Devblog #16: Realism

(system) #1

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It’s TJWhale here again to talk about realism and Thrive and sort out some common misconceptions. What do we mean when we say Realism? What we mean is that a proposed feature is within the laws of physics and chemistry as they are currently understood. So having an object which can travel faster than the…


Gotta love the distinction between “strict” realism and plain old suspension of disbelief.

If you ever read chatter leading up to the Godzilla movie in 2014, a lot of people were worried that the makers taking a realistic approach to his design (gills, stumpy feet) meant he’d have no atomic breath.

Fast foward to May, and…


Suspension of disbelief? :thinking:

(𝑻𝒉𝒆 𝑱𝒐𝒍𝒍𝒚 𝑬𝒎𝒑𝒆𝒓𝒐𝒓 𝒐𝒇 𝑺𝒆𝒂𝒇𝒐𝒐𝒅) #4


(OrganismOverlord) #5

Fast forward to May, all the users of the forums become celestial beings? :thinking:

(𝒦𝒾𝓃𝑔 𝑜𝒻 𝒯𝒽𝒾𝓃𝑔𝓈) #6


(Skeletons send shivers down your spine.) #7

I’m can’t wait for the complete game :smiley:

(𝒦𝒾𝓃𝑔 𝑜𝒻 𝒯𝒽𝒾𝓃𝑔𝓈) #8

Same for all of us, its going to be amazing!

(OrganismOverlord) #9

I might play the game for 3 days straight when I get my hands on it.

(𝑻𝒉𝒆 𝑱𝒐𝒍𝒍𝒚 𝑬𝒎𝒑𝒆𝒓𝒐𝒓 𝒐𝒇 𝑺𝒆𝒂𝒇𝒐𝒐𝒅) #10

weakling, id play it for a month, then embark on a holiday to mars

(OrganismOverlord) #11

Sounds good to me

(Obi) #12

Hi!, sorry I’ve been gone for a while, how’s the development going?

(𝑻𝒉𝒆 𝑱𝒐𝒍𝒍𝒚 𝑬𝒎𝒑𝒆𝒓𝒐𝒓 𝒐𝒇 𝑺𝒆𝒂𝒇𝒐𝒐𝒅) #13

uber spicy, there is a new game engine on the way in the upcoming update!
also, a little birdie told me that we might have a new microbial custscene