Deos Mundum (Forum Game)

civ

Could i join in too?

My civ

Hecato

Int-30
Str-30
Def-25
Char-15

Advantage:
-Eusocial Creatures
-Like Ants they have Queens to reproduce, this causes them to be unaffected by low charm (i dont care if this isnt how it works irl i need something to deal with the incredibly low charm)
-Due to their ability to use Pheromone Communication they can easily share information amongst other members of the species. This allows them to easily exchange knowledge and coordinate far more efficiently
Disadvantage:
-Unempathetic (dont know if thats the right word) [ Suffers a pentalty towards Sociability with Other Species]
-If the Queen dies and they dont have some sort of royal jelly or smth their :belgium:ed

Details: The Creatures heavily resemble Ants in behaviour. Their appearance most closely resembles the Leafcutter Ant ( Atta colombica) however their size is about 12cm (imagine a group of ants the size of a large hummingbird just came running out of the ground and swarming you). Like real (fungus growing) leafcutter ants they understand how to grow things such as mushrooms by utilizing leaves as. The Species builds nests underground and in the sides of mountains for both protection from other creatures aswell. While they primarily spend their time underground, whenever the chance presents itself, they will leave their nest and hunt for nearby animals to gain some food. They have 4 Legs with the focus of walking aswell as 2 Front arms which can be used both as legs and as arms. Smaller creatures also tend to often wander into the Nests of the Hecato for shelter, just to never leave it again in the same shape

I think thats all the most important info, tried keeping it a bit shorter

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ight, so imma support up to 5 players, so the next civ submitted will get a spot

well ive already submited my civ so do i already have a spot or do i have to resubmit it?

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u good

Bartholemusicians
Int. 25
Str. 25
Def. 25
Char. 25
Hypnotism +10% Charisma
Amphibious +10% Strength in Water
Prone to Land Sickness -10% Defence
Big Plankton/Lizard/Fish Boy

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Rn just adding all the infos to excel, to make things faster. Ive been free handing ths

So three new players? Or was one of them cut?

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ya three

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so are there a total of 6 civs now?

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it has doubled.

Id like to change that to be a good bit bigger since otherwise our enemys would just need rocks to crush us
So id like to up it to 120cm (This shouldnt affect the game much this is just changing the appearance a bit)

Also when would round 4 be ready?

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Round 4

Years 21-30

I have no words to speak of, only music. - Founder

Exert from the Bibel- By Bartholemusicians

Rimats

Roll -11
Stability - 1
Vote- make fire, succ+(19)

As the children played in the corner of your underground, their claws collided, and sparks were made, due to this fact they were able to ignite their excrement on fire, creating warmth and hospitality in the underground. As they let the fire roll more and more people joined in the crowds celebrating the newfound hope that they could survive here in this ever expanse. After the fire was burned out, the waste turned into an unprecedented hard material, able to withstand several beating until pulverized asunder. There may be a use for this.

Species

Rimats

Status
Int - 16.5 (+10%)
Str - 15
Def - 49 (+10% + 30% of Str)
Char - 30

Traits

Advantage
Half - Silicon base: Def+ 30% of Str
Metallic quarter: +10% Def, +10% Int
always changing skin: Adaps more easily to conditions, +1 on Natural Disaster Rolls

Disadvantage
Naive - Affected by other races more easily (-10% charisma)
Brain load - -1 on Phycological Rolls

Discoveries

Tech- Fire (+1 stability),
Mystic- None
Organisms- Alzo Moss (slightly poisonous), Alto Shrooms (Slightly poisonous),
Location- Underground

Civ

Pop- 103
Growth- 3(97(1.03))
Adaptations- Minor Poison Resistance
Votes [5/10] -1 (+3 Fire)

Ferloth-De

Roll - 2
Stability -1
Vote- Search the area, succ+(18)

As the Chiropterans search the area, they come across a shiny blue gem, but greed gets the best of them, as the group fights over them, the one remaining survivor carries the blue gem back to the camp, but is suffocated by some rubble falling from the ceiling, the scouts that came to look for the team, never found the gem. The tensions are high as the scouts reported the mass murder, the camp hasn’t shattered but the ice is thin.

Species

Races: Chiropterans, Cavern Giants, Lavawalkers, Shroomfolk, Kongs, Wraiths, Glowpers, Shades, Armex, Salalos, Silkspinners, Stygians.

Average stats:

Power: 20
Intelligence: 20
Defense: 20
Charisma: 44

Advantages:

Advantage: Unit Power - depending on what kind of race I use, I will get different boosts. Boosts will be specified in my vote.

Chiropterans - Silent flight, flight, echolocation, natural wing armor.

Lavawalkers - Immune to fire and earth based damage

Cavern Giants - Melee tool boost to effectiveness

Silkspinners - Wallcrawling, silk and acid shooting

Shroomfolk - Hypnotizing/stunning glow control (Psychedelic), glow

Shades - Blend in with shadows, Night vision, Insane speed to the point where it almost seems like teleportation.

Stygians - Feather shooting, divine aura (boost to mysticism and charisma), Flight

Salalos - Water breathing, increased swim speed

Wraiths - Flight, Eldritch Aura (lowers opponents agility, power, intel, and defense, or some of these at least), Poison tentacles, look like flying demon squid

Glowpers - Extreme land speed and endurance, quadrupedal, glow.

Kongs - knuckle walkers (on two larger arms), climbing adept, stat boost when riled up.

Advantage 2: Councils Appeal: Any Civ I meet with I gain some pop from to buff Unit power.

Disadvantages:

Disadvantage 1: Councils trust: Raises charisma uses actions towards my Civ.

Disadvantage 2: Light sensitivity. Even though some of their members glow, it is not comparable to bright lights such as the sun. As such, stats are lowered during the daytime.

Culture
For many years, deep below the surface a civilization has been working, a collaboration of species all descended from one. When the Cavern Giants descended into the depths so long ago, they never returned, and diversified in the depths deep below.

They had an 8 foot frame, two long legs and four lanky arms, with excellent hearing and vision, and made a great civilization in Fargrim, their capital, ruled by their leader Horror the Horror, with warriors and hunters valued foremost, then farmers and forgers, then architects and then everyone else.

When they came of age, individuals fought through duel by duel the strongest established warriors, and if they made it through they were excepted into the Kings personal guard of they survived drinking from a boiling geyser, seen as being able to resist the influence of the Devil of the Depths, who after they somehow failed their Sky god, an honorable and true warrior, they were sent to guard against from the return of them and their creatures.

New kings were selected via a tournament with the old king, near their death, selecting one of the competitors, not necessarily the winner, as the king was not allowed to have children or a family so that they had no worldly attachments.

Over millions of years, the cavern giants diversified into a handful of drastically different species. Some stayed as Cavern Giants, while others adapted one pair of their arms into wings, becoming the Chiropterans as they grew scales and fur, along with their tails. Other than the Chiropterans, the Lavawalkers developed, 50 foot tall beasts that use their heavily heat resistant skin and a thick magma covering to forge away in the depths of the world. Alongside them developed three more races, the Shroomfolk, who farmed chemosynthetic mushrooms and absorbed proteins that makes them glow a bright, shining blue, and Silkspinners, who can shoot acid and sticky threads, using tiny hairs to stick to the walls and ceilings like geckos. Then there are Shades, who have glowing purple eyes, black skin that lets them blend perfectly into the shadows, and insane speed, to the point where it seems like teleportation, as well as a giant jaw like an enderman and a huge, almost manipulatory tongue. Glowpers are quadrupedal creatures with a golden glow, very fast with great endurance, and have two small firearms used for item manipulation. Then, the Wraiths, who look more like demon squids then people, who have adapted their four arms to have membranous webbing between them like the vampire squid, with their fingers made into long, stinging, manipulatory tentacles, and their legs fused with similar toes as to their fingers. Their head is now extended on a long neck, ending in a giant jaw with sharp teeth and an elongated, beak like face. Kongs are quite similar to Cavern Giants, but with two limbs bulked up into gorilla like forearms for knucklewalking, and are adept at climbing. Salalos can breath underwater and have adapted to live in underground lakes. Then the Stygians, who have wings and feather like scale derivations that glow gold and silver when hit with light, and they can shoot these feathers, which are sharp as daggers. Finally, the Armex, who have tough, scale like, spiny skin and large foreclaws for digging.

After all of these years, a group of these has been sent off by the civilization of Ferloth-de to seek the surface, to find their ancient brethren and their sky god, to see if the ancient peoples left behind on the surface are still around. Wished a warriors journey by the rest of their civilization, they depart alone, clad with supplies and the knowledge carried by their civilization, as their brethren once again turn back to their ancient vigil, guarding the depths of the world from the one below.[/details]

Discoveries

Tech- N/A
Mystic-Blue Gem
Organisms - Hyre Mycelium (Adapting 1/2),
Location- Damp Underground

Civ

Pop- 43
Growth- 2(55(1.044))
Vote [2/10]-1

Kajit

Roll - 4
Stability- 1
Vote- Cultivate Fire Bushes, Fal(6)

As the group advances in growing the Fire bushes, a small child drops a lifestone supporting 20 people, as the lifestone falls to the ground, a fire bush greedily absorbs the life energy into its roots, as the stone gets absorbed by the plant, the plant starts burning vigorously, incinerating all 20 people in an instant, It doesn’t last long though, as it seems the lifestone put a strain on the fire bush, the seeds that came out of this bush glow as if being forges and are scorching to the touch, these are no longer seeds, but stones.

rip 14 people

Species

Name of species- Kajit
Status, you have 100 points to put into these attributes, with a minimum of 15

Int - 33 (+10%)
Str - 25
Def - 22 (+10%)
Char - 19(-5%)

Traits (follows 2-1 or 3-2 rule)

Advantage
Cat-like Anatomy (+10 Def, +1 in Dark Enviorments)
Big Brained (+ 10% Int and +1 on Int Rolls)

Disadvantage
Unemphatic (-10% charisma)

Description; Look like Khajiit from the elder scrolls games. Thoughtful and innovative.

Discoveries

Tech- Stone making process (Basic)
Mystic- Life Stone (6, 1 turn to recharge), Fire Stone (4)
Organisms-Fire Bush
Location- Burning underground

Civ

Pop- 68
Growth- 2(88(1.019))
Adaptations- Heat resistance [3/5] 100-110F
Vote [1/15] - 2 (+5 Stone Making Process (Basic))

Hecato

Roll - 18
Stability- 1 (Queen)

She awoke, as she looked around she saw herself trapped in a sheet of ice, likewise her children, as they grouped together to assess the situation, one thing was clear, this was not home.

N/A

Round 5

Imps

Roll - 17
Stability- 0

They awoke from their comatose state, “Another world to conqour” they though, oh how wrong they were.

N/A

Round 5

Bartholemusicians

Roll - 20
Stability- 1

Songs of joy rose upon the water, they had awakened, the underground flora grew twice as fast at their presence, as their hypnotic music sang throughout the underground their acceptance of the new world grew, this was now home.

N/A

Round 5

Evolved Cimpa

Roll- 4
stability- 0

As they awoke, the chimps went along with their day, their strong arms punching te strong walls of the underground, unluckily for them, that part of the wall was very instable, causing it to collapse, ending the lives of 14 chimps.

N/A

Round 5

@Centarian @doomlightning @TwilightWings21 @Null @zenzonegaming @YourbroGarson

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Something broke I think, I only see three civs

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Action: Have Stygians ease tensions between the groups, maybe finding more gems and splitting them between tribes?

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ight we good

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vote 1: create agriculture

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Aktion: Have the workers Search for a stable food search i guess

Kinda dont know what to do since we are trapped in ice

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Hehe, I have 2 votes now!

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Action 1: Try to find safety farther away from the burning caves, bring the life stones and if possible, some fire stones with us.

Action 2: Repeat action 1 if it fails, otherwise, Search for food in this new area.

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