Crash loop on Linux (force OpenGL)

I have gotten softlocked in my game on ChromeOS Linux with force OpenGL (I use this setting as otherwise it gets stuck on a black screen), as every time I try to evolve it crashes, with the launcher logs having “SpawnEjectCompound called for membrane, ignoring eject” repeating over and over, is there something that can be done about this?

2 Likes

Is there any error before that?

Is the error:

SpawnEjectedCompound called before membrane is created, ignoring eject

?

If so, that’s just a warning that membrane graphics are not being generated fast enough for gameplay effects to happen. Usually that rarely triggers (and is pretty much harmless when encountered occasionally), but if you get that all the time, I would assume that there must have been some earlier error which has prevented the membrane generation system from working and thus it is entirely stuck.

3 Likes

It is that error, sry for the typo.

2 Likes

Though, the game hardly gave any errors beforehand…

2 Likes

You should still probably say what those errors are. Also please do not doublepost, you can edit your later post into your former one and then remove the later one.

2 Likes

Hardly? Could you put your full log on pastebin.com, for example? Just the part until the error message starts repeating infinitely is sufficient (and should be short enough to upload). There’s a button in the Thrive options menu to open the logs folder. if you haven’t run the game too many times yet the old logs will still be there as the game keeps a few of the last logs as separate files.

2 Likes