My computer was once able to run Thrive without issue, but now it fails to launch when I click play in the launcher. I suspect it is due to some hardware not being compatible with the game, as this seems to be a common problem. Here’s the crash report. I tried to contain it in a quote so it wouldn’t make this post needlessly long, but I might have failed. I also deleted some lines so it would fit within the character limit of this forum.
partial output
Process Started
[ERROR] FileSystem: LoadDataDump: Failed to read file: ./ThriveGame.conf
[INFO] Engine: Command line:
[WARNING] ConsoleInput: Stdin read failed, stopping input thread
[INFO] NetworkHandler: Fetching new master server list…
[INFO] NetworkHandler: no stored list of master servers, waiting for the update to finish
[INFO] NetworkHandler: running listening socket on port 61592
[ERROR] FileSystem: LoadDataDump: Failed to read file: ThrivePersist.txt
[INFO] FileSystem: found 516 files in Data folder with 27 different types of extensions
[INFO] FileSystem: vectors sorted and indexes created, took 0 micro seconds
[INFO] GameModuleLoader: detected following module files:
[INFO] ./Data/Scripts/microbe_stage/microbe_editor/microbe_editor.levgm which contains module “microbe_editor”
[INFO] ./Data/Scripts/microbe_stage/microbe_stage.levgm which contains module “microbe_stage”
AudioManager: Audio Decoder for extension .ogg registered.
AudioManager: Audio Decoder for extension .wav registered.
AudioManager: Audio Decoder for extension .raw registered.
AudioManager: Data Source named FileSystem registered (Priority 0).
[INFO] Detected audio devices:
[INFO] > OpenAL Soft on Speakers and Headphones (IDT High Definition Audio CODEC)
[INFO] End of devices
[INFO] SoundDevice: Initializing sound with device: OpenAL Soft on Speakers and Headphones (IDT High Definition Audio CODEC)
Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
SceneManagerFactory for type ‘DefaultSceneManager’ registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Mesh2
Registering ResourceManager for type OldSkeleton
MovableObjectFactory for type ‘ParticleSystem’ registered.
ArchiveFactory for archive type FileSystem registered.
DDS codec registering
FreeImage version: 3.17.0
This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
ETC codec registering
OITD codec registering
Registering ResourceManager for type HighLevelGpuProgram
MovableObjectFactory for type ‘Decal’ registered.
MovableObjectFactory for type ‘Entity’ registered.
MovableObjectFactory for type ‘Item’ registered.
MovableObjectFactory for type ‘Light’ registered.
MovableObjectFactory for type ‘BillboardSet’ registered.
MovableObjectFactory for type ‘ManualObject2’ registered.
MovableObjectFactory for type ‘BillboardChain’ registered.
MovableObjectFactory for type ‘RibbonTrail’ registered.
MovableObjectFactory for type ‘WireAabb’ registered.
--* OGRE Initialising
--* Version 2.1.0unstable (‘B’)
Loading library RenderSystem_GL3Plus
Installing plugin: GL 3+ RenderSystem
OpenGL 3+ Rendering Subsystem created.
AudioManager: OpenAL Version: 1.1 ALSOFT 1.19.1
AudioManager: Vendor: OpenAL Community
AudioManager: Renderer: OpenAL Soft
AudioManager: Supported Extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_effect_chain AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
Plugin successfully installed
Loading library Plugin_ParticleFX
Installing plugin: ParticleFX
Particle Emitter Type ‘Point’ registered
Particle Emitter Type ‘Box’ registered
Particle Emitter Type ‘Ellipsoid’ registered
Particle Emitter Type ‘Cylinder’ registered
Particle Emitter Type ‘Ring’ registered
Particle Emitter Type ‘HollowEllipsoid’ registered
Particle Affector Type ‘LinearForce’ registered
Particle Affector Type ‘ColourFader’ registered
Particle Affector Type ‘ColourFader2’ registered
Particle Affector Type ‘ColourImage’ registered
Particle Affector Type ‘ColourInterpolator’ registered
Particle Affector Type ‘Scaler’ registered
Particle Affector Type ‘Rotator’ registered
Particle Affector Type ‘DirectionRandomiser’ registered
Particle Affector Type ‘DeflectorPlane’ registered
Plugin successfully installed
[ERROR] Graphics: Init: no selected render system, invalid variable RenderSystemName, not found/wrong type
[INFO] Graphics: preferred rendering system: “OpenGL.*”
CPU Identifier & Features
CPU ID: GenuineIntel: Intel(R) Core™ i7-3610QM CPU @ 2.30GHz
Logical cores: 8
SSE: yes
SSE2: yes
SSE3: yes
MMX: yes
MMXEXT: yes
3DNOW: no
3DNOWEXT: no
CMOV: yes
TSC: yes
FPU: yes
PRO: yes
HT: no
*** Starting Win32GL Subsystem ***
[INFO] SDL: display count: 1
[INFO] Display(0, Generic PnP Monitor): top left: (0, 0) size: 1366x768
GL3PlusRenderSystem::_createRenderWindow “Thrive 0.4.1.1”, 1280x720 windowed miscParams: FSAA=4 externalWindowHandle=2625918 gamma=true vsync=false
GL_VERSION = 3.3.0.0
GL_VENDOR = Intel
GL_RENDERER = Intel(R) HD Graphics 4000
GL_EXTENSIONS =
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_blend_color
GL_EXT_abgr
GL_EXT_texture3D
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_SGIS_texture_edge_clamp
GL_SGIS_generate_mipmap
GL_EXT_draw_range_elements
GL_SGIS_texture_lod
GL_EXT_rescale_normal
GL_EXT_packed_pixels
GL_EXT_texture_edge_clamp
GL_EXT_separate_specular_color
GL_ARB_multitexture
GL_EXT_texture_env_combine
GL_EXT_bgra
GL_EXT_blend_func_separate
GL_EXT_secondary_color
GL_EXT_fog_coord
GL_EXT_texture_env_add
GL_ARB_texture_cube_map
GL_ARB_transpose_matrix
GL_ARB_texture_env_add
GL_IBM_texture_mirrored_repeat
GL_EXT_multi_draw_arrays
GL_NV_blend_square
GL_ARB_texture_compression
GL_3DFX_texture_compression_FXT1
GL_EXT_texture_filter_anisotropic
GL_ARB_texture_border_clamp
GL_ARB_point_parameters
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar
GL_EXT_texture_compression_s3tc
GL_ARB_shadow
GL_ARB_window_pos
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_ARB_vertex_program
GL_EXT_texture_rectangle
GL_ARB_fragment_program
GL_EXT_stencil_two_side
GL_ATI_separate_stencil
GL_ARB_vertex_buffer_object
GL_EXT_texture_lod_bias
GL_ARB_occlusion_query
GL_ARB_fragment_shader
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_texture_non_power_of_two
GL_ARB_vertex_shader
GL_NV_texgen_reflection
GL_ARB_point_sprite
GL_ARB_fragment_program_shadow
GL_EXT_blend_equation_separate
GL_ARB_depth_texture
GL_ARB_texture_rectangle
GL_ARB_draw_buffers
GL_ARB_color_buffer_float
GL_ARB_half_float_pixel
GL_ARB_texture_float
GL_ARB_pixel_buffer_object
GL_EXT_framebuffer_object
GL_ARB_draw_instanced
GL_ARB_half_float_vertex
GL_ARB_occlusion_query2
GL_EXT_draw_buffers2
GL_WIN_swap_hint
GL_EXT_texture_sRGB
GL_ARB_multisample
GL_EXT_packed_float
GL_EXT_texture_shared_exponent
GL_ARB_texture_rg
GL_ARB_texture_compression_rgtc
GL_NV_conditional_render
GL_EXT_texture_swizzle
GL_ARB_sync
GL_ARB_framebuffer_sRGB
GL_EXT_packed_depth_stencil
GL_ARB_depth_buffer_float
GL_EXT_transform_feedback
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_ARB_framebuffer_object
GL_EXT_texture_array
GL_EXT_texture_integer
GL_ARB_map_buffer_range
GL_EXT_texture_snorm
GL_ARB_blend_func_extended
GL_INTEL_performance_queries
GL_ARB_copy_buffer
GL_ARB_sampler_objects
GL_NV_primitive_restart
GL_ARB_seamless_cube_map
GL_ARB_uniform_buffer_object
GL_ARB_depth_clamp
GL_ARB_vertex_array_bgra
GL_ARB_shader_bit_encoding
GL_ARB_draw_buffers_blend
GL_ARB_geometry_shader4
GL_ARB_texture_query_lod
GL_ARB_explicit_attrib_location
GL_ARB_draw_elements_base_vertex
GL_ARB_instanced_arrays
GL_ARB_fragment_coord_conventions
GL_EXT_gpu_program_parameters
GL_ARB_texture_buffer_object_rgb32
GL_ARB_compatibility
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_multisample
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_timer_query
GL_ARB_vertex_array_object
GL_ARB_provoking_vertex
WGL_EXT_depth_float
WGL_ARB_buffer_region
WGL_ARB_extensions_string
WGL_ARB_make_current_read
WGL_ARB_pixel_format
WGL_ARB_pbuffer
WGL_EXT_extensions_string
WGL_EXT_swap_control
WGL_ARB_multisample
WGL_ARB_pixel_format_float
WGL_ARB_framebuffer_sRGB
WGL_ARB_create_context
WGL_EXT_pixel_format_packed_float
WGL_EXT_swap_control_tear
*** OpenGL 3+ Renderer Started ***
Registering ResourceManager for type GpuProgram
GL3+: Using FBOs for rendering to textures
FBO PF_UNKNOWN depth/stencil support:
FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_A8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_R8G8B8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_R11G11B10_FLOAT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_R8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_R8G8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_R8G8B8A8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_R16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_R16G16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_R16G16B16A16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_R32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_R32G32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_R32G32B32A32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_R8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_R8G8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_R8G8B8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_R16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_R16G16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_R16G16B16A16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_R32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_R32G32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_R32G32B32A32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_RG8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_R8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_R8G8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_R8G8B8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_R8G8B8A8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_R16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_R16G16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_R16G16B16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
FBO PF_R16G16B16A16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
RenderSystem capabilities
RenderSystem Name: OpenGL 3+ Rendering Subsystem
GPU Vendor: intel
Device Name: Intel(R) HD Graphics 4000
Driver Version: 3.3.0.0
Fixed function pipeline: no
Hardware generation of mipmaps: no
Texture blending: yes
Anisotropic texture filtering: yes
Dot product texture operation: yes
Cube mapping: yes
Hardware stencil buffer: yes
Stencil depth: 8
Two sided stencil support: yes
Wrap stencil values: yes
Hardware vertex / index buffers: yes
32-bit index buffers: yes
Vertex programs: yes
Number of floating-point constants for vertex programs: 1024
Number of integer constants for vertex programs: 1024
Number of boolean constants for vertex programs: 1024
Fragment programs: yes
Number of floating-point constants for fragment programs: 1024
Number of integer constants for fragment programs: 1024
Number of boolean constants for fragment programs: 1024
Geometry programs: yes
Number of floating-point constants for geometry programs: 512
Number of integer constants for geometry programs: 512
Number of boolean constants for geometry programs: 512
Tessellation Hull programs: no
Number of floating-point constants for tessellation hull programs: 0
Number of integer constants for tessellation hull programs: 0
Number of boolean constants for tessellation hull programs: 0
Tessellation Domain programs: no
Number of floating-point constants for tessellation domain programs: 0
Number of integer constants for tessellation domain programs: 0
Number of boolean constants for tessellation domain programs: 0
Compute programs: no
Number of floating-point constants for compute programs: 0
Number of integer constants for compute programs: 0
Number of boolean constants for compute programs: 0
Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330
Texture Compression: yes
DXT: yes
VTC: no
PVRTC: no
ATC: no
ETC1: no
ETC2: no
BC4/BC5: yes
BC6H/BC7: no
ASTC: no
Hardware Occlusion Query: yes
User clip planes: yes
VET_UBYTE4 vertex element type: yes
Infinite far plane projection: yes
Hardware render-to-texture: yes
Floating point textures: yes
Non-power-of-two textures: yes
1d textures: yes
Volume textures: yes
Max Texture resolution (2D) 8192
Max Texture resolution (3D) 2048
Max Texture resolution (Cubemaps) 8192
Multiple Render Targets: 8
- With different bit depths: yes
Point Sprites: yes
Extended point parameters: yes
Max Point Size: 20
Vertex texture fetch: yes
Number of world matrices: 0
Number of texture units: 16
Stencil buffer depth: 8
Number of vertex blend matrices: 0
Max vertex textures: 16
Vertex textures shared: yes
Render to Vertex Buffer : yes
Hardware Atomic Counters: no
GL 1.5 without VBO workaround: no
Frame Buffer objects: yes
Frame Buffer objects (ARB extension): no
Frame Buffer objects (ATI extension): no
PBuffer support: no
GL 1.5 without HW-occlusion workaround: no
Vertex Array Objects: yes
Separate shader objects: no
Registering ResourceManager for type Texture
DefaultWorkQueue(‘Root’) initialising on thread main.
Particle Renderer Type ‘billboard’ registered
[INFO] ScopeTimer: Leviathan::ThreadingManager::MakeThreadsWorkWithOgre Stopped elapsed: 0.001 s (1000 micro seconds)
[INFO] Graphics: Loading Ogre HLMS
[INFO] Graphics: Ogre HLMS loaded
Creating resource group LeviathanInternal
Added resource location ‘CoreOgreScripts’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Added resource location ‘CoreOgreScripts\DefaultHLMS’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Added resource location ‘CoreOgreScripts\DefaultHLMS\Hlms’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Added resource location ‘CoreOgreScripts\DefaultHLMS\Hlms\Common’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Added resource location ‘CoreOgreScripts\DefaultHLMS\Hlms\Common\Any’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Added resource location ‘CoreOgreScripts\DefaultHLMS\Hlms\Common\GLSL’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Added resource location ‘CoreOgreScripts\DefaultHLMS\Hlms\Common\HLSL’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Added resource location ‘CoreOgreScripts\DefaultHLMS\Hlms\Common\Metal’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Added resource location ‘CoreOgreScripts\DefaultHLMS\Hlms\Pbs’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Added resource location ‘CoreOgreScripts\DefaultHLMS\Hlms\Pbs\Any’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Added resource location ‘CoreOgreScripts\DefaultHLMS\Hlms\Pbs\GLSL’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Added resource location ‘CoreOgreScripts\DefaultHLMS\Hlms\Pbs\HLSL’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Added resource location ‘CoreOgreScripts\DefaultHLMS\Hlms\Pbs\Metal’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Added resource location ‘CoreOgreScripts\DefaultHLMS\Hlms\PbsMobile’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Added resource location ‘CoreOgreScripts\DefaultHLMS\Hlms\PbsMobile\GLSL’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Added resource location ‘CoreOgreScripts\DefaultHLMS\Hlms\Terra’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Added resource location ‘CoreOgreScripts\DefaultHLMS\Hlms\Terra\GLSL’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Added resource location ‘CoreOgreScripts\DefaultHLMS\Hlms\Terra\GLSL\PbsTerraShadows’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Added resource location ‘CoreOgreScripts\DefaultHLMS\Hlms\Terra\HLSL’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Added resource location ‘CoreOgreScripts\DefaultHLMS\Hlms\Terra\HLSL\PbsTerraShadows’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Added resource location ‘CoreOgreScripts\DefaultHLMS\Hlms\Unlit’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Added resource location ‘CoreOgreScripts\DefaultHLMS\Hlms\Unlit\Any’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Added resource location ‘CoreOgreScripts\DefaultHLMS\Hlms\Unlit\GLSL’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Added resource location ‘CoreOgreScripts\DefaultHLMS\Hlms\Unlit\HLSL’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Added resource location ‘CoreOgreScripts\DefaultHLMS\Hlms\Unlit\Metal’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Added resource location ‘CoreOgreScripts\DefaultHLMS\Hlms\UnlitMobile’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Added resource location ‘CoreOgreScripts\DefaultHLMS\Hlms\UnlitMobile\GLSL’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Added resource location ‘CoreOgreScripts\Materials’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Added resource location ‘CoreOgreScripts\Materials\Common’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Added resource location ‘CoreOgreScripts\Materials\Common\GLSL’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Added resource location ‘CoreOgreScripts\Materials\Common\HLSL’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Added resource location ‘CoreOgreScripts\Materials\Common\Metal’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Creating resource group Generated
Creating resource group MainModelsFolder
Added resource location ‘./Data/Models/’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Added resource location ‘./Data/Models\skeletons’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Creating resource group MainTexturesFolder
Added resource location ‘./Data/Textures/’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Added resource location ‘./Data/Textures\background’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Added resource location ‘./Data/Textures\gui’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Added resource location ‘./Data/Textures\gui\bevel’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Added resource location ‘./Data/Textures\gui\cursors’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Added resource location ‘./Data/Textures\gui\flat’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Creating resource group MainMaterialsFolder
Added resource location ‘./Data/Materials/’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Added resource location ‘./Data/Materials\CoreMaterials’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Added resource location ‘./Data/Scripts/GUI’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Creating resource group ShadersFolder
Added resource location ‘./Data/Shaders/’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Added resource location ‘./Data/Shaders\CoreShaders’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Creating resource group Fonts
Added resource location ‘./Data/Fonts/’ of type ‘FileSystem’ to resource group ‘LeviathanInternal’
Parsing scripts for resource group Autodetect
Finished parsing scripts for resource group Autodetect
Creating resources for group Autodetect
All done
Parsing scripts for resource group Fonts
Finished parsing scripts for resource group Fonts
Creating resources for group Fonts
All done
Parsing scripts for resource group General
Finished parsing scripts for resource group General
Creating resources for group General
All done
Parsing scripts for resource group Generated
Finished parsing scripts for resource group Generated
Creating resources for group Generated
All done
Parsing scripts for resource group Internal
Finished parsing scripts for resource group Internal
Creating resources for group Internal
All done
Parsing scripts for resource group LeviathanInternal
Parsing script Quad.program
Parsing script background.program
Parsing script organelle.program
Parsing script Copyback.material
Parsing script DepthUtils.material
Parsing script DPSM.material
Parsing script EsmGaussianBlurLogFilter.material
Parsing script AgentVacuoleMaterial.material
Parsing script background.material
Parsing script cellwall.material
Parsing script cellwallchitin.material
Parsing script chemoplast.material
Parsing script chemoproteins.material
Parsing script chloroplast.material
Parsing script chromatophores.material
Parsing script co2.material
Parsing script compoundClouds.material
Parsing script EditorGrid.material
Parsing script EditorHexMaterial.material
Texture: loading single_hex.png as single_hex.png
Texture: loading single_hex_invalid.png as single_hex_invalid.png
Parsing script ER.material
Parsing script flagellum.material
Texture: loading flagellum.png as flagellum.png
Parsing script golgi.material
Parsing script hex.material
Parsing script iron_01.material
Texture: loading iron_01.png as iron_01.png
Texture: loading iron_bump.png as iron_bump.png
WARNING: normal map texture iron_bump.png is not BC5S compressed. This is encouraged for lower memory usage. If you don’t want to see this message without compressing to BC5, set getDefaultTextureParameters()[TEXTURE_TYPE_NORMALS].pixelFormat to PF_R8G8_SNORM (or PF_BYTE_LA if RSC_TEXTURE_SIGNED_INT is not supported)
Parsing script iron_02.material
Parsing script iron_03.material
Parsing script iron_04.material
Parsing script iron_05.material
Parsing script MaterialArrow.material
Parsing script MaterialArrow2.material
Parsing script Membrane.material
Parsing script MembraneDouble.material
Parsing script metabolosome.material
Parsing script MicrobeDeath.material
Parsing script mitochondrion.material
Parsing script nitrogenase.material
Parsing script nitrogenplastid.material
Parsing script nucleus.material
Parsing script oxytoxy.material
Parsing script rainbow_hex.material
Parsing script rusticyanin.material
Parsing script vacuole.material
Parsing script GUIOverlay.material
Parsing script GUICompositor.compositor
Parsing script WorldCompositor.compositor
Finished parsing scripts for resource group LeviathanInternal
Creating resources for group LeviathanInternal
All done
Parsing scripts for resource group MainMaterialsFolder
Finished parsing scripts for resource group MainMaterialsFolder
Creating resources for group MainMaterialsFolder
All done
Parsing scripts for resource group MainModelsFolder
Finished parsing scripts for resource group MainModelsFolder
Creating resources for group MainModelsFolder
All done
Parsing scripts for resource group MainTexturesFolder
Finished parsing scripts for resource group MainTexturesFolder
Creating resources for group MainTexturesFolder
All done
Parsing scripts for resource group ShadersFolder
Finished parsing scripts for resource group ShadersFolder
Creating resources for group ShadersFolder
All done
child process exited with code 3221225477