I guess that I’ll follow the feedback you and others gave to me. Thanks for helping the empire function. Will submit the changes later today.
doom wasnt kidding when he said stats arent everything, aah has f- in infection
It’s infiltration, not “infection”. Not the same thing.
me wondering how youre infecting anything if you basically cant infiltrate anything:
What is a “DE” and “CE” status? I don’t recall any status having such shortened version.
Critically endangered and…uh…DE is slightly better
I thought that “Critically Endangered” was CR. What does DE stand for still?
“dangerously endurance” or something like that
something like dead.
(not extinct (real))
Mutation uno: Sharper claws to fight off other flying predators.
Behaviour: behaviour eating various plants that might contain non-toxic material for them but is toxic to possible parasties intending to infect them allowing an indiviual a longer and healthier life without parasites in them or at least deadly parasites.
Who, other than you, do you think will win this FG (who do you bid on)?
Edit:
Bid
Fralegend
honestly, based on the fact that nobody’s evolving to kill infections, only prevent them, you, since we’re not allowed to bet on ourselves and you’re the only one other than me who can become an endoparasite, though we both become endoparasites for completely different reasons, but hosts are a resource, and we are both competing for them, but you are the only one who relies on them to reproduce.
If I’m not mistaken, your abilities should’ve allowed you to simply become a destructive swarm that slides into any other lifeform it finds and eat it from inside, leaving a desert behind. Are you going for such route?
yes, but i’m going to make sure i get the most points out of it as i can by targeting specific species when i do. and one of my first targets will be a type of small plant since i already have an herbivore caste, i just need to make it a slime or something and boom, i can extinct any small flora i desire.
though i will need to Drastically boost by reproduction rate first, so i can become an invasive species in any habitat.
So my best guess is that by the end of the FG it will be your swarms vs frale’s civ (if the game doesn’t end before round 20 that is).
probably, though your species will probably be unable to be extincted without extincting me as long as having the ability to produce glorified ant-leech-chordyceps wasps is useful to me. and i can probably use them as spores or to have them perform nuptial flights for me so i don’t have to make the queen caste or worker castes evolve to do it. though i can probably use a behavior thing to evolve flight with the shapeshifting into eachother, the nervous systems not needing to stay in one piece, and the bones and other hard tissue being able to be moved around consciously
Mutation: The ability to change color to match surroundings for camouflage using chromatophores.
Behavior: Change color to match your surroundings when hunting, and when attacking prey; change colors rapidly in vibrant flashes to confuse and stun them.
Evolution: enhanced muscular strength in the tongue to make it quicker and pack a bigger punch when launched at prey
Behaviour: can this be used to expand my species range by any chance? Cuz that’s what I wanna do
If not then there won’t be any changes for now
its possible to do so, if its fit to the behavior fit
I have seen to have all the vote in check
I will try to do the next round in the next 24 hours from now
no promesing
well, just got out of an emergency stuff (I am ok), soo I don’t got any proper in the round because of that, sorry
lets add 24 hours from now and if everything go ok, maybe even sooner
Some know, but I accidentally deleted the current round. Recovery processes are taking longer than usual, so I’m afraid the next round will take longer than it should. I’m sorry for that.
Round 6 - fake stability
Event: Intercontinental Atmospheric Convergence
The environmental change continues to be felt.
In the Mariya continent, the climate continues to be more humid, causing the continued spread of rainforests at the cost of savannahs and deserts. Due to various factors, the sole became extinct from the continent and would have been completely extinct if it had not spread to the Mao continent.
On the Mao continent, the same climatic conditions caused the same things, but the biggest change is the massive spread of a new parasite, which causes a slowdown in the spread of the Was.
Surprisingly, no major changes were caused even though there are some important evolutionary points such as the creation of a new community on the Mao continent and the war of the Psychoaugurs with other beings that did not cause such a big change due to the increasingly strong spirit movement, causing the Psychoamstrams to change their behavior. The first creature resistant to psy was also born there.
Following a climatic stability like this, everyone gets 10 points, but there will be no fights this time, because next time, big close-ups start happening.
Know battles
Mariya:
none
Mao:
none
—
The quality of the round is not something this time, I accidentally deleted information and that’s how it ended up. I’m sorry for that and for that, everyone got 10 points on me.
In the next round compared to this one, it will be much more interesting
Chimera that belong to players:
Eusocial Titanomantis
User: @Nigel
Points: 40
Original animals: Chinese mantis | Titanomyra | Mantis shrimp (wild cards use:0)
Distribution: Mao (Forests, grasslands)
Status: NT
Food Web Placement: Secondary consumer / Omnivorous
Reproduction rate: S
Stats
Size: ~16.4 Cm (Small) (Avr)
Strength: S-
Defense: C-
Agility: F-
Stealth: G+
Stamina: F
Health: D-
Intelligence: F-
Features:
Eusocial (Titanomyra)
Centaurism (Chinese mantis)
Smashers (Mantis shrimp)
Tetrodotoxin (Takifugu)
Counters:
Open respiratory system
Slow speed
Short term memory
behavior
This chimera, the queen, is the matriarch of the future colony. It is divided into 3 castes:
Royals,
Soldiers,
and Workers.
Each have distinct roles in the colony - The queen produces all of the population, and keeps the colony very will stocked with new young. The Soldiers are the more combative class, as they have more pronounced punching appendages. They can pack a huge punch! The workers are the best at gathering. When workers are in danger, soldiers will come to back them up. While the queen is largely stationary, she is capable of combat, and due to her larger size than soldiers, she is decent, however soldiers are more efficient at combat, due to their numbers.
2.5 milon years:
Workers bring out extra corpses they collect near to their colony, while soldiers hide amongst the trees. When animal(s) come by, drop from the trees and swarm them.
This has realistic possibility to develop, since they would probably notice that when they leave corpses outside the nest, and simultaneously have soldiers in the trees above the corpse, its beneficial. (removed - 7.5)
5 million:
Attack Mixotrophic salament colonies not by rushing into the holes made in fungi, but rather digesting the base of their colonies, causing them to fall over. Then, in the confusion, rush in.
7.5 million:
The titanomantis no longer bait out prey. Instead, they are passive to all other titanomantis, including those from other colonies. Colonies can at times merge together when under pressures, pooling their resources to launch all out attacks on large threats.
10 million:
Feast on any amorphus horror thats beached, and see if feeding it a titanomantis makes it a bit woozy
12.5 mill:
The immune systems of titanomantis can detect practically any single celled organism in their body. When this happens, they quickly secrete a pheromone that is detected by the hive that they are infected with something. When this happens, they are sentenced to death by amorphous horror (basically).
15:
decimate the delectable parts of trees in High Titanomantis territory more ferociously. Stripping them bare, like locusts.
Basic Info
The species looks to be similar to that of a chinese mantis, however has features from the mantis shrimp. Namely, the scythe appendages. These have morphed into what looks to be a firsts of a mantis shrimp, except green and the outside is spikey, resulting in swift hard impacts with an additional spikey kick.
The Royal caste (Which includes the queen- that’s all) is by far larger than the Soldier caste (by roughly 2x), which is in turn larger than the worker class (roughly 2x again)
However, the queen, after settling, gradually becomes a more stationary being - primarily focus on bearing young. The abdomen of the queen gradually gets larger during this period in order to keep up with the growing population needs of the colony, however the queen never becomes FULLY unable to move - they have many appendages due to the DNA from beings with many, after all.
History
More lysosomes in the digestive system
Some lysosomes evolve Cellulase and Chitinase to digest the local plants and fungus.
Larger size, especially in queens.
Even more size, ESPECIALLY in queens.
Tetrodotoxin Immunity
More complex and effective immune and neurological systems to be difficult to be manipulated.
longer and more complex digestive track
Psychoaugurs
User: @fralegend015
Points: 32
Original animals: Giant Octopus | Crow | Sperm whale (wild cards use:0)
Distribution: Mariya (shallow sea)
Status: VU
Food Web Placement: Secondary consumer / Omnivores
Reproduction rate: E
Stats
Size: ~ 3.2 m (Large)
Strength: F-
Defense: E
Agility: E+
Stealth: G+ (assistent)
Stamina: E
Health: D
Intelligence: SSS (limit boundary)
Psyonics: D+ (Object minipulachen, spacetime)
Features:
Giant Octopus for its brain structure, confering it an high level of intelligence.
Crow for its neuronal density, which is most likely one of the highest of all animal species.
Sperm whale for their brain size, which is the biggest of all animals.
Counters:
fragile
weak
bare
behavior
Mind over Science - Psychoaugurs will obsessively study reality in order to find out ways to manipulate it to their will, mainly with the usage of tools.
Mind over war - Psychoaugurs will occasionally extend their obsessive studies to other matters, mainly belligerent matters, such as how to most efficently kill one’s enemies or how to successfully wage large scale wars for long periods of time. (Short version: They study warfare and martial arts)
Mind over society - Psychoaugurs will ammass themselves in titanic congregations with the sole goal of furthering their own studies, the political scene of these societies tend to be rather uneventfull and straightforward though, this is because psychoaugurs’ obsession over preparing makes them not care about politics, seeing them as inferior. (Short version: They create societies.)
2.5 milon years:
Psychoaugur societies become capable of growing larger and more organized; forming power structures that while differing from eachother in their specifics, all share an highly religious aspect, be it prophet-kings or Oracles that hold immense social leverage. All societies have strangely similiar religions in which they worship the mind and utilize the a singular purple eye to symbolize it.
5 million years:
Psychoaugurs become engrossed with psyonics, studying them and finding new ways to apply them to reality, these studies aren’t simply out of curiosity, for every psychoaugur has a “voice” ordering them to study and prepare for the day of the ascent (although nobody knows what that means). This means that they use psyonics in everything and use a wide array of psyonic skills and techniques.
7.5 million years:
Psychoaugur societies develop agricolture, farming every plant they have access to for food.
10 mill:
Mind over automation - psychoaugurs will use psyonic constructs to automate facets of their life and work, so that they can have more time to spend studying their psyonics.
12.5 mill:
Psychoaugurs stop fighting eachother and instead merge their resources togheter in order to survive and focus their war effort against the sole wombats because they think they are invaders and evil and demons.
15:
Crusade or something like that (hyperaggrasive)
Basic Info
Sea creatures that breathe oxygen lay eggs. They have a relatively large body with many arms on it. Their minds are the most complex of any chimera that exists on the planet. You can say that they are equal to humans or even beyond. There is evidence that they are able to fight against each other and are quite aggressive creatures. They fight mainly against themselves and because they are marine creatures, what keeps them from advancing to an advanced technological level is the fire. Despite this, they are undoubtedly one of the most dangerous, but other than that, their bodies are very weak. At least their minds manage to hold out in the empty sea.
History
The neurons become capable of forming more synapses, making them smarter.
using Remmortal rule, they given the “psyonics"
Psychoaugurs become capable of utilizing psyonics.
Psychoaugurs become omnivores.
Smaller size.
Psychoaugurs gain a natural proficency for telekinesis, allowing them to use it to exert a strong force to a single object or weaker forces to severeal objects at the same time.
Psychoaugur psyonic abilities grow horizontally, meaning that they gain access to a vast array of skills that make them highly adaptable.
Psychoaugurs become capable of binding psyonic constructs to phisical objects, psyonic constructs can be programmed to use psyonics, for example they can be made to use telekinesis to move objects or telepathy to transmit preprogrammed messages. Psyonic constructs need to be maintaned regurlarly by a psychoaugur in order to continue working (how much time it can spend in between maintenance sessions depends on what it’s trying to do).
Smaller size
Psyonic assisted anatomy to counter the effects of the other low stats
Stronger psyonics
Psyonic spacetime manipulation
Death Dragon
User: @TeaKing
Points: 38
Original animals: Komodo Dragon| Pangolin| Chameleon (wild cards use:0)
Distribution: Mariya (Rain forests, grasslands, forest, swamps)
Status: LC
Food Web Placement: Tertiary consumer
Reproduction rate: B
Stats
Size: ~1.68 m (Mid)
Strength: S+
Defense: B+
Agility: E-
Stealth: S-
Stamina: F+
Health: D
Intelligence: E-
Features:
From the Komodo Dragon, we take its venomous and extremely deadly bite
From the Pangolin, its durable and protective keratin scales
From the Chameleon, it’s long and sticky tongue
Counters:
Slow speed
Poikilotherm (from the Komodo dragon)
Short-term memory (chameleon)
behavior
Being solitary ambush hunters, The Death Lizards are a force to be reckoned with. They spend their days sitting still in one spot, patiently waiting for a suitable prey to appear, and when it does, they launch their sticky tongues at it and begin pulling it towards them until it reaches biting distance, where its fate gets sealed as the Lizard delivers a deadly bite, after which they let the prey hopelessly run away until it collapses from blood loss, and that’s when the reptile claims it’s prize.
2.5 milon years:
prioritize being slow and sneaky while approaching and stalking prey to reduce the chances of getting (spotted)
5 million years:
sets traps around by spitting out its saliva across its territory
7.5 Millon years:
the death lizard becomes hyper aggressive and attacks other creatures even if it doesn’t need to eat
10 mill:
the lizards start trying to cover themselves with lots of leaves, twigs, and other plant matter in order to hide their presence from prey
12.5 mill:
as an evolution of the previous behaviour, the dragon start making temporary burrows, or “lairs” to rest in whilst waiting for prey
15:
expand my species range
Basic Info
like in the behaver, they are ambush predetors.
History
simple camouflage to blend in with the grass and leaves
sets traps around by spitting out its saliva across its territory
the death lizard evolves a slimmer, longer and stronger tail to use like a whip when dealing with prey or other dangerous creatures
the lizard grows in size
its gluey saliva develops a sweet and appetizing smell to attract prey into ingesting it, either causing them to get stuck in the process, or make them choke to death and provide a fresh corpse for the lizard to devour
a sharp pointy spike appears at the end of their Chameleon tongues that allows them to pierce their prey and thus directly inject it with their venom from afar
enhanced muscular strength in the tongue to make it quicker and pack a bigger punch when launched at prey
Mixotrophic salamant
User: @willow
Points: 26
Original animals: yellow spotted salamander | Fire ants | Sea sponge(wild cards use:0)
Distribution: Mao (Forests, grasslands)
Status: NT
Food Web Placement: Secondary consumer / Mixotrophic
Reproduction rate: SS
Stats
Size: ~53 Cm (Small - Mid) (Avr)
Strength: E+
Defense: S- (pseudo-infection)
Agility: D+
Stealth: C+
Stamina: E
Health: B
Intelligence: D
Features:
Algae Endosymbiot (yellow spotted salamander)
Eusociality (fire ants)
Smeboid body cells (sea sponge)
extremely dense bones (Blainville’s beaked whale)
Counters:
Weak skin
weak indivial
High metabolsem demend
behavior
the mixotrophic salamant is an animal that can perform some level of photosynthesis, having yellow spots on its body but having chloroplasts outside of those spots as well, just full of melanin as well as chlorophyll. they are eusocial and thus if one is attacked the whole colony will either flee or attack. due to their ability to photosynthesize they typically sleep on the huge champagne fungus. they have three castes listed below:
worker: the smallest of them all, they gather food(mostly insects, leaves, and berries) and bring it back to the colony to feed themselves and the rest of the colony, they do all the colony’s thinking, and they fill the same role as the drones of a beehive but don’t die afterwards.
soldier: the second smallest but also second largest of the salamants, they have scales of chitinous armor, some of which are modified to use as teeth and slightly flexible spikes for defending the colony. they have accelerated cellular movement when injured so they can get back up faster and continue defending the colony.
queen: the largest of the castes, they have slightly wrinkly skin to catch more light and lay their eggs in spots designated by the workers based on how much energy they’ll get from the light sources around them and how likely they are to be found by predators. they are heavily guarded by the soldiers and they sleep in the gills of the huge champagne fungi if they can, if not they sleep in an area designated by the workers based on how well they can defend it.
2.5 milon years:
staying away from known titanomantis hunting and nesting sites, but fiercely defending their own nesting, hunting, swimming, and drinking sites
5 million years:
Four queens
7.5 million years:
when infected by a waxozech, a salamant will fuse the cells around the waxozech and digest most of its cells while keeping its gonad cells intact to produce more waxozechs. upon digestion of the waxozech its gonad cells will be moved through the circulatory system to two separate glands in the mouth of the salamant where they will exist with the sole purpose of being used to produce waxozechs inside bite wounds on threats and/or large prey
10 mill:
integration of body cells, symbiote cells, and the whole brain into anything that eats it (for mind control) facilitated by having completely motile body cells, leaving the hard parts of the bones and exoskeleton behind to regrow them as armor plates on their new host.
12.5 mill:
salamants will now intentionally possess organisms including but not limited to: amorphous horrors, sharshan horseheads, eachother, Falling fleshyleaves, Dakhm Mulerin, Jabalerin, and Forested champagne for purposes like hiding, fighting back, aiding a meatsuit and bringing it back to the colony to use for resource acquisition, getting rid of parasites that won’t digest, evading death when severely wounded, moving through the organism to set up an ambush for any prey that pass through the area, clearing dead brain cells, and many more.
15:
salamants will empty out an eye of photoreceptors cells, move enough melanocytes to cover the inside in dense melanin, and fill the melanin-filled eye with UV bioluminescence cells when finished with a hunt to cook the dead prey with light. salamants made of two or more salamants will keep one eye in UV lightbulb mode at all times to use as a weapon, a firestarter, and a cooking implement. Salamants that grew up fused, however, will invert the lens on their UV eye to make the light focused into a point at the right distance instead of spread across the entire field of vision that eye would have when photoreceptors.
Basic Info
History
increase of size and armor thickness in warrior caste
cell re-specialization(from the sponge) to allow gill regrowth and increase of chloroplast count in areas hit by more light faster, and to allow colonies who get a lot of physical damage to make bone scales under their chitin armor
salamant cells are able to fuse and separate at will. because of this salamants can choose whether to keep a parasite or digest it inside their cells. due to this a new caste has diverged from the queen caste: it eats microscopic algae with its legs and, if the chloroplasts in it are better than their chloroplasts, steals them, stabilizes them, and puts them in an egg before reproducing, this allows rapid improvement of the species’ photosynthesis.
increased cell motility, and, as a result of natural selection favoring those who survive, increased cancer resistance.
increased shapeshifting ability (despecialization of hard tissue cells and storage of original form data in DNA included) to allow moving the entire body into and/or out of a predator without having to regenerate hard tissue cells as well as to allow salamants to combine into larger, stronger salamants. due to the increased shapeshifting ability they are no longer restricted to possessing organisms with soft tissues as their brain cells can remember their old connections.
body cells actively transfer DNA between eachother and ones that don’t get destroyed, isolated, or their DNA forcefully taken from them to be corrected and redistributed. this extends to the cells of organisms currently being possessed and parasites.
pseudo-infection
Waxozech
User: @aah31415
Points: 19
Original animals: Parasitoid Wasp | Myxozoa | Leech (wild cards use:0)
Distribution: Mao (Shallow sea, forests, grasslands, tundra)
Status: VU
Food Web Placement: Parasite / secondary consumer
Reproduction rate: SSS
Stats
Size: 300 micm - 3Cm (Tiny - Small)
Strength: G-
Defense: G-
Agility: B-
Stealth: S
Stamina: E
Health: G-
Intelligence: E-
infiltration: E
Features:
Flying
In-Host Infection
Painless Cutting
Counters:
Weak
Full parasite
Basic instins
behavior
Inmortui is a Parasitic animal which requires hosts to survive. In it’s adult form, it looks like a strange hybrid of a leech and a small parasitoid wasp, being able to survive both abovewater and underwater. When it finds a suitable host, it injects a bunch of single-celled myxozoa-like organisms into it, without causing pain thanks to leech parts of it. The juvinile form, made up from the myxozoa-like organisms, infects the host, and thanks to having a long incubation period, the host has the chance to infect many other potential hosts. As the juvinile cells divide and the host becomes weaker, it eventually dies, at which point the myxozoa form comes together into various clumps in host’s corpse, forming a larva which feeds on the surrounding flesh. After it amassed enough resources, the larva turns into a new leech-wasp, which can infect many other animals. A single corpse can produce hundreds if not thousands of adult Inmortui.
Inmortui can infect any animal, if they can inject the juviniles into their flesh and if the animal’s immunity system doesn’t immedietly supress the infection.
2.5 milon years:
Myxozoa-form, when infesting an organism, will change the creature’s behaviour, “pacifying” the creature towards Larva and Adults, by not attacking those forms. On the other side, the adults will not try to infest organisms that are calm towards them.
5 million years:
Myxozoa-Form now has more control over infected one’s (from now on I will call those “Zombies”) nervous system, making them do stuff that infect others which haven’t been infested.
7.5 million years:
Adults will now communicate with eachother in a swarm-like way, spreading information about location of predators, hosts, other dangers, etc.\
10 mill:
Myxozoa-form will now adapt to it’s host, growing in ways that hurt it’s structure less while retaining the larva production rate aswell as gaining more control over the brain and expand to various glands, hormonal and not.
12.5 mill:
Myxozoa-form now manipulates the hormones and other bodily functions of the zombies for them to be more efficient and for them to have more offspring than ever.
15:
Specific Breeds will diverge from various converted species (now called Domains). Those Breeds collectively will be specialized for nearly everything - from infesting a specific species to being “live steaks” for other zombies to eat. All The Domains + Waxozech species proper will from now on be called “The Waxozech Empire”.
Strategical Thinking develops in The Waxozech Empire (including both adults and the various Domains and Breeds), with the various breeds being assigned to do stuff for which they’re best adapted, and the swarm as a whole being able to play more strategically against the unconverted kin, at least basically for now.
Basic Info
History
Make the Adults and the Larva poisonous, meaning that they can no longer be eaten without a proper adaptation to counter the toxin.
Ovipositor on the adult form becomes a lot sharper, allowing them to cut thru tougher surface tissues in order to infect the flesh (whilish still not causing the pain due to anti-pain leech proteins), meaning the infecting no longer relies on the digestive system.
Waxozech is no longer a lethal parasite, and now, when in juvinile/zombie stage, it will grow larvas in amount that is still “healthy” for the host/zombie, release them thru the skin during the night and larvas using pain extinguishers to keep the host/zombie calm. This means that zombies can now last a lot longer and produce a lot more larvas during their lifetime and maybe even reproduce, creating more zombies.
Waxozech adults develop a bioluminescent organ in their body, which glows in ultraviolet light, they also expand their sight range to ultraviolet, meaning that they can communicate with each other better and with less interuption.
Myxozoa/Juvinile - form is now more resistant to environmental damage (such as acids), meaning that eating zombies or infested corpses poses an extreme risk of being infected yourself.
Certain cell clusters of Myxozoa-form will turn into ultraviolet-bioluminescent patches, whilist other clusters will turn into photoreceptive tissue in eyes, their counterparts, or in other areas if an organism is blind, that can see the ultraviolet light, allowing the zombies to communicate with each other and adult forms more easily and adults can give them data, for instance on the location of Uninfected.
Zombies now reproduce asexually and their genetic recombination is heavily boosted, meaning that they are capable of quickly giving birth to a lot of children with highly varied mutations.