AnthropocenianAge
(AnthropocenianAge Arthropleura wants to give you a hug!)
21
Is there any particular reason to you want to implement this force/persuasion of the player to the next stage? According to my best knowledge, the devs the plan is
Perhaps a toggle can be implemented that allows a Player to automatically progress to the next stage when they have met all the requirements for it?
2 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
22
I recall there is supposed to be a lurking danger of other groups managing to reach the next stage before you if it takes you too long to get to the next stage.
1 Like
AnthropocenianAge
(AnthropocenianAge Arthropleura wants to give you a hug!)
23
Perhaps that could be a hard mode thing?
2 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
24
Again we should not go for âdifficulty=realismâ.
1 Like
AnthropocenianAge
(AnthropocenianAge Arthropleura wants to give you a hug!)
26
Maybe make that
a toggleable option? After all, more options to the Players, the more ways the game can be played.
It is pretty much been stated that you can stay in a particular stage as long as you want, but, due to the combination of how many people seem to want to be in a race with the AI and how many people donât, I am fairly certain there is going to eventually be a Toggle/Option of some kind to turn on/off âthe AI can reach the next stage before youâ, but I am guessing that will be a Aware stage thing, after progressing that far has drawn in money, devs, publicity, etc.
2 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
28
So I presume it would be a setting completely separate from difficulty then.
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
30
By the way, I suppose it wouldnât always be like that just one species/genus gets to awakening at a time and there could be cases where multiple got there around the same time, correct?
If they live on a very isolated continent or in a very very different habitat where your species could only live with very advanced technology (and because of the high cost, even with technology it would make little sense), an example of such a habitat would be water. (intelligent underwater species (without civilization) are quite possible)
3 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
34
I wonder how would a stone-age underwater civ impact how does a land civ interact with waterâŚ
For one, for some time, they could mess with boats and fishing in the ocean. Assuming they are marine, they would likely not do much for river boats and fishing, but preventing land creatures from crossing the ocean or collecting its resources would slow down certain aspects of the land creatures development for some time. Ancient Hominids used Maritime craft as far back as 10,000 years ago, but what if they couldnât until they developed a reliable way to keep sea creatures from sinking them?
3 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
36
I presume metal hulls would do the job or could the subaquatic learn to use scraps from these vessels for stronger tools?
Metal is not always better. The Titanic had a metal hull, and ice ripped through it. Grant it, I am sure the speed at which the Titanic was moving and the fact the iceberg was heavy helped. The wrong metal hull could circumstantially still be sunk.
2 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
38
I meant more like the undereaterfolk using the metal of ship hulls to produce metal weapons and stuff.