I would divide the technologies in the tech tree into several types:
regular - unremarkable technologies
Great discoveries - great discoveries that can radically change the gameplay, example: agriculture, steam engine, animal husbandry
Dangerous technologies - technologies that pose a danger to the player, but if used correctly, the player can benefit from this, example: nuclear weapons, strong artificial intelligence
After re-reading (that is why this is edited), I think those labels could actually describe the type of discovery, but not actual tree splits.
My suggestion which differs a bit:
Wouldn’t it be more interesting to divide discoveries into scientific fields and then each would have an identificator like shape or color which explicits those classes you said above?
Obviously, by following a branch, we would see how discoveries were dependent on previous discoveries from different fields. However, in order to make trees somewhat simple, only key and high impact discoveries should be included.
Imagine a country researching the dark forest theory and releasing that info hazard to another country in order to win a space race but the second country goes anarcho primitivist accelerationist and invents an artificial general intelligence and uses it to send their planet back to the pre agricultural age except it is still industrial and robots are gods but they don’t tolerate technological progress but a space battle on the orbit releases an emp blast which knocks out the robot overlords and a secret society speed rushes technology but the winner of the alien space war in the orbit sees this progression and decides to colonise the planet and experiment on the suddenly advancing species but in the meanwhile the AI fixes itself and copies itself to the galactic internet, deactivating all the technology on the galaxy, and the species that was being experimented on launches a slave rebellion, someone can write a triology about that
Deathwake
(i nuked zenzone and will never let him forget it)
6
allow me to be a bit more cruel and blunt then normal (apologies, I don’t actually mean any maliciousness you see here):
First: You have made perhaps a dozen new threads for random ideas or questions you had just the last two days. Do you of all people really want to start criticizing ideas made in lighthearted enthusiasm/interest for their “relevancy”? I don’t think that idea serves you.
Secondly: The term necroposting might not have made it’s way into your head writing this, but I think it should. 3 months isn’t very long, short enough you might want to post something random just to restart attention in a favorite topic, but it is long enough you should consider if your post adds anything to the discussion (if you aren’t asking that whenever you post, but I get it, who has the time?). Restarting an old conversation adds something, questioning a thread’s entire purpose is kinda weird.
If anyone actually wants to have an interesting discussion of how relevant this random little idea from august is, I guess I stand corrected.