than sufficient to supply the cells that light doesn’t reach with enough oxygen.

towns of onyx care not for the saltiness of the water, as they have the ability to detect how much salt is in the water and adjust their membranes accordingly. due to a need to transmit information of the salinity of the water between cells, they have neurons similar to those of a parrotfish, but kept in a structure more like a chain link fence with the occasional ball stuck in it, as the cells only need their neurons to move information between them and process what’s being transmitted into the least corruptible form to make sure all the information is correct.
their neurons are more similar to endosymbionts than a specialization of cell, as they resize entirely within the cells and replicate within them. they are also the size of a regular parrotfish neuron with the ones for transferring info between cells being spine neurons

photochordyceps bilatera

#1: chordyceps
a: main life stage

#2: Hyphodontia latitans
a: spore size

#3: moss
a: leaves
b: chloroplasts
c: rhizoids

description:
photochordyceps bilatera is basically just chordyceps but with bilateral symmetry, leaves for photosynthesis, spores that require a filtration level of 3 microns to filter out all of them, and rhizoids to allow it to root its victims to high leaves once they want to bloom.

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last one
Mephitis Psychtherium - The Mega Parasite
1# Cordyceps:
a) Brain Control
b) Infestation (Animal)
c) Parasitic Lifestyle

2# Pufball Mushroom:
a) Air Spore Spread
b) Additional diet options (Detrivore)

3# Mistletoe:
a) Plant Infestation
b) Photosynthesis

4# Malaria (Plasmodium):
a) Ability to become unicellular
b) Can be spread by other parasites

DESCRIPTION

Mephitis Psychtherium is a parasitic species that targets animals and plants. It spreads via spores that are shot high up by a puff-like structures. The parasite’s cells can turn unicellular, being able to be transmitted via mosquito-like parasites. It’s also able to somewhat photosynthesize and digest decaying food. When it infests animals, it gets to control their brains, making the go to places where the spread will be the largest. The parasite can be found in temperate and tropical zones, however it prefers humid climates.

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