Chimera World War (THRIVE'S ZOOMAGEUO MAGNUS EVO TOURNIMAT REMMORTAL BREAKDANCE showdown I think. part II)

Bacteria won’t care about punches. Frale has enought time to extict everyone else here anyway

1 Like

well first off, i have plenty of titanomantis to spend. second, the programmed cell death is the last line of defense if all the other parts of my immune system and defenses dont do the job

you are critically endangered and a whole animal half the size of your body suddenly becoming basically yeast in your blood will guaruntee your immune system being overwhelmed

i dunno, im kinda migrating to mariya this round. plus, any titanomantis infected with salaments will be too heavy to fly (pretty sure).
Not that it matters, since the continents are about to collide anyway.

eh, i can spread to mariya pretty soon as well due to being a semiaquatic insectoid that is freshly able to not give a belgium about salt levels as long as it has somewhere to get rid of the salt for a day, i also have a semiaquatic aniplant caste that just spreads like grass that just needs waters that aren’t deep enough to make no light reach the bottom or sufficiently wet land to spread.
until the underwater parts of the continents collide i’ll need to send fused queens out to swim to mariya to get there or make a raft caste though

since i am gonna be feeding the entirety of mao’s remaining animal life for a while though i can get those extinction points elsewhere by taking out entire food chains

CWW after round 10: Age of Extinction

1 Like

I’ve already drawn a lottery about the big event that will happen.
I can now (waiting to see what everyone points out before checking what the effect on everyone is) that it really is an event that will affect everyone, but it won’t exactly cause extinction.
But big for sure

Mutation: Special amphibious larval stage that resembles a hammerhead flatworm covered in stinging tentacles that feeds on small animals and plants.

Behavior: Larval stage return to the ocean to complete metamorphosis into an adult.

seems like the next few rounds will be a headache
does make me feel excited about how the finale will play out tho

M1: immune system upgrade (I heard that some pesky parasites were roaming around)
M2: improved circulatory system to boost stamina
M3: even larger size

B: the dragons destroy even more trees

I think it more then right to em

also, I am almost forgot:

2 Likes

Technically it’s still the same species and it doesn’t exactly affect how even if there are species that behave exactly like yours, it still comes from your species, that’s why I didn’t separate them. They are the same species at the end of the day.

(I used my magic skills to know what you wrote in what you deleted)

1 Like

i realized that after hitting ctrl+enter. i probably wrote that due to having just woken up half an hour before and being online.

what i probably meant though is that my species should be treated as both a fruiting plant and a mixotrophic animal since it takes both of those niches

also i just remembered that filter feeder caste i made a while ago, speaking of which how much has it improved my photosynthesis or do i need to use a behavior or mutation to use that feature?


i made a small change to one of my behavior things

1 Like

I think u need a mutant to do that farther

2 Likes

@Cha when you vote I will do an epic backflip (in my mind)

3 Likes

I forgot to do the vote again sorry

Mutation uno: Stronger immune system.
Mutation dos (cost): stronger beak to crush nuts easily

behaviour: Digging and forming burrows where they’ll nest and store nuts in specific parts of these burrows while not all mating pairs does this a rare set does this due to strong competition in the trees, in these burrows they’ll raise their young from predators and store nuts during harsh times and to endure “sieges” by animals that will try to enter them, in even rare cases a nest will be abandeoned and the nuts left alone creating a ideal growing place for some nuts to sprout and reach adulthood safely and supporting the sun anoceros in the future where a new nest might be founded.

3 Likes

It’s backflip time Frale

Round 10 - The mid event: The Luminous Bloom - or How an event led to a bigger event

Event: Global mass extinction, Luminous bloom

There are forces that even the most powerful cannot predict what will happen when they are organized in such a way as they are now.

The sky has never been static, stars move in random directions and who knows what will happen. In our case, a red star is moving close enough to the solar system to disrupt the orbit of several comets. Some flew deep into the solar system. It was not many, but the sky of the planet during the first million lit up the sky with beautiful tails, some of which the particles also collided with the magnetic field of the planet, came out beautiful auroras and spread even to the center of the planet.

All this contributed a little to the plants on the planet and also for them to grow more easily. All this was fine and dandy until one comet arrived in the planet’s gravitational field. When this comet is captured in the gravitational field, it is an opening call for an event that will change the next eras to come:

The Luminous Bloom

The comet, whose size is about ~34 square kilometers (or 21 square miles), approaching the size of Phobos, was captured by the planet and diverted its orbit and for several thousand years it happened again, but this time it was captured around the planet, becoming a second moon. But unlike the moon, it rotates and approaches the planet, causing effects to those who lived on the planet. The comet released a halo of tail that slowly began to hit the planet, bringing with it materials that fell in the atmosphere and with it to the planet itself, the effect was not felt in the first part, except for the glow that spread around the planet But as the comet got closer and closer over the millennia, its effects began to become more noticeable. The amount of matter captured in the atmosphere began to serve as water seeds and began all over the planet for an ever-increasing increase in precipitation. This is a slow feeling until the critical point of the second stage:

And in it the amount was so huge that the ‘Rain Age’ began.

The sunlight was unable to penetrate through the clouds while more precipitation was only starting to get stronger. Floods became common in areas that had no trees.

On the Mariya continent, it was covered with a lot of trees and forests at first it didn’t feel the effects, but the death dragon that started cutting down low trees, unexpectedly caused an increase in floods, causing suffocation of young plants, and thinning the forests with it. All the days that depended on the rainforests were affected by this reason. In the fields, the situation is even worse: the drift of the floods caused constant displacement, not exactly facilitating foraging for small creatures and forced to rely on belgium or aquatic plants.

The seas around the continent felt an increase in silt reaching the sea, causing red rashes, and with it, death. The Psychoaugurs have tried to eradicate it as much as possible, but can’t quite reach the microscopic level of poison, depleting their food sources.

Fortunately for them, they are a civilization that has already prepared for a situation of oppression like the one on Kiroza Island.

What they did not expect was that this island was most severely affected by the effect in the next stage of the event which will be described later.

On the Mao continent, which had already suffered mass extinction, at first the lights helped the photosynthetic Mixotrophic salamant casts to develop quickly and spread, and with it they were able to thrive and be much less dependent on an external source, although minerals is another problem, and more than that, the Eusocial Titanomantis became a regular visitor to prey on them. But when the era of rain came, the conditions on the continent became more complicated: the areas that were dry of plants began to form due to an increase in precipitation and the topography of the place, created wide swamps, and with it they managed to spread Sharshan Horsehead far and away from the rivers, making it easier for living creatures, if not entirely because of their toxicity. But when the number of sunny days decreased, the enormous burden began to increase and slowly the Mixotrophic salamant began to shrink away from the swamps and disappeared almost completely, and with it the fatal blow began in the last stage. There, too, Celtic blooms began in the days that reduced the distribution of creatures around the continent.

On the island of Kirazo, civilization thrived with the ziggurats. Their ability, thanks to the supply of energy, managed to last and mitigate the effects of the rain era. But as this period approached its final phase, it became more and more difficult to isolate the effects. It was already felt in mariya, and with more advanced development in the abilities to try to minimize the damage, it is a war against the forces of nature.

Along with this, thanks to their work, there are several survivors from the continents who have begun to establish their place on the island:

Eusocial Titanomantis who were lucky, finally managed to reach the island, and with plenty of food they found, they managed to establish their new home well, although not 100%, due also to the arrival of an ancient enemy: Sun anoceros.

Thanks to a tough fight by Psychoaugurs in the new parasite, the Waxozech is extinct from the island.

But all this was no match for the last stage, one might say, the most catospheric, especially for the Psychoaugurs.

With the accumulation of the sediments and the addition of the unexpected material, they caused one last phenomenon - the impact as the new gravity caused one last thing before the comet broke up in orbit and dissolved after a million years of rotation, causing the volcanic activity of Kiroza Island to be extinguished. The civilization there tried to find another way to get the energy they depended on so much, but digging deep into the depths of the planet proved to be extremely destructive for everyone. The pressure created by the floods and the increase in precipitation around the planet essentially created a pressure cooker after it unexpectedly caused the closure of the volcanic eruption part of the island and slowly caused it to sink.

This is the situation that happened until they decided to take the act and caused the third and last stage of the event, the catalyst for the event:

“The explosion”

One excavation in a desperate attempt to obtain energy, released all the pressure and the clear place became a magma pocket, and like yellowstone - the whole island exploded and destroyed a particularly large part of the island, releasing an astronomical amount of materials into the atmosphere, along with the destruction of the civilization on the island.

The materials caused the further and final increase in precipitation, along with acid rain. An extinction event was on the horizon and no one else could escape it and the planet went into a 20 year period with no sun (the island wasn’t that big, it’s something the size of Java or Hawaii) plants stopped growing and rainforests collapsed all over the world while an eruption began A volcano on the Mao continent.

When the last stage ended and the comet melted into the planet and the materials settled, the world became very different. Plants that grew back, those that survived entered a new and unfamiliar world.

But one thing remains from all this and that is the polar lights that are seen all over the planet from the comets that are clearly visible.

But, the price of life has already been seen when this forum game landed at the 25 million year mark, there are players who will not continue and will be engraved in history and their effects have already shaped the surviving species.

In the current round, no one is scored, except for those who are extinct.

Those who survive, all get a voting mutation bonus and voting behavior, but cannot use your score this round.

Now that the sky has brightened, and the period of death is over, a new period has begun.

No longer is crossing between continents impossible.

The possibility of reaching SSS and above is possible

The Mao continent is no longer possible to live on land in its current state.

The battle is heating up from now on.

Know battles

Mariya:

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Mao:

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Kiroza:

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Extints this round:

Dry Meatwater trees

Arnon short-eared

Psychoaugurs (80% chance to survivle, miss his mark)

Atlanta Shorden

Bat wombat

Mixomant rivers

The walking terror

PD- Underass plato (localy from Kiroza)

Eusocial Titanomantis (Localy from Mao, 40% chance)

Mixotrophic salamant (30% chance)

Hcalhypartorn (Localy from Mao)

Waxozech (50% chance , localy from Mao and Kiroza)

This is the first time we say goodbye to two players, who were not lucky enough to be on their side.

This event is mostly built by GPT, but the final editing, calculations and data are by me, so whoever lost the round, knows who to blame.

Along with this, it will be difficult for others to develop now that the competition is only heating up for him.

As I mentioned before: I am not a friend, these are your worst enemy. (in this game of course, and of course I can’t win this game)

Chimera that belong to players:

Eusocial Titanomantis

User: @Nigel

Points: 0

Original animals: Chinese mantis | Titanomyra | Mantis shrimp (wild cards use:0)

Distribution: Kirazo (Wastelands)

Status: CE

Food Web Placement: Secondary consumer / Omnivorous

Reproduction rate: S

Stats

Size: ~16.4 Cm (Small) (Avr)

Strength: SSS-

Defense: B- (better immune system)

Agility: E

Stealth: G+

Stamina: E-

Health: D-

Intelligence: F-

Features:

Eusocial (Titanomyra)

Centaurism (Chinese mantis)

Smashers (Mantis shrimp)

Tetrodotoxin (Takifugu)

Counters:

Open respiratory system

Slow speed

Short term memory

behavior

This chimera, the queen, is the matriarch of the future colony. It is divided into 3 castes:

Royals,

Soldiers,

and Workers.

Each have distinct roles in the colony - The queen produces all of the population, and keeps the colony very will stocked with new young. The Soldiers are the more combative class, as they have more pronounced punching appendages. They can pack a huge punch! The workers are the best at gathering. When workers are in danger, soldiers will come to back them up. While the queen is largely stationary, she is capable of combat, and due to her larger size than soldiers, she is decent, however soldiers are more efficient at combat, due to their numbers.

2.5 milon years:

Workers bring out extra corpses they collect near to their colony, while soldiers hide amongst the trees. When animal(s) come by, drop from the trees and swarm them.

This has realistic possibility to develop, since they would probably notice that when they leave corpses outside the nest, and simultaneously have soldiers in the trees above the corpse, its beneficial. (removed - 7.5)

5 million:

Attack Mixotrophic salament colonies not by rushing into the holes made in fungi, but rather digesting the base of their colonies, causing them to fall over. Then, in the confusion, rush in.

7.5 million:

The titanomantis no longer bait out prey. Instead, they are passive to all other titanomantis, including those from other colonies. Colonies can at times merge together when under pressures, pooling their resources to launch all out attacks on large threats.

10 million:

Feast on any amorphus horror thats beached, and see if feeding it a titanomantis makes it a bit woozy

12.5 mill:

The immune systems of titanomantis can detect practically any single celled organism in their body. When this happens, they quickly secrete a pheromone that is detected by the hive that they are infected with something. When this happens, they are sentenced to death by amorphous horror (basically).

15:

decimate the delectable parts of trees in High Titanomantis territory more ferociously. Stripping them bare, like locusts.

17.5:

Create more secure colony structures.

20:

Young queens fly around a lot, looking for optimal nesting positions, and significant resources.

22.5:

Titanomantis are now omnivores, able to eat practically any organic thing they come across with great efficiency.

25:

Titanomantis use their new-found flight abilities to travel to Mariya, using their new agility and strength to carve out their niche in the food chain.

Basic Info

The species looks to be similar to that of a chinese mantis, however has features from the mantis shrimp. Namely, the scythe appendages. These have morphed into what looks to be a firsts of a mantis shrimp, except green and the outside is spikey, resulting in swift hard impacts with an additional spikey kick.

The Royal caste (Which includes the queen- that’s all) is by far larger than the Soldier caste (by roughly 2x), which is in turn larger than the worker class (roughly 2x again)

However, the queen, after settling, gradually becomes a more stationary being - primarily focus on bearing young. The abdomen of the queen gradually gets larger during this period in order to keep up with the growing population needs of the colony, however the queen never becomes FULLY unable to move - they have many appendages due to the DNA from beings with many, after all.

History

More lysosomes in the digestive system

Some lysosomes evolve Cellulase and Chitinase to digest the local plants and fungus.

Larger size, especially in queens.

Even more size, ESPECIALLY in queens.

Tetrodotoxin Immunity

More complex and effective immune and neurological systems to be difficult to be manipulated.

longer and more complex digestive track

Stronger punches to even crack the bones of queen mixotrough salament, allowing the reaching of the delectable insides.

Young queens now have wings, and can fly. They lose them upon fully starting a colony

Develop a sort of complement system for the immune system to deal with viral and parasite threats

Programmed cell death. If titanomantis’s complement system cant eliminate an incoming mixotraugh salament cell and prevent them from stealing its genome, the affected cells will automatically self destruct, destroying any prospects of obtaining the dna.

Titanomantis have more effective programmed cell death and complement system, ensuring no dna is given to any other species, and that they wont get infected by salaments or waxopozechs

Titanomantis adapt to consume fungus and plants just as well as animals

Titanomantis can now fly for longer distances, being able to control their flight better and not tiring out as much.

Wings now aid in combat and moving around.

The spring mechanism that launches punches is now faster, thus resulting in higher punch speed and thus stronger punches.

Even stronger punches.

Psychoaugurs

With all his luck, this time luck was not on his side. With all the technological development even reaching almost the ascension stage, who knew that this time, luck decided to laugh at him. The chance of this species was very great, but it missed its luck this time, and it was devastating. If it had really succeeded in finding a way to produce iron, perhaps its chances would have been even greater, but its being stuck in water, its slow reproductive capacity, and its relatively large food consumption, doomed the species to enter history instead of writing it.

Evolution is luck. It is also true for the human race that a small mistake can doom even the strongest race.

If you want to find fault, blame chatGTP.

User: @fralegend015

Points: 100 (final score)

Original animals: Giant Octopus | Crow | Sperm whale (wild cards use:0)

Distribution: Mariya (shallow sea)

Status: EX

Food Web Placement: Secondary consumer / Omnivores

Reproduction rate: E

Stats

Size: ~ 3.2 m (Large)

Strength: F-

Defense: E

Agility: E+

Stealth: G+ (assistent)

Stamina: E

Health: D

Intelligence: SSS (limit boundary)

Psyonics: A- (Object minipulachen, spacetime, very short portal,Energy Conversion, space overmatter)

Features:

Giant Octopus for its brain structure, confering it an high level of intelligence.

Crow for its neuronal density, which is most likely one of the highest of all animal species.

Sperm whale for their brain size, which is the biggest of all animals.

Counters:

fragile

weak

bare

behavior

Mind over Science - Psychoaugurs will obsessively study reality in order to find out ways to manipulate it to their will, mainly with the usage of tools.

Mind over war - Psychoaugurs will occasionally extend their obsessive studies to other matters, mainly belligerent matters, such as how to most efficently kill one’s enemies or how to successfully wage large scale wars for long periods of time. (Short version: They study warfare and martial arts)

Mind over society - Psychoaugurs will ammass themselves in titanic congregations with the sole goal of furthering their own studies, the political scene of these societies tend to be rather uneventfull and straightforward though, this is because psychoaugurs’ obsession over preparing makes them not care about politics, seeing them as inferior. (Short version: They create societies.)

2.5 milon years:

Psychoaugur societies become capable of growing larger and more organized; forming power structures that while differing from eachother in their specifics, all share an highly religious aspect, be it prophet-kings or Oracles that hold immense social leverage. All societies have strangely similiar religions in which they worship the mind and utilize the a singular purple eye to symbolize it.

5 million years:

Psychoaugurs become engrossed with psyonics, studying them and finding new ways to apply them to reality, these studies aren’t simply out of curiosity, for every psychoaugur has a “voice” ordering them to study and prepare for the day of the ascent (although nobody knows what that means). This means that they use psyonics in everything and use a wide array of psyonic skills and techniques.

7.5 million years:

Psychoaugur societies develop agricolture, farming every plant they have access to for food.

10 mill:

Mind over automation - psychoaugurs will use psyonic constructs to automate facets of their life and work, so that they can have more time to spend studying their psyonics.

12.5 mill:

Psychoaugurs stop fighting eachother and instead merge their resources togheter in order to survive and focus their war effort against the sole wombats because they think they are invaders and evil and demons.

15:

Crusade or something like that (hyperaggrasive)

17.5:

Psychoaugurs start insert psyonic constructs inside of living organisms in order to take control of them, namely, Amorphous horrors, which they use as beasts of war against the psychoamstrams.

throught the use of portals travelers have reached places. about a weird island that not inhabitave before that sounded by volcano and luck of life. possible for them as a sementary and refruse

20:

After the development of energy conversion psychoaugurs start crusading more frequently and with bigger fervor in order to exterminate the psychoamstrams, using amorphous horrors as giant moving batteries from which they sap energy to generate explosions (they feed them the remains of the psychoamstrams).

22.5

In Kiroza, psychoaugurs utilize psyonic constructs to create a network of tunnels and portals used to reach the magma chamber of the vulcano and once there they utilize more psyonic constructs to turn the thermic energy of the magma into psyonic energy; store immense quantities of it inside of batteries (which are just psyonic constructs embedded to rocks) and export it to the rest of the Empire. Psychoaugurs thus gain access to an immense quantity of energy.

25:

Psychoaugurs build two gargantuan ziqqurats out of stone and psyonic matter, one in Kiroza and one in Miriya. In these ziqqurats psychoaugurs live and delve deeper into the psyonic secrets

Psychoaugurs utilize their psyonics to manipulate the genome of severeal bacteria species, in order to turn them into diseases that have little to no symptoms.

Basic Info

Sea creatures that breathe oxygen lay eggs. They have a relatively large body with many arms on it. Their minds are the most complex of any chimera that exists on the planet. You can say that they are equal to humans or even beyond. There is evidence that they are able to fight against each other and are quite aggressive creatures. They fight mainly against themselves and because they are marine creatures, what keeps them from advancing to an advanced technological level is the fire. Despite this, they are undoubtedly one of the most dangerous, but other than that, their bodies are very weak. At least their minds manage to hold out in the empty sea.

History

The neurons become capable of forming more synapses, making them smarter.

using Remmortal rule, they given the “psyonics"

Psychoaugurs become capable of utilizing psyonics.

Psychoaugurs become omnivores.

Smaller size.

Psychoaugurs gain a natural proficency for telekinesis, allowing them to use it to exert a strong force to a single object or weaker forces to severeal objects at the same time.

Psychoaugur psyonic abilities grow horizontally, meaning that they gain access to a vast array of skills that make them highly adaptable.

Psychoaugurs become capable of binding psyonic constructs to phisical objects, psyonic constructs can be programmed to use psyonics, for example they can be made to use telekinesis to move objects or telepathy to transmit preprogrammed messages. Psyonic constructs need to be maintaned regurlarly by a psychoaugur in order to continue working (how much time it can spend in between maintenance sessions depends on what it’s trying to do).

Smaller size

Psyonic assisted anatomy to counter the effects of the other low stats

Stronger psyonics

Psyonic spacetime manipulation

Psyonic portals created by bending spacetime that allow instantaneous travel between two far away points.

Energy Conversion - Psychoaugurs become capable of utilizing their psyonics to convert energy from one state to the other. In addition to the naturally occurring types, they can also convert to and from “Psyonic energy”. This can be used in variety of ways, especially in war since it can be used to create both heat explosions and electric explosions.

Psychoaugurs become capable of generating psyonic matter, which follows the same laws as normal matter but its physical properties are dictated by the generator and can be changed even after it has been generated.

The body of psychoaugurs starts transitioning from normal matter to psyonic matter.

Psychoaugur psyonics become much finer and capable of sensing and manipulating microscopic elements.

Longer portal range.

More of Psychoaugur anotomy turns into psyonic matter

Psychoaugurs become capable of attuning their psyonics with other psychoaugurs, meaning that they become capable of expanding the strenght and capabilities of their abilities if they perform them in group, with them becoming more capable with the more psychoaugurs attune themselves.

Death Dragon

User: @TeaKing

Points: 8

Original animals: Komodo Dragon| Pangolin| Chameleon (wild cards use:0)

Distribution: Mariya (Rain forests, grasslands, forest, swamps)

Status: CE

Food Web Placement: Tertiary consumer

Reproduction rate: B

Stats

Size: ~3.45 m (large)

Strength: SSS (limit unlock)

Defense: A+ (immunststem)

Agility: E-

Stealth: S-

Stamina: E+

Health: E

Intelligence: D+

Features:

From the Komodo Dragon, we take its venomous and extremely deadly bite

From the Pangolin, its durable and protective keratin scales

From the Chameleon, it’s long and sticky tongue

Counters:

Slow speed

Poikilotherm (from the Komodo dragon)

Short-term memory (chameleon)

behavior

Being solitary ambush hunters, The Death Lizards are a force to be reckoned with. They spend their days sitting still in one spot, patiently waiting for a suitable prey to appear, and when it does, they launch their sticky tongues at it and begin pulling it towards them until it reaches biting distance, where its fate gets sealed as the Lizard delivers a deadly bite, after which they let the prey hopelessly run away until it collapses from blood loss, and that’s when the reptile claims it’s prize.

2.5 milon years:

prioritize being slow and sneaky while approaching and stalking prey to reduce the chances of getting (spotted)

5 million years:

sets traps around by spitting out its saliva across its territory

7.5 Millon years:

the death lizard becomes hyper aggressive and attacks other creatures even if it doesn’t need to eat

10 mill:

the lizards start trying to cover themselves with lots of leaves, twigs, and other plant matter in order to hide their presence from prey

12.5 mill:

as an evolution of the previous behaviour, the dragon start making temporary burrows, or “lairs” to rest in whilst waiting for prey

15:

expand my species range

17.5:

death lizards now tolerate members of their own species more

20:

to guarantee that prey doesn’t get stolen, the Lizards start coating their food with the poisonous glue saliva

22.5:

The Death Dragons start breaking and felling trees to use them to make bigger lairs

25:

The dragons destroy even more trees

Basic Info

like in the behaver, they are ambush predetors.

History

simple camouflage to blend in with the grass and leaves

sets traps around by spitting out its saliva across its territory

the death lizard evolves a slimmer, longer and stronger tail to use like a whip when dealing with prey or other dangerous creatures

the lizard grows in size

its gluey saliva develops a sweet and appetizing smell to attract prey into ingesting it, either causing them to get stuck in the process, or make them choke to death and provide a fresh corpse for the lizard to devour

a sharp pointy spike appears at the end of their Chameleon tongues that allows them to pierce their prey and thus directly inject it with their venom from afar

enhanced muscular strength in the tongue to make it quicker and pack a bigger punch when launched at prey

a new gland appears in their mouths that lets them release a gaseous anesthetic that lulls all creatures to sleep and improve it

size increase

the gluey saliva becomes poisonous, making anything covered in it dangerous to ingest for anything that isn’t the Death Dragon

Increase sleepy gas production

LARGER dragons

immune system upgrade (I heard that some pesky parasites were roaming around)

improved circulatory system to boost stamina

even larger size

6 Likes
Mixotrophic salamant

In the light of darkness, your species was able to successfully develop a way to counteract the effects of the ecological collapse of the place, and in particular the first period of the rain age is particularly prosperous. But if there had been another short-lived event, this one would surely have survived, but an increase in floods, a great lack of shelter for the giant mushrooms, and the darkness together with the last death of living creatures on the continent, pretty much doomed your species and all its relatives.

Your chimeric species was the most unique, but that doesn’t always mean it’s successful. Who knows what will happen next, but you will always be remembered in history as the first and last plant-animal creature to walk. They would have started somewhere else, maybe your luck would have been better.

User: @willow

Points: 92 (final score)

Original animals: yellow spotted salamander | Fire ants | Sea sponge(wild cards use:0)

Distribution: Mao (Forests, grasslands)

Status: EX

Food Web Placement: Secondary consumer / Mixotrophic

Reproduction rate: SS

Stats

Size: ~73 Cm (Small - Mid) (Avr)

Strength: D

Defense: SS+ (pseudo-infection, posione semo-resistants)

Agility: E+

Stealth: D+

Stamina: E+

Health: B+

Intelligence: D+

Domination: E- (titanocontrol)

Features:

Algae Endosymbiot (yellow spotted salamander)

Eusociality (fire ants)

Smeboid body cells (sea sponge)

extremely dense bones (Blainville’s beaked whale)

Counters:

Weak skin

weak indivial

High metabolsem demend

behavior

the mixotrophic salamant is an animal that can perform some level of photosynthesis, having yellow spots on its body but having chloroplasts outside of those spots as well, just full of melanin as well as chlorophyll. they are eusocial and thus if one is attacked the whole colony will either flee or attack. due to their ability to photosynthesize they typically sleep on the huge champagne fungus. they have three castes listed below:

worker: the smallest of them all, they gather food(mostly insects, leaves, and berries) and bring it back to the colony to feed themselves and the rest of the colony, they do all the colony’s thinking, and they fill the same role as the drones of a beehive but don’t die afterwards.

soldier: the second smallest but also second largest of the salamants, they have scales of chitinous armor, some of which are modified to use as teeth and slightly flexible spikes for defending the colony. they have accelerated cellular movement when injured so they can get back up faster and continue defending the colony.

queen: the largest of the castes, they have slightly wrinkly skin to catch more light and lay their eggs in spots designated by the workers based on how much energy they’ll get from the light sources around them and how likely they are to be found by predators. they are heavily guarded by the soldiers and they sleep in the gills of the huge champagne fungi if they can, if not they sleep in an area designated by the workers based on how well they can defend it.

2.5 milon years:

staying away from known titanomantis hunting and nesting sites, but fiercely defending their own nesting, hunting, swimming, and drinking sites

5 million years:

Four queens

7.5 million years:

when infected by a waxozech, a salamant will fuse the cells around the waxozech and digest most of its cells while keeping its gonad cells intact to produce more waxozechs. upon digestion of the waxozech its gonad cells will be moved through the circulatory system to two separate glands in the mouth of the salamant where they will exist with the sole purpose of being used to produce waxozechs inside bite wounds on threats and/or large prey

10 mill:

integration of body cells, symbiote cells, and the whole brain into anything that eats it (for mind control) facilitated by having completely motile body cells, leaving the hard parts of the bones and exoskeleton behind to regrow them as armor plates on their new host.

12.5 mill:

salamants will now intentionally possess organisms including but not limited to: amorphous horrors, sharshan horseheads, eachother, Falling fleshyleaves, Dakhm Mulerin, Jabalerin, and Forested champagne for purposes like hiding, fighting back, aiding a meatsuit and bringing it back to the colony to use for resource acquisition, getting rid of parasites that won’t digest, evading death when severely wounded, moving through the organism to set up an ambush for any prey that pass through the area, clearing dead brain cells, and many more.

15:

salamants will empty out an eye of photoreceptors cells, move enough melanocytes to cover the inside in dense melanin, and fill the melanin-filled eye with UV bioluminescence cells when finished with a hunt to cook the dead prey with light. salamants made of two or more salamants will keep one eye in UV lightbulb mode at all times to use as a weapon, a firestarter, and a cooking implement. Salamants that grew up fused, however, will invert the lens on their UV eye to make the light focused into a point at the right distance instead of spread across the entire field of vision that eye would have when photoreceptors.

17.5:

queens now possess sessile organisms and well armored animals for defense, grow gills on their surface to supply themselves with extra oxygen while inside organisms without lungs, and grow their eggs on hairs when the thing they’re possessing is underwater, and in pits full of water when it’s not if it doesn’t move, but if it does move, the queen salamants will just hijack what’s there to reproduce.

20:

queens start producing specific patterns of purple and UV when they start starving to call the entire colony to them, but unless all four queens are starving the colony will just feed the queen who is starving. once the entire colony has surrounded the queens the workers and warriors will shed their armor in preparation for combining into four separate blobs of freshly de-specialized skin and exoskeleton cells, organs, and bones so they can uproot the queens before combining into one blob, and using the organisms the queens were inhabiting as bones, and, if they had leaves, the leaves will be severed and moved to the surface of the blob as it positions the trunks, bones, muscles, tendons, and ligaments to be able to support the colony-temporarily-turned-colonial-organism.

in this state the colony has DRASTICALLY higher intelligence, strength, health, and stamina; but until the shed exoskeletons of the colony are eaten and made into one giant chitin and bone exoskeleton defense is decreased, however it joins the drastically risen stats afterwards; agility tanks unless the colony has been in voltron mode for a few days or weeks due to simply not being used to the structure; stealth tanks due to being big and not having adaptations to be stealthy.

due to the food demands of the entire colony being stuffed into one skin the colony will eat everything it can find during famine mode, including whole titanomantises, colonies of other mixomant species, and just about anything else they can fit in their giant mouth, dealing with poison by putting their kidneys and livers around the source of poison, and by being big.

22.5:

caste is called the “lucis” caste as it uses light as its main energy source rather than a secondary one, and members of the worker caste can become members of this caste if they wish

salamants intentionally infect and try to steal the DNA of all titanomantises they encounter, triggering their DNA self destruct mechanism in all the cells of the titanomanti by trying to steal DNA from all of them, and causing the possessed titanomanti to be basically a walking corpse that will slowly become just salamant, preserving the brain by giving the cells a new genome, but always either: decaying due to complete lack of DNA to replicate or use to repair damage, allowing the salamant to fill in the empty space; or simply allowing the titanomantises cells to replicate using salamant DNA

25:

production of all necessary nutrients from all available sources in all castes, but most prevalent in the lucis caste.

Basic Info
History

increase of size and armor thickness in warrior caste

cell re-specialization(from the sponge) to allow gill regrowth and increase of chloroplast count in areas hit by more light faster, and to allow colonies who get a lot of physical damage to make bone scales under their chitin armor

salamant cells are able to fuse and separate at will. because of this salamants can choose whether to keep a parasite or digest it inside their cells. due to this a new caste has diverged from the queen caste: it eats microscopic algae with its legs and, if the chloroplasts in it are better than their chloroplasts, steals them, stabilizes them, and puts them in an egg before reproducing, this allows rapid improvement of the species’ photosynthesis.

increased cell motility, and, as a result of natural selection favoring those who survive, increased cancer resistance.

increased shapeshifting ability (despecialization of hard tissue cells and storage of original form data in DNA included) to allow moving the entire body into and/or out of a predator without having to regenerate hard tissue cells as well as to allow salamants to combine into larger, stronger salamants. due to the increased shapeshifting ability they are no longer restricted to possessing organisms with soft tissues as their brain cells can remember their old connections.

body cells actively transfer DNA between eachother and ones that don’t get destroyed, isolated, or their DNA forcefully taken from them to be corrected and redistributed. this extends to the cells of organisms currently being possessed and parasites.

pseudo-infection

communication via purple bioluminescence organelles and photoreceptors specifically for purple light

to allow populating more area, egg cells are now twice as big and always produce twins, which fuse into one salamant upon growing big enough to touch eachother, doubling average size, strength, intelligence, health, and bone count within the species; but decreasing average stealth and agility due to twice as much weight

larger kidneys and livers

all species members now have drastically increased chloroplast count, with cells from the digestive tract being sacrificed in times of famine to allow more chloroplasts and surface area containing them to be produced.

mixotrophic salamants now have cells specialized for stealing genes from other organisms

25mil behave vote:

behavior 1(roots): lucis caste now has taproots as well as hyphae, which are reinforced at their intersections with the roots using chitin and bone, the taproots contain the hearts of the lucis caste, which are used to facilitate much deeper roots than typically possible by bringing oxygen down in blood. if a salamant dies on the hyphae of a member of this caste it will possess the hyphae before it succumbs to biological death, but if any other organism dies on the hyphae they will simply get eaten. the hyphae also intentionally strangle plants with cellulose roots.

behavior 2(leaves and fruit): lucis caste can now respond to being in saline and fresh water by taking the excess salt and making smooth crystals of it on the tops of the leaves to concentrate light.
the leaves are now oak leaf shaped and have extremely high chloroplast concentration on the top surface of the leaves and gill hairs which secrete water when not submerged on the bottom side of the leaves. the fruit are moved to the ends of leaves which aren’t getting enough light to fulfil their old purpose and now contain a single spore that is modified to activate when digested but time its activation depending on whether or not it was eaten by a salamant

behavior 3(stalks and branches): instead of using the stalks just to make the fruits reachable the stalks are now significantly taller and covered in branches which are covered in leaves. due to the increased structural load on the stalks they become thicker and denser, causing them to be big enough to support a queen, and thus being hollow is still preferable, and thus a trait that is kept, however, since there are few openings for a queen to possess the stalks through, the scales have more space between them and have holes leading into the hollow, which is lined with gill hairs to be used as fluid, oxygen, CO2, and glucose storage when not occupied by a queen, but when occupied by a queen it replaces the gill hairs with direct connections between the circulatory systems of the two organisms and aids the queen in performing its normal preparations for reproduction for possessing a tree

Waxozech

User: @aah31415

Points: 3

Original animals: Parasitoid Wasp | Myxozoa | Leech (wild cards use:0)

Distribution: Mariya

Status: CE (normalize)

Food Web Placement: Parasite / secondary consumer

Reproduction rate: SSS

Stats

Size: 300 micm - 3Cm (Tiny - Small)

Strength: G-

Defense: G (immunty system)

Agility: B-

Stealth: S

Stamina: E

Health: G

Intelligence: C+

infiltration: C (parasitic brain)

Features:

Flying

In-Host Infection

Painless Cutting

Counters:

Weak

Full parasite

Basic instins

behavior

Inmortui is a Parasitic animal which requires hosts to survive. In it’s adult form, it looks like a strange hybrid of a leech and a small parasitoid wasp, being able to survive both abovewater and underwater. When it finds a suitable host, it injects a bunch of single-celled myxozoa-like organisms into it, without causing pain thanks to leech parts of it. The juvinile form, made up from the myxozoa-like organisms, infects the host, and thanks to having a long incubation period, the host has the chance to infect many other potential hosts. As the juvinile cells divide and the host becomes weaker, it eventually dies, at which point the myxozoa form comes together into various clumps in host’s corpse, forming a larva which feeds on the surrounding flesh. After it amassed enough resources, the larva turns into a new leech-wasp, which can infect many other animals. A single corpse can produce hundreds if not thousands of adult Inmortui.

Inmortui can infect any animal, if they can inject the juviniles into their flesh and if the animal’s immunity system doesn’t immedietly supress the infection.

2.5 milon years:

Myxozoa-form, when infesting an organism, will change the creature’s behaviour, “pacifying” the creature towards Larva and Adults, by not attacking those forms. On the other side, the adults will not try to infest organisms that are calm towards them.

5 million years:

Myxozoa-Form now has more control over infected one’s (from now on I will call those “Zombies”) nervous system, making them do stuff that infect others which haven’t been infested.

7.5 million years:

Adults will now communicate with eachother in a swarm-like way, spreading information about location of predators, hosts, other dangers, etc.\

10 mill:

Myxozoa-form will now adapt to it’s host, growing in ways that hurt it’s structure less while retaining the larva production rate aswell as gaining more control over the brain and expand to various glands, hormonal and not.

12.5 mill:

Myxozoa-form now manipulates the hormones and other bodily functions of the zombies for them to be more efficient and for them to have more offspring than ever.

15:

Specific Breeds will diverge from various converted species (now called Domains). Those Breeds collectively will be specialized for nearly everything - from infesting a specific species to being “live steaks” for other zombies to eat. All The Domains + Waxozech species proper will from now on be called “The Waxozech Empire”.

Strategical Thinking develops in The Waxozech Empire (including both adults and the various Domains and Breeds), with the various breeds being assigned to do stuff for which they’re best adapted, and the swarm as a whole being able to play more strategically against the unconverted kin, at least basically for now.

17.5:

Start using host brains as “supercomputers” (meaning that zombies are now a lot better at doing their part in Waxozech Empire), greatly boosting intelligence.

20:

Better Intelligence and Better Strategies.

22.5:

Catch a ride” on chimeras that travel to Mariya and Kiroza, spreading there.

Waxozech Empire learns about long-term strategies; It creates plant/fungus domains and breeds instead of causing the plants/fungi to go extinct (non-infested ones still go extinct) and those domains and breeds have the same goal as their animal equivalents: Support the entirety of Waxozech Empire in it’s quest to infect everything on this planet.

25:

Use any and all means (wind currents, migratory organisms, etc.) to spread to Mariya.

Basic Info
History

Make the Adults and the Larva poisonous, meaning that they can no longer be eaten without a proper adaptation to counter the toxin.

Ovipositor on the adult form becomes a lot sharper, allowing them to cut thru tougher surface tissues in order to infect the flesh (whilish still not causing the pain due to anti-pain leech proteins), meaning the infecting no longer relies on the digestive system.

Waxozech is no longer a lethal parasite, and now, when in juvinile/zombie stage, it will grow larvas in amount that is still “healthy” for the host/zombie, release them thru the skin during the night and larvas using pain extinguishers to keep the host/zombie calm. This means that zombies can now last a lot longer and produce a lot more larvas during their lifetime and maybe even reproduce, creating more zombies.

Waxozech adults develop a bioluminescent organ in their body, which glows in ultraviolet light, they also expand their sight range to ultraviolet, meaning that they can communicate with each other better and with less interuption.

Myxozoa/Juvinile - form is now more resistant to environmental damage (such as acids), meaning that eating zombies or infested corpses poses an extreme risk of being infected yourself.

Certain cell clusters of Myxozoa-form will turn into ultraviolet-bioluminescent patches, whilist other clusters will turn into photoreceptive tissue in eyes, their counterparts, or in other areas if an organism is blind, that can see the ultraviolet light, allowing the zombies to communicate with each other and adult forms more easily and adults can give them data, for instance on the location of Uninfected.

Zombies now reproduce asexually and their genetic recombination is heavily boosted, meaning that they are capable of quickly giving birth to a lot of children with highly varied mutations.

All forms of Waxozech and their hosts now have a better immune system, countering non-waxozech infections and parasites.

Expand the possibilities of infecting various organisms, such as plants, protists and fungi. This means that ecosystems form, which have infested elements from the bottom to the top.

Zombie-form now produces two new cell types: One that is specialized for long-term survival, making corpses of zombies contaminated for long time, and second one that is present in saliva of animal-derived breeds, meaning that they can infect other lifeforms all by themselves.

Increase in Neuron Density, boosting intelligence stat.

Amorphous horror

User: @UndyingHazard

Points: 141

Original animals: Giant Siphonophore | Planarian flatworm | Tyrannosaurus rex (wild cards use:0)

Distribution: Mao (shallow sea), Open ocean , Deep sea

Status: VU

Food Web Placement: Tertiary consumer

Reproduction rate: G

Stats

Size: ~21m (Very giant)

Strength: A-

Defense: S- (heat tolerant)

Agility: E+

Stealth: A-

Stamina: E-

Health: SS

Intelligence: F

Features:

Siphonophore Colonial organism (Giant Siphonophore)

Regeneration factor (Planarian flatworm)

Powerful jaws (Tyrannosaurus rex)

Counters:

Soft bodied

simple-minded

weak vision

behavior

The amorphous horror is a colonial organism that lives in the deep sea, though it migrates to shallower waters at night to hunt for prey. They are opportunistic predators feeding on both living prey and carrion, using the powerful jaws and stings of there feeding zooids to incapacitate prey and rend flesh and bone into bite sized chunks. This horror of the deep reproduces asexually, either by releasing gametes into the water when in close proximity to another of there kind or by regenerating from a fragment of tissue. These organisms are not very intelligent and have little instinctive drives other than eat, reproduce, and go to the surface at night. There soft bodies are damaged somewhat easily, and they cannot survive on land for very long

Basic Info

The species largely resembles it’s base organism the giant siphonophore, but with a larger wider frame giving it a more amorphous, vaguely flatworm-like appearance. Being a colonial organism, it consists of multiple zooids, the feeding zooids have powerful jaws from there T-rex ancestry used to grapple and injure prey, and rip chunks of flesh into pieces big enough to swallow. The entire organism is covered in simple eyes that can detect movement, color, and basic shapes. The entire organism is translucent, but with an almost ghostly blue glow of bioluminescence.

2.5 milon years:

Simple land hunting behavior, some individuals hang out closer to shore where they may snag land dwelling organisms.

5 million years:

plays dead when washed up on the beach to also help lure in prey.

7.5 million years:

Investigation behavior; if it detects something of interest hiding in a burrow or rock crevice, it will investigate it in an attempt to get it out.

10 mill:

Return to the ocean after a successful feeding session on land to rest.

12.5 mill:

deep sea trawling; the amorphous horror will drag its grappling zooids and feeding zooids through the muck to stir up edible matter.

15:

Change color to match your surroundings when hunting, and when attacking prey; change colors rapidly in vibrant flashes to confuse and stun them.

17.5:

Nocturnal, to hopefully lessen the strain of competition.

20:

Hang around hydrothermal vents when in the deep sea (if any exist) to snag any animals that get close to them.

22.5:

When floating in the open ocean, spread yourself out so that there is a higher likelihood of capturing food.

25:

Larval stage return to the ocean to complete metamorphosis into an adult.

History

Simple land hunting behavior, some individuals hang out closer to shore where they may snag land dwelling organisms.

Lure zooids that produce a strong scent and bear a resemblance to chunks of meat or fruit to lure prey

Grappling zooids, tentacle-like zooids strong enough to enable movement on land, though they are also used to grab and walk along the seafloor.

The ability to enter a low metabolic state when food is scarce so energy is not wasted.

Swimming zooids for more active underwater movement, so we can hopefully spread out a little more.

The ability to change color to match surroundings for camouflage using chromatophores.

A sense of hearing to better detect surroundings

increased heat tolerance.

the ability to absorb oxygen from the air so long as the body remains moist.

Special amphibious larval stage that resembles a hammerhead flatworm covered in stinging tentacles that feeds on small animals and plants.

Sun anoceros

User: @Cha

Points: 114

Original animals: Sun conure| Silky anteater | Black rhinoceros (wild cards use:0)

Distribution: Mariya (Rain forests, grasslands), Kiroza

Status: CE

Food Web Placement: Secondary consumer / Omnivore

Reproduction rate: A

Stats

Size: ~57 Cm (small-Mid)

Strength: A

Defense: B (immunststem)

Agility:A

Stealth: E-

Stamina: D+

Health: D+

Intelligence: A

Features:

Wings (Sun conure)

sharp frontal claws(Silky anteater)

Horns (Black rhinoceros)

Counters:

Fragile

Clumsy flying

Low sense of smell

behavior

A nocturnal flier that clings to a surface using its claws or legs, eating energy dense food when possible over energy poor food it’s quite small only reaching slightly larger of a sun conure or a silky anbelgiumer in size.

2.5 milon years:

The Sun anoceros on the grasslands when trees are far away or not in the near vicitny they spend times in Fields dodo herds acting as look outs where they eat on parasites to the Fields dodo, with care due to their sharp claws might hurt the dodo if not careful all this for the return off being allowed to rest on them and safety.

5 million years:

Wider forging habitats where they spend their time eating on the local food and when mating session arrives they fly back to the rainforest or grassland to nest safely

7.5 million years:

Communal nesting offering greater protection for the young of the species and the nests themself as adults give warnings of dangers in the vicinty or acting as guard for other nests though of course there is slackers that does steal from other nests when their being built however when finished they rarely steal from.

10 mill:

A dedicated look out for a group of foraging Sun anoceros and it’s herd they follow if they are with one with the return being that they may eat in safety when its their turn.

12.5 mill:

Forming basic breeding colonies with the near edge nests being the worse off ones while also acting as guards for the inner nests

15 mill:

behaviour eating various plants that might contain non-toxic material for them but is toxic to possible parasties intending to infect them allowing an indiviual a longer and healthier life without parasites in them or at least deadly parasites.

17.5:

communal preening partners or a group off Suns anoceros will help preening each other of parasites in hard to reach spaces that cannot be reached by their beak normally or the animal they help clean parasites off for a meal.

20:

On occasion might act as a look out for a Faleken inreturn for having a piece of the meal as well cleaning it off parasites that might bring it harm though still favour herds of Rhyinsopde but when they cannot gain their own herd they fall back to this behaviour.

22.5:

When spotting a predator the usual distress call off the Sun anoceros is called however they’ll start mobing the predator spotted and with loud noises and bright colourations makes them far more imposing then they actually are (see lemming to see what I am following) the call is still a warning call and means danger for all species they have symbiosis with and for the young but adults often mob the predator with claws and beaks with the colouration to confuse them while doing it.

25:

Digging and forming burrows where they’ll nest and store nuts in specific parts of these burrows while not all mating pairs does this a rare set does this due to strong competition in the trees, in these burrows they’ll raise their young from predators and store nuts during harsh times and to endure “sieges” by animals that will try to enter them, in even rare cases a nest will be abandeoned and the nuts left alone creating a ideal growing place for some nuts to sprout and reach adulthood safely and supporting the sun anoceros in the future where a new nest might be founded.

Basic Info

It take on the look of a sun concure with its head having the horns of a black rhinoceros and on its tips of the wings it anchors itself alongside its feet with a sharp claw from the silky anbelgiumer it is still covered in it’s bright plumage of feathers used for mating during its mating session where the feathers actually becomes flushed with blood making them brighter only for it to calm down in later seasons.

History

Warning calls to alert fellow Sun anoceros about danger or alert nearby creatures.

Larger size to try and drive off the death lizard if a mating pair decides nesting in the grasslands without tree to support them was a good idea

increased bite force in the beak to crush seeds to access nutirents

better/larger airsacks to help it maintain itself in the air longer.

Double fovea

Sharper claws to fight off other flying predators.

Slightly larger processing power for more precsion on movements

developed cortexes

Very bright colouration and patterns to confuse and disorganise predators

Eosinophils being more common inside healthy and young Sun anoceros

Stronger immune system.

stronger beak to crush nuts easily

5 Likes
Rhyinsopde

User: @Doomlightning

Points: 122

Original animals: |Raphus cucullatus| Embasaurus (wild card) | Arctic hare (wild card) (wild cards use: 2)

Distribution: Mariya (grasslands, forests)

Status: VU

Food Web Placement: Primary consumer / herbivore

Reproduction rate: S

Stats

Size: ~1.57 M’ (Mid - large)

Strength: D

Defense: C+ (poisione immunity)

Agility: S+

Stealth: D

Stamina: A-

Health: C+

Intelligence: E (memorys)

Features:

Robust skull (Raphus cucullatus)

Crop milk (Raphus cucullatus |wild card add)

Developed sense of smell (Raphus cucullatus |wild card add)

Strong hind limbs (Embasaurus)

Long digestive system (Arctic hare)

Counters:

Fragile

Inability to chew

Inability to perform complex operations

behavior

Digging: they dig to find roots and tubers if any.

moves in flocks

Possessing a type K strategy, they watch over the eggs and ensure the integrity of the offspring.

2.5 milon years:

They move in an orderly manner: the young are deep inside the pack, the adults are outside, allowing them to better watch predators

5 millions years:

Migratory movement makes it possible to search for food throughout the year on the move.

7.5 millions years:

Sentinel behavior

Alert calls in case there is a predator around

10 mill:

Movement of a herd in grazing, in any case of danger, to flee

12.5 mill:

Lek mating behave

15:

stronger beaks

17.5:

comoflase

20: Long-term memory, to know how to avoid traps

22.5:

They begin to carry their young on their backs, allowing them to better protect themselves from predators.

25:

Using a developed sense of smell to find seeds to share

Basic Info

A theropod-like chimaera, with a large, robust beak and teeth. I usually live in groups with members of their own species and move together. They have very strong legs capable of running quickly, but they are not particularly strong following this. They have small wing-like forelimbs that are used mainly as courtship and signaling tools. They have excellent senses that allow them to find their food.

History

Legs are more adapted to running, makes them taller and run better.

becomes larger, making it harder for predators to catch them.

Their eyes move to the sides, to see better against predators

Stronger airbags allow them to run longer.

A more developed sense of smell

it would be longer tail feathers to help manuever better.

There is a hump of fat and water that allows them to survive longer without food.

more robust legs

poisone immunity

Even more

Additional air pocket for storing oxygen

Additional fat storage

4 Likes

NPC list:

Mariya continent
Plants
Rain Medicago

Original animals: |Gnetum latifolium| Gonatozygon | Grass

Distribution: Mariya Forest, Grasslands

Status: VU

Food Web Placement: Producer

Reproduction rate: SS

Size: ~ 8 CM (small)

Features:

Herbaceous: If the roots are not torn out, it can regrow even if all the leaves are gone (Grass)

Soft stem (Gnetum latifolium)

Asexual reproduction: Does not require sexual reproduction to spread (Gonatozygon)

General info:

A chimeric herbaceous species that is able to spread the fastest, bears fruits during sexual reproduction. Very durable.

Change

Annual herbage instead of perennial, allows faster development and faster reproduction

become abit smaller to maintain on forests

Their seeds are prickly to help them spread more easily

Tubers

Fruity climbing herb

Original animals: |Gnetum latifolium| Gonatozygon | Grass

Distribution: Mariya Forest, Grasslands

Status: CE

Food Web Placement: Producer

Reproduction rate: S

Size: ~ 90 CM (mid)(lengs)

Features:

Herbaceous: If the roots are not torn out, it can regrow even if all the leaves are gone (Grass)

Soft stem (Gnetum latifolium)

Asexual reproduction: Does not require sexual reproduction to spread (Gonatozygon)

General info:

A chimeric herbaceous species that is able to spread the fastest, bears fruits during sexual reproduction. Very durable.

Change

Annual herbage instead of perennial, allows faster development and faster reproduction

become abit smaller to maintain on forests

This plant has become a climbing plant (negative geotropic)

Noble horseheads

Original animals: Horsetails | Cooksonia | Bennettitales

Distribution: Mariya costals, rivers

Status: NT

Food Web Placement: Producer

Reproduction rate: Mid

Size: 32 CM - 1.6 M (small - Mid)

Features:

Sandpaper texture (Horsetails)

Salt Resistant (Cooksonia)

Cone (Bennettitales)

General info:

A strange shrub that produces large spore fruits with cellulose scales on them to protect them. Able to spread by internal root nodules. Mostly common water source, salty or fresh. Extremely tough to eat.

Change

Produces its spores at higher points on the stem, so it is not only taller, but also increases the chance that its offspring will survive.

Become more robast

Stronger roots

Evergreen Meatwater

Original animals: Pertica | Hornwort | Dacrydium balansae

Distribution: Mariya Forests, Rainforest

Status: VU

Food Web Placement: Producer

Reproduction rate: B

Size: up to 30 m (Very Giant)

Features:

Scarred trunk (Pertica)

Water absorption leaves (Hornwort)

Fleshy leaves(Dacrydium balansae)

General info:

A very tall chimeric species, with surprising properties of drought resistance with its fleshy leaves, fast growth ability and special leaves that are able to absorb water. It has fruits that contain spores. Has soft edible leaves and contains a lot of water.

Change

More Giants

Increasing the rate of vegetation permanently in order to compete with others

grows faster

Underass plato

Original animals: Green algae | Marimo | Zostera marina

Distribution: Mariya Sallow Sea/Oceans

Status: VU

Food Web Placement: Producer

Reproduction rate: SS

Size: (Small - Mid)

Features:

Rapid growth rate (green algae)

Underwater bloom (Zostera marina)

Shperic balls (Marimo)

General info:

A spherical plant that grows in ground sediments. They are known to divide and multiply rapidly and once a year, bloom and produce underwater flowers. Very soft to eat.

Change

Due to pressure and inability to adapt to the new situation, they increased their reproductive capacity

Creators prostrate themselves to increase their light capacity.

PD- Underass plato

Original animals: Green algae | Marimo | Zostera marina

Distribution: Mariya Sallow Sea/Oceans

Status: CE

Food Web Placement: Producer

Reproduction rate: SS

Size: (Small - Mid)

Features:

Rapid growth rate (green algae)

Underwater bloom (Zostera marina)

Shperic balls (Marimo)

General info:

A spherical plant that grows in ground sediments. They are known to divide and multiply rapidly and once a year, bloom and produce underwater flowers. Very soft to eat.

Change

Due to pressure and inability to adapt to the new situation, they increased their reproductive capacity

Creators prostrate themselves to increase their light capacity.

These are a partially domesticated version

Thorny Scarass

Original animals: arborescent lycophytes | Macroneuropteris scheuchzeri |Wanderrie grass

Distribution: Mariya

Status: CE

Food Web Placement: Producer

Reproduction rate: A

Size: (Mid)

Features:

scaly trunk (arborescent lycophytes)

Spore seeds(Macroneuropteris scheuchzeri )

C4 assimilation (Wanderrie grass)

General info:

A grass-fern with a relatively low rattling stem. They are even more efficient plants because of the C4 photosynthesis that allows them to survive in colder or hotter places. Admittedly, they pollinate other living things and produce strange spore seeds. The leaves are soft to eat, the stem is not.

Change

became spiky, reducing the possibility of being eaten.

become bitter

Produces more seeds

Cyxass

Original animals: arborescent lycophytes | Macroneuropteris scheuchzeri |Wanderrie grass

Distribution: Mariya

Status: VU

Food Web Placement: Producer

Reproduction rate: C

Size: (Mid-large)

Features:

scaly trunk (arborescent lycophytes)

Spore seeds(Macroneuropteris scheuchzeri )

C4 assimilation (Wanderrie grass)

General info:

A grass-fern with a relatively low rattling stem. They are even more efficient plants because of the C4 photosynthesis that allows them to survive in colder or hotter places. Admittedly, they pollinate other living things and produce strange spore seeds. The leaves are soft to eat, the stem is not.

Change

became larger, making it resemble a small palm tree

Become togher

Animals
Tree-dewller Milliphid

Original animals: Apheloria belgiumiensis | Aphids | Sottyxerxes

Distribution: Mariya Forests, Grasslands, Savana

Status: VU

Food Web Placement: Primary consumers

Reproduction rate: SS

Stats

Size: ~4 mm (Tiny)

Strength: G

Defense: G

Agility: E- (gliding)

Stealth: F+

Stamina: F

Health: G

Intelligence: G+

Features:

Spermatophore (Apheloria belgiumiensis)

Secondary pregnancy (Aphids)

Armored calcium plaques (Sottyxerxes)

Counters:

Exoskeleton

Passive respiratory system

Blind

Change

They have become arboreal and spend more time eating leaves of trees

They learn to navigate in the woods better by gliding

Wooden Milliphid

Original animals: Apheloria belgiumiensis | Aphids | Sottyxerxes

Distribution: Mariya Forests, Grasslands, Savana

Status: CE

Food Web Placement: Primary consumers

Reproduction rate: SS

Stats

Size: ~5 mm (Tiny)

Strength: G

Defense: G

Agility: F-

Stealth: F+

Stamina: F

Health: G

Intelligence: G+

Features:

Spermatophore (Apheloria belgiumiensis)

Secondary pregnancy (Aphids)

Armored calcium plaques (Sottyxerxes)

Counters:

Exoskeleton

Passive respiratory system

Blind

Change

They have become arboreal and spend more time eating leaves of trees

Learn to digest a tree and live in it

Thorny Milliphid

Original animals: Apheloria belgiumiensis | Aphids | Sottyxerxes

Distribution: Mariya

Status: VU

Food Web Placement: Primary consumers

Reproduction rate: SS

Stats

Size: ~5 mm (Tiny)

Strength: G+

Defense: E-

Agility: F-

Stealth: F+

Stamina: F

Health: G

Intelligence: G+

Features:

Spermatophore (Apheloria belgiumiensis)

Secondary pregnancy (Aphids)

Armored calcium plaques (Sottyxerxes)

Counters:

Exoskeleton

Passive respiratory system

Blind

Change

Thorns have grown that make it difficult to eat

become toxic

Rain Murile

Original animals: Burro | House Mouse | Domesticated Horse

Distribution: Mariya Grasslands, Forests

Status: LC

Food Web Placement: Primary consumers

Reproduction rate: A

Stats

Size: ~ 0.42 CM (Small)

Strength: F

Defense: G

Agility: S-

Stealth: D+

Stamina: D

Health: E-

Intelligence: D

Features:

Running muscles (Domesticated Horse)

Vegetarian digestive system (Burro)

Rodent teeth (house mouse)

Counters:

Poor visibility

Weak climber

Weak skin

Change

It is small as a result of competition. It also hangs around herds of fields dodo as an added defense.

With fast reflexes, their legs are able to move to greater distances in case of danger

became smaller

become faster

become even smaller

A developed sense of smell, to detect dangerous smells

Learn to climb trees

Fairy Wombat

Original animals: Goose | Eudimorphodon | common wombat

Distribution: Mariya Rain foresst

Status: VU

Food Web Placement: Secondary consumer / Omnivore

Reproduction rate: A

Stats

Size: 43.68 cm’ (Small - Mid)

Strength: F+

Defense: G

Agility: B+

Stealth: D-

Stamina: E+

Health: F-

Intelligence: E+

Features:

Fly (Goose)

Pocket (Wombat)

Light teeth (Eudimorphodon)

Counters:

fragile

bad sense of smell

weak scratch force

Change

Better sight

Minimize itself to save more energy

Becoming small for adaptation to life in dense forests

Fake glass shell

Original animals: striped paper bubble| Cuttlefish | four-handed box jellyfish

Distribution: Mariya Sallows seas

Status: CE

Food Web Placement: Feeder fillter

Reproduction rate: SSS

Stats

Size: 21 Cm (small)

Strength: E-

Defense: D-

Agility: F-

Stealth: E

Stamina: F

Health: F+

Intelligence: E-

Features:

Nematocysts (Jellyfish)

Shell (striped paper bubble)

tentacles (Cuttlefish)

Counters:

Slow metabolism

Jawless

Bad swimmer

Change

The use of the radula as a filter instead of as a filter to prevent competition for food that is dwindling

faster pred

plankton have a higher change to survive

OneYear Giant Sworm

Original animals: Spoon worm | Zhongxiniscus | Catenulida

Distribution: Swallow seas, open oceans

Status: VU

Food Web Placement: Filter feeders

Reproduction rate: SSS

Stats

Size: 1.5 m (Mid)

Strength: D

Defense: C-

Agility: E-

Stealth: F

Stamina: G+

Health: F+

Intelligence: G+

Features:

Spine (Zhongxiniscus)

Asexual reproduction (Catenulida)

Prostomium (Spoon worm)

Counters:

lacks a respiratory system

eyeless

jawless

Change

Following a lack of competition and also a tremendous source of food, they quintupled in size. They also began to become more common in the open ocean

they bigger

became even bigger

Psy immunity

One-year life cycle

Shellfish crusher worm

Original animals: Spoon worm | Zhongxiniscus | Catenulida

Distribution: Swallow seas, open oceans

Status: CE

Food Web Placement: Carnivore

Reproduction rate: SS

Stats

Size: 59 Cm ( Mid)

Strength: D+

Defense: E

Agility: F+

Stealth: E-

Stamina: G+

Health: F+

Intelligence: G+

Features:

Spine (Zhongxiniscus)

Asexual reproduction (Catenulida)

Prostomium (Spoon worm)

Counters:

lacks a respiratory system

eyeless

jawless

Change

Following a lack of competition and also a tremendous source of food, they quintupled in size. They also began to become more common in the open ocean

they bigger

A mouth structure is able to secrete a substance that dissolves shells, opening a new niche for it

The Death Croc

Original animals: Komodo Dragon| Pangolin| Chameleon (wild cards use:0)

Distribution: Mariya ( Grassland, Rivers)

Status: VU

Food Web Placement: Tertiary consumer

Reproduction rate: B

Stats

Size: ~1.4 m (Mid)

Strength: A+

Defense: B

Agility: E

Stealth: B-

Stamina: F+

Health: D

Intelligence: F

Features:

From the Komodo Dragon, we take its venomous and extremely deadly bite

From the Pangolin, its durable and protective keratin scales

From the Chameleon, it’s long and sticky tongue

Counters:

Slow speed

Poikilotherm (from the Komodo dragon)

Short-term memory (chameleon)

behavior

Being solitary ambush hunters, The Death Lizards are a force to be reckoned with. They spend their days sitting still in one spot, patiently waiting for a suitable prey to appear, and when it does, they launch their sticky tongues at it and begin pulling it towards them until it reaches biting distance, where its fate gets sealed as the Lizard delivers a deadly bite, after which they let the prey hopelessly run away until it collapses from blood loss, and that’s when the reptile claims it’s prize.

2.5 milon years:

prioritize being slow and sneaky while approaching and stalking prey to reduce the chances of getting (spotted)

5 million years:

Started swimming more in the water and lurking in water wells

17.5:

start to active presot

25:

Summer hibernation has begun

Basic Info

like in the behaver, they are ambush predetors.

History

simple camouflage to blend in with the grass and leaves

Stronger teeth

Better jaws

have a stronger leg to launch on others

Food reserve for an emergency situation

Moon anoceros

Original animals: Sun conure| Silky anteater | Black rhinoceros (wild cards use:0)

Distribution: Mariya (Rain forests, grasslands)

Status: CE

Food Web Placement: Secondary consumer / Omnivore

Reproduction rate: A

Stats

Size: ~57 Cm (small-Mid)

Strength: B-

Defense: C

Agility:A-

Stealth: E-

Stamina: D+

Health: D-

Intelligence: C-

Features:

Wings (Sun conure)

sharp frontal claws(Silky anteater)

Horns (Black rhinoceros)

Counters:

Fragile

Clumsy flying

Low sense of smell

behavior

A nocturnal flier that clings to a surface using its claws or legs, eating energy dense food when possible over energy poor food it’s quite small only reaching slightly larger of a sun conure or a silky anbelgiumer in size.

2.5 milon years:

The Sun anoceros on the grasslands when trees are far away or not in the near vicitny they spend times in Fields dodo herds acting as look outs where they eat on parasites to the Fields dodo, with care due to their sharp claws might hurt the dodo if not careful all this for the return off being allowed to rest on them and safety.

5 million years:

Wider forging habitats where they spend their time eating on the local food and when mating session arrives they fly back to the rainforest or grassland to nest safely

7.5 million years:

Communal nesting offering greater protection for the young of the species and the nests themself as adults give warnings of dangers in the vicinty or acting as guard for other nests though of course there is slackers that does steal from other nests when their being built however when finished they rarely steal from.

10 mill:

A dedicated look out for a group of foraging Sun anoceros and it’s herd they follow if they are with one with the return being that they may eat in safety when its their turn.

12.5 mill:

Their color turned white and they became nocturnal

Basic Info

It take on the look of a sun concure with its head having the horns of a black rhinoceros and on its tips of the wings it anchors itself alongside its feet with a sharp claw from the silky anbelgiumer it is still covered in it’s bright plumage of feathers used for mating during its mating session where the feathers actually becomes flushed with blood making them brighter only for it to calm down in later seasons.

History

Warning calls to alert fellow Sun anoceros about danger or alert nearby creatures.

Larger size to try and drive off the death lizard if a mating pair decides nesting in the grasslands without tree to support them was a good idea

increased bite force in the beak to crush seeds to access nutirents

better/larger airsacks to help it maintain itself in the air longer.

Double fovea

Developed night vision

Better vision

Comet anoceros

Original animals: Sun conure| Silky anteater | Black rhinoceros (wild cards use:0)

Distribution: Mariya (Rain forests, grasslands)

Status: VU

Food Web Placement: Secondary consumer / Omnivore

Reproduction rate: A

Stats

Size: ~57 Cm (small-Mid)

Strength: B-

Defense: C

Agility:A-

Stealth: E-

Stamina: D+

Health: D-

Intelligence: C-

Features:

Wings (Sun conure)

sharp frontal claws(Silky anteater)

Horns (Black rhinoceros)

Counters:

Fragile

Clumsy flying

Low sense of smell

behavior

A nocturnal flier that clings to a surface using its claws or legs, eating energy dense food when possible over energy poor food it’s quite small only reaching slightly larger of a sun conure or a silky anbelgiumer in size.

2.5 milon years:

The Sun anoceros on the grasslands when trees are far away or not in the near vicitny they spend times in Fields dodo herds acting as look outs where they eat on parasites to the Fields dodo, with care due to their sharp claws might hurt the dodo if not careful all this for the return off being allowed to rest on them and safety.

5 million years:

Wider forging habitats where they spend their time eating on the local food and when mating session arrives they fly back to the rainforest or grassland to nest safely

7.5 million years:

Communal nesting offering greater protection for the young of the species and the nests themself as adults give warnings of dangers in the vicinty or acting as guard for other nests though of course there is slackers that does steal from other nests when their being built however when finished they rarely steal from.

10 mill:

A dedicated look out for a group of foraging Sun anoceros and it’s herd they follow if they are with one with the return being that they may eat in safety when its their turn.

12.5 mill:

Their color turned white and they became nocturnal

25:

They began to transport the children on their bodies

Basic Info

It take on the look of a sun concure with its head having the horns of a black rhinoceros and on its tips of the wings it anchors itself alongside its feet with a sharp claw from the silky anbelgiumer it is still covered in it’s bright plumage of feathers used for mating during its mating session where the feathers actually becomes flushed with blood making them brighter only for it to calm down in later seasons.

History

Warning calls to alert fellow Sun anoceros about danger or alert nearby creatures.

Larger size to try and drive off the death lizard if a mating pair decides nesting in the grasslands without tree to support them was a good idea

increased bite force in the beak to crush seeds to access nutirents

better/larger airsacks to help it maintain itself in the air longer.

Double fovea

Developed night vision

Pregnancy

Faleken

Original animals: |Raphus cucullatus| Embasaurus (wild card) | Arctic hare (wild card) (wild cards use: 2)

Distribution: Mariya (grasslands, forests)

Status: CE

Food Web Placement: Primary consumer / Omnavore

Reproduction rate: S

Stats

Size: ~1.93 M’ (Mid - large)

Strength: C-

Defense: D+

Agility: A+

Stealth: C-

Stamina: A-

Health: C+

Intelligence: F+

Features:

Robust skull (Raphus cucullatus)

Crop milk (Raphus cucullatus |wild card add)

Developed sense of smell (Raphus cucullatus |wild card add)

Strong hind limbs (Embasaurus)

Long digestive system (Arctic hare)

Counters:

Fragile

Inability to chew

Inability to perform complex operations

behavior

Digging: they dig to find roots and tubers if any.

moves in flocks

Possessing a type K strategy, they watch over the eggs and ensure the integrity of the offspring.

2.5 milon years:

They move in an orderly manner: the young are deep inside the pack, the adults are outside, allowing them to better watch predators

5 millions years:

Migratory movement makes it possible to search for food throughout the year on the move.

7.5 millions years:

Sentinel behavior

Alert calls in case there is a predator around

10 mill:

Movement of a herd in grazing, in any case of danger, to flee

12.5 mill:

Lek mating behave

15:

stronger beaks

17.5:

become more of a carvaore

20:

better stamnena

Basic Info

A theropod-like chimaera, with a large, robust beak and teeth. I usually live in groups with members of their own species and move together. They have very strong legs capable of running quickly, but they are not particularly strong following this. They have small wing-like forelimbs that are used mainly as courtship and signaling tools. They have excellent senses that allow them to find their food.

History

Legs are more adapted to running, makes them taller and run better.

becomes larger, making it harder for predators to catch them.

Their eyes move to the sides, to see better against predators

Stronger airbags allow them to run longer.

A more developed sense of smell

it would be longer tail feathers to help manuever better.

There is a hump of fat and water that allows them to survive longer without food.

better visone

Hcalhypartorn

Original animals: Parasitoid Wasp | Myxozoa | Leech (wild cards use:0)

Distribution: Mariya

Status: CE

Food Web Placement: Parasite / secondary consumer

Reproduction rate: S

Stats

Size: 300 micm - 3Cm (Tiny - Small)

Strength: G+

Defense: G+

Agility: -B-

Stealth: S

Stamina: E

Health: F

Intelligence: F-

infiltration: F-

Features:

Flying

In-Host Infection

Painless Cutting

Counters:

Weak

Full parasite

Basic instins

behavior

Inmortui is a Parasitic animal which requires hosts to survive. In it’s adult form, it looks like a strange hybrid of a leech and a small parasitoid wasp, being able to survive both abovewater and underwater. When it finds a suitable host, it injects a bunch of single-celled myxozoa-like organisms into it, without causing pain thanks to leech parts of it. The juvinile form, made up from the myxozoa-like organisms, infects the host, and thanks to having a long incubation period, the host has the chance to infect many other potential hosts. As the juvinile cells divide and the host becomes weaker, it eventually dies, at which point the myxozoa form comes together into various clumps in host’s corpse, forming a larva which feeds on the surrounding flesh. After it amassed enough resources, the larva turns into a new leech-wasp, which can infect many other animals. A single corpse can produce hundreds if not thousands of adult Inmortui.

Inmortui can infect any animal, if they can inject the juviniles into their flesh and if the animal’s immunity system doesn’t immedietly supress the infection.

2.5 milon years:

Myxozoa-form, when infesting an organism, will change the creature’s behaviour, “pacifying” the creature towards Larva and Adults, by not attacking those forms. On the other side, the adults will not try to infest organisms that are calm towards them.

5 million years:

Myxozoa-Form now has more control over infected one’s (from now on I will call those “Zombies”) nervous system, making them do stuff that infect others which haven’t been infested.

7.5 million years:

Adults will now communicate with eachother in a swarm-like way, spreading information about location of predators, hosts, other dangers, etc.\

10 mill:

Myxozoa-form will now adapt to it’s host, growing in ways that hurt it’s structure less while retaining the larva production rate aswell as gaining more control over the brain and expand to various glands, hormonal and not.

12.5 mill:

Myxozoa-form now manipulates the hormones and other bodily functions of the zombies for them to be more efficient and for them to have more offspring than ever.

15:

These diverged, began to create mechanisms to take over other parasites, including his family causing hyperparasites

17.5:

A control router allows him to bend mechanisms by controlling the creature itself and eat the parasite instead.

20:

Hyperaggrasive

22.5:

You came to take over, neutralize proliferation

Basic Info
History

Make the Adults and the Larva poisonous, meaning that they can no longer be eaten without a proper adaptation to counter the toxin.

Ovipositor on the adult form becomes a lot sharper, allowing them to cut thru tougher surface tissues in order to infect the flesh (whilish still not causing the pain due to anti-pain leech proteins), meaning the infecting no longer relies on the digestive system.

Waxozech is no longer a lethal parasite, and now, when in juvinile/zombie stage, it will grow larvas in amount that is still “healthy” for the host/zombie, release them thru the skin during the night and larvas using pain extinguishers to keep the host/zombie calm. This means that zombies can now last a lot longer and produce a lot more larvas during their lifetime and maybe even reproduce, creating more zombies.

Waxozech adults develop a bioluminescent organ in their body, which glows in ultraviolet light, they also expand their sight range to ultraviolet, meaning that they can communicate with each other better and with less interuption.

Myxozoa/Juvinile - form is now more resistant to environmental damage (such as acids), meaning that eating zombies or infested corpses poses an extreme risk of being infected yourself.

Certain cell clusters of Myxozoa-form will turn into ultraviolet-bioluminescent patches, whilist other clusters will turn into photoreceptive tissue in eyes, their counterparts, or in other areas if an organism is blind, that can see the ultraviolet light, allowing the zombies to communicate with each other and adult forms more easily and adults can give them data, for instance on the location of Uninfected.

Fungi
Forest Hampagne

Original animals: Agaricus bisporus| Armillaria mellea |Prototaxites

Distribution: Mariya jungles

Status: ND

Food Web Placement: Decomposers / Secondary consumer

Reproduction rate: A

Size: 8m (Giant)

Features:

Strain tolerance (Agaricus bisporus)

bioluminescence (Armillaria mellea)

Cellulose stem roots (Prototaxites)

General info:

A very important mushroom for symbiosis with fasts and illuminates the world with its glow in the dark when, in the breeding season, it grows a huge trunk from the ground, waking up the night. Soft to eat.

Change

became bigger

Able to transfer minerals through its roots to the environment, increasing the symbiotic survival capacity of the plants, especially the trees around it.

Savana Hampagne

Original animals: Agaricus bisporus| Armillaria mellea |Prototaxites

Distribution: Mariya Savana

Status: CE

Food Web Placement: Decomposers / Secondary consumer

Reproduction rate: A

Size: 4m (Giant)

Features:

Strain tolerance (Agaricus bisporus)

bioluminescence (Armillaria mellea)

Cellulose stem roots (Prototaxites)

General info:

A very important mushroom for symbiosis with fasts and illuminates the world with its glow in the dark when, in the breeding season, it grows a huge trunk from the ground, waking up the night. Soft to eat.

Change

became bigger

Became smaller and wider in order to reduce the amount of water coming out of it.

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