Emergent toxicity

In the latest beta version, because hydrogen sulfide is now toxic without chemosynthesizing proteins, you are poisoned by engulfing cells that contain hydrogen sulfide. Just a cool thing I noticed.

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So I suppose cells could adapt to eat h2s to become toxic in this way?

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Neat! I wonder if something similar should be done for ingesting Iron, or ingesting cells with Iron, without having Rusticyanin/Ferroplasts?

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So you want iron to be toxic by default too?

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Only if you ingest it and in high quantities, in order to distinguish it from Hydrogen Sulfide, which is now toxic by default.
https://academic.oup.com/femsre/article/27/2-3/215/614497

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You mean engulf an iron chunk specifically?

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Yes, but it would depend on the size. A small Iron chunk might do little bit damage, but a Large Iron Chunk could do a lot of damage when ingested without Rusticyanin.

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To be honest why would you ever get that large if not to ingest such chunks?

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Maybe it gets ingest on accident? Instead of a Large Sulfur Chunk, you ingest a Large Iron Chunk. I could see small Iron chunks being used as a deterrent from being engulfed.

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The thing is how difficult would this be to implement, and like is often the case it might be harder than it looks…

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This is very unlikely to be done as the reason why hydrogen sulfide deals damage is that it makes unique gameplay effects. If iron also caused damage that would totally remove the unique aspect of the feature.

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I suppose one would still be able to get iron poisoning in the aware stage and beyond when they have created a more complex organism?

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