Evolution at the awakening stage

Is there any particular reason to you want to implement this force/persuasion of the player to the next stage? According to my best knowledge, the devs the plan is

Perhaps a toggle can be implemented that allows a Player to automatically progress to the next stage when they have met all the requirements for it?

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I recall there is supposed to be a lurking danger of other groups managing to reach the next stage before you if it takes you too long to get to the next stage.

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Perhaps that could be a hard mode thing? :person_shrugging:

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Again we should not go for “difficulty=realism”.

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Maybe make that

a toggleable option? After all, more options to the Players, the more ways the game can be played.

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It is pretty much been stated that you can stay in a particular stage as long as you want, but, due to the combination of how many people seem to want to be in a race with the AI and how many people don’t, I am fairly certain there is going to eventually be a Toggle/Option of some kind to turn on/off “the AI can reach the next stage before you”, but I am guessing that will be a Aware stage thing, after progressing that far has drawn in money, devs, publicity, etc.

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So I presume it would be a setting completely separate from difficulty then.

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Probably.

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By the way, I suppose it wouldn’t always be like that just one species/genus gets to awakening at a time and there could be cases where multiple got there around the same time, correct?

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Perhaps if another lineage that was very close to awakening could become awakened during your awakening stage.

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Could they be a real competition to you?

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If they live on a very isolated continent or in a very very different habitat where your species could only live with very advanced technology (and because of the high cost, even with technology it would make little sense), an example of such a habitat would be water. (intelligent underwater species (without civilization) are quite possible)

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I wonder how would a stone-age underwater civ impact how does a land civ interact with water…

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For one, for some time, they could mess with boats and fishing in the ocean. Assuming they are marine, they would likely not do much for river boats and fishing, but preventing land creatures from crossing the ocean or collecting its resources would slow down certain aspects of the land creatures development for some time. Ancient Hominids used Maritime craft as far back as 10,000 years ago, but what if they couldn’t until they developed a reliable way to keep sea creatures from sinking them?

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I presume metal hulls would do the job or could the subaquatic learn to use scraps from these vessels for stronger tools?

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Metal is not always better. The Titanic had a metal hull, and ice ripped through it. Grant it, I am sure the speed at which the Titanic was moving and the fact the iceberg was heavy helped. The wrong metal hull could circumstantially still be sunk.

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I meant more like the undereaterfolk using the metal of ship hulls to produce metal weapons and stuff.

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