Devblog #16: Realism


(system) #1

Read the full post: http://revolutionarygamesstudio.com/devblog-16-realism/

It’s TJWhale here again to talk about realism and Thrive and sort out some common misconceptions. What do we mean when we say Realism? What we mean is that a proposed feature is within the laws of physics and chemistry as they are currently understood. So having an object which can travel faster than the…


#2

Gotta love the distinction between “strict” realism and plain old suspension of disbelief.

If you ever read chatter leading up to the Godzilla movie in 2014, a lot of people were worried that the makers taking a realistic approach to his design (gills, stumpy feet) meant he’d have no atomic breath.

Fast foward to May, and…


#3

Suspension of disbelief? :thinking:


(𝑻𝒉𝒆 𝑱𝒐𝒍𝒍𝒚 𝑬𝒎𝒑𝒆𝒓𝒐𝒓 𝒐𝒇 𝑺𝒆𝒂𝒇𝒐𝒐𝒅) #4

:thinking::gun::thinking:


(OrganismOverlord) #5

Fast forward to May, all the users of the forums become celestial beings? :thinking:


(𝒦𝒾𝓃𝑔 𝑜𝒻 𝒯𝒽𝒾𝓃𝑔𝓈) #6

ThinkingHandsome


(Skeletons send shivers down your spine.) #7

I’m can’t wait for the complete game :smiley:


(𝒦𝒾𝓃𝑔 𝑜𝒻 𝒯𝒽𝒾𝓃𝑔𝓈) #8

Same for all of us, its going to be amazing!


(OrganismOverlord) #9

I might play the game for 3 days straight when I get my hands on it.


(𝑻𝒉𝒆 𝑱𝒐𝒍𝒍𝒚 𝑬𝒎𝒑𝒆𝒓𝒐𝒓 𝒐𝒇 𝑺𝒆𝒂𝒇𝒐𝒐𝒅) #10

weakling, id play it for a month, then embark on a holiday to mars


(OrganismOverlord) #11

Sounds good to me


(Obi) #12

Hi!, sorry I’ve been gone for a while, how’s the development going?


(𝑻𝒉𝒆 𝑱𝒐𝒍𝒍𝒚 𝑬𝒎𝒑𝒆𝒓𝒐𝒓 𝒐𝒇 𝑺𝒆𝒂𝒇𝒐𝒐𝒅) #13

uber spicy, there is a new game engine on the way in the upcoming update!
also, a little birdie told me that we might have a new microbial custscene