Devblog #51: Onward to Multicellular

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โ€œSignificantly, the first cell in your selected growth order is also the โ€œcoreโ€ cell of your organism which the rest of the cells turn around.โ€
Does this mean we can now functionally switch the cell type we start a new gameplay session with?

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Yes, thatโ€™s what it means. Itโ€™s missing an explicit mention of โ€œbudโ€ cell but thatโ€™s functionally what the first cell is.

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Regarding the hexagonal cell shapes in multicellular, I remember that there was a discussion in making the cell โ€œshapesโ€ fully dependant on the placed organelles in a cell, like the microbe editor. So youโ€™ll be placing and connecting clumps of organelles which may have a seperate membrane generated around them instead of hexagon grids

How has the team decided to go forward?

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I think the current membrane system is already set in stone and probably wonโ€™t be getting changed anytime soon

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this system would just make the multicellular membranes an extension of the microbe one, but placing down clumps of organelles instead of just one and wrapped in a โ€œseparateโ€ membrane, with much greater shape variety

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I donโ€™t recall irl multicellular species having their own โ€œseparateโ€ compartments filled with organelles like that

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you donโ€™t seem to be understanding me. instead of having the current hexagon grid based multicellular cell placing system, which is very limited and often tricky to represent the editor placements in actual gameplay, cell placement would work the same as placing organelles in microbe stage. Clumps of organelles (cell 2) will be attached to the stem cell, and that clump will visually be represented as a second cell in gameplay, perfectly and smoothly attached instead of hanging by threads

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I am not sure the developers would have the time needed to implement this whilst still trying to finish the rest of multicellular within 2026.

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There was a prototype for placing cells in exact locations instead of a grid of big hexagons. But it has the problem that the layout became invalid if you change the shape of the cell types afterwards. So it would need a solution for that.

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This discourse reminds me of that discussion on the decision on whether should multicellular have freely placeable cells or locked to hexagon grid, where the later option won, held sometime before 0.5.8 iirc

That experiment was abandoned.

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โ€œHow many Digestive Enzymes do you need?โ€
Dev Blogโ€ฆYes.

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Honestly who would ever need this amount of digestion efficiency in a cell

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Maybe a Macrophage?

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Thatโ€™d be for aware stage evolution probably, assuming immune system is made to allow such cellular specialization (which considering the lymphatic system may not even be included, wouldnโ€™t even surprising to be omitted too)

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Ah, sad. IMO this would have been the superior editor for multicell stage

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โ€ฆAs long as we had the time to do it. Better make an imperfect feature than die from the better one taking too long.

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Where does that thing come from? AoT?

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