Crash on startup

The game crashes on startup
Crash Log:

Playing 0.8.2.1 for Windows (Latest)
Thrive is starting. Log output (due to buffering this is likely not in real time):
Thrive was not detected as having started correctly. Will attempt to start Thrive again, attempt number: 2
Thrive is starting. Log output (due to buffering this is likely not in real time):
Godot Engine v4.4.1.stable.mono.official.49a5bc7b6 - https://godotengine.org
Vulkan 1.2.142 - Forward+ - Using Device #0: NVIDIA - GeForce RTX 2060

This is Thrive version: 0.8.2.1 (see below for more build info)
Thrive is starting at: Samstag, 2. August 2025 16:18:53 (log file name may say something else but this is the correct time)
TODO: reimplement unhandled exception handler: Options for dealing with unhandled C# exceptions present in Godot 3 are missing in Godot 4 ¡ Issue #73515 ¡ godotengine/godot ¡ GitHub
Startup C# locale is: de-DE Godot locale is: de_DE
user:// directory is: C:/Users/Falo/AppData/Roaming/Thrive
Game logs are written to: C:/Users/Falo/AppData/Roaming/Thrive\logs latest log is ‘log.txt’
Checked that required CPU features are present
Loaded native Thrive library version 19
Doing delayed apply for some settings
Set audio output device to: Default
Set C# locale to: de-DE Godot locale is: de
Switching window mode from Windowed to ExclusiveFullscreen
Starting load of Thrive GDExtension
Thrive GDExtension initialized successfully
Thrive extension load succeeded, version: 6
No SteamClient class found, not initializing Steam
SimulationParameters are good
This version of Thrive was built at Wednesday, 14 May 2025 12:44:07 from commit 998d80f181c6869aad47fda4f65b390709d544fb on branch master
Beginning Thrive news feed fetch
TaskExecutor started with parallel job count: 8
We were opened through the Thrive Launcher
Thrive Launcher started us, launcher hidden: False
We are playing a new version of Thrive for the first time, showing patch notes
Found failed Thrive start at 26.07.2025 21:35:37, will likely enter safe mode for this launch
Note: error lines may not match up when they happened in relation to normal output due to buffering.
Error lines are any lines received from the game’s stderr output stream.
ERROR: Due to safe startup mode videos are disabled
Jukebox now playing from: Menu
Disk cache not loaded yet, pruning it later
ERROR: Skipping clearing an UI input action: ui_text_backspace_all_to_left
ERROR: Compound: “strahlung” doesn’t exist, referenced in bbcode
ERROR: Compound: “strahlung” doesn’t exist, referenced in bbcode
Disk cache loaded, total size: 0,0 MiB
Jukebox: starting track: res://assets/sounds/main-menu-theme-1.ogg position: 0
Child process exited with code -1073741819
ERROR: Restarting Thrive due to detected startup failure
Godot Engine v4.4.1.stable.mono.official.49a5bc7b6 - https:/ /godotengine.org
Vulkan 1.2.142 - Forward+ - Using Device #0: NVIDIA - GeForce RTX 2060

This is Thrive version: 0.8.2.1 (see below for more build info)
Thrive is starting at: Samstag, 2. August 2025 16:19:22 (log file name may say something else but this is the correct time)
TODO: reimplement unhandled exception handler: https:/ /github.com/godotengine/godot/issues/73515
Startup C# locale is: de-DE Godot locale is: de_DE
user:// directory is: C:/Users/Falo/AppData/Roaming/Thrive
Game logs are written to: C:/Users/Falo/AppData/Roaming/Thrive\logs latest log is ‘log.txt’
Checked that required CPU features are present
Loaded native Thrive library version 19
Doing delayed apply for some settings
Set audio output device to: Default
Set C# locale to: de-DE Godot locale is: de
Switching window mode from Windowed to ExclusiveFullscreen
Starting load of Thrive GDExtension
Thrive GDExtension initialized successfully
Thrive extension load succeeded, version: 6
No SteamClient class found, not initializing Steam
SimulationParameters are good
This version of Thrive was built at Wednesday, 14 May 2025 12:44:07 from commit 998d80f181c6869aad47fda4f65b390709d544fb on branch master
Beginning Thrive news feed fetch
TaskExecutor started with parallel job count: 8
We were opened through the Thrive Launcher
Thrive Launcher started us, launcher hidden: False
We are playing a new version of Thrive for the first time, showing patch notes
Found failed Thrive start at 26.07.2025 21:35:37, will likely enter safe mode for this launch
ERROR: Due to safe startup mode videos are disabled
Jukebox now playing from: Menu
Disk cache not loaded yet, pruning it later
ERROR: Skipping clearing an UI input action: ui_text_backspace_all_to_left
ERROR: Compound: “strahlung” doesn’t exist, referenced in bbcode
ERROR: Compound: “strahlung” doesn’t exist, referenced in bbcode
Disk cache loaded, total size: 0,0 MiB
Jukebox: starting track: res://assets/sounds/main-menu-theme-1.ogg position: 0
Child process exited with code -1073741819
Thrive exited abnormally with an error
If the game did not start correctly, please try the Thrive launch workarounds available under “Thrive Options” in the launcher settings

3 Likes

Welcome to the forum, @SternenO! Have you already tried playing Thrive on OpenGL Mode, which can be enabled in the “Launcher Options” via the gear icon when starting the launcher? Also, sometimes updating the graphics card drivers helps, which can be found here - https://www.nvidia.com/en-us/drivers/.

4 Likes

@AnthropocenianAge basically covered what I would have said. Unfortunately there just doesn’t seem to be that much info in the logs so I can also only recommend updating graphics drivers etc. to all latest versions and then trying again. And also OpenGL mode is good to get things working sometimes if they otherwise won’t.

If neither of those help then there is just some kind of incompatibility of Godot Engine with your computer / installed versions of software.

3 Likes