Direct Planet Patch Editor (concept)


Rather than smashing the “regenerate world” button and hoping something interesting pops up, there should be a direct planet editor where you can add patches and edit them. This image is a stand in for what the buttons could roughly look like.

Clicking each button will pop out a menu where the blank space originally was. Currently I have five ideas for what a direct patch editor could have, although I suspect changing the Lux should be removed when/if a star/system editor were to be released.

I think a direct planet editor like this one could be a stand in for a hypothetical future system editor as there likely won’t be much content for space for the next decade.

I don’t think it would take much effort to make a direct planet editor but I’m fine with being proven wrong.

What do you guys think?

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I feel like it’s a good suggestion, though I’m not sure you should be allowed to edit the lux like that since you could make deep underwater patches luminous for example

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Fair enough. Although that would be an interesting environment.

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Not a realistic one at all though

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Maybe Lux could be its own stat that you can edit which is separate from the patches.

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I thought you already did this with your concept? Or you mean like the lux for the whole world?

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This, I’ve realized lux for the whole world makes more sense than patch by patch.

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Should lux also scale with the overall temperature then?

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Probably, although atmospheric density also affects temperature AFAIK

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You already added the resource editing to this editor concept so it could also scale with the amount of co2 in the atmosphere ig

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With this system, it would be interesting if some caves had some light, like a shallow cave. Or even better, make every biome have some radioactivity.

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I am pretty sure the cave patch is supposed to represent the deeper caves

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