Evolution at the awakening stage

Of course, the editor at the awakening stage will be more limited than the editor at the awareness stage, but this will not only create the effect of a smoother transition, but the players will also like it, and everything will be OK with the realism

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what about awakening will make it as interesting as the one before it? I imagine that the stage would have a greater focus on developing your species culture, via more complex communication, greater tool use, taming, and taking better advantage of the local environment, outside of evolutionary changes. The tool editor, (and perhaps language tab?) serving as almost a replacement for the species editor.
Also I can not tell if this post is sarcasm or not.

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Pretty sure that Awakening will introduce the “nation editor” or whatever it was called like.

As far as I’m concerned the awakening stage is supposed to be a transistion between the “evolution stages” and the proper “strategy stages” (note here that awakening in itself is classified as a strategy stage).

Newer users generally post such kind of questions (Source: I did that back when I joined).

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I assume the awakening stage is supposed to model hominins, from evolution to H. sapiens sessile civilisations. In that case, it’s reasonable to have some level of evolution - but not too much. Hominins had a good deal of evolution, but not too much, and besides, from the perspective of current-era humanity, ancient hominins had very little influence on us. There’s some genetic traces, I guess.

That is, of course, assuming that the awakening stage is, in fact, meant to model tribes and the competition of hominins. If it’s not, I’d need to revise.

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Tribes is kind of only a society stage thing, not awakening stage yet. Here’s the wiki page that defines the transitions for the awakening stage:

As we plan for Thrive to be a more than just a collection of minigames, the transitions try to be very gradual, so some kind of tribal living is already possible in awakening stage that doesn’t yet fulfil the requirements of the society stage.

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So I guess instead of tribes we’d rather have loose “clans” of specimens in awakening stage.

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Evolution at this stage will be largely tied to the evolution of intelligence. You will not be able to move to the stage of society without any evolution. In the editor, you will need to develop various areas of the brain for further advancement, developing speech, instrumental and other skills (This will be somewhat similar to the development in “ancestors: the humankind odyssey”). But you will still have the ability to change the rest of your body.

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…In a degree significantly smaller than the one’s of aware stage that is.
Also, I presume you would be locked to progressing towards more intelligence and forbidden from going for less intelligence, correct?

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Would staying longer in the Awakening stage to develop more intelligence than what is needed be of any beneficial use to Players?

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Maybe intelligence in awakening would be capped to certain level?

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I mean like having more intelligence than required gives certain bonuses in later stages. Perhaps a similar mechanic could be used to confer bonuses from previous stages for future stages, but I can see people then making an organism because it is better for later stages, rather than adapting a fun organism they have already made.

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Maybe at some point the game would force you to progress because of your species “wanting” to move on?

Like Sonic tapping his foot out of annoyance and eventually jumping out of the stage when the game is paused for too long (I think it was the first Sonic game)?

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I’d think there would be plenty of warning before the progression is forced.

What If someone wanted to explore the world? Perhaps it should be a reminder rather than a forced progression.

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I suppose that would be allowed if they wanted a better place to place their society center down…

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It would be interesting if building the society center on top of trees, or even on a floating platform over water, becomes an actually feature in the game.

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Yeah probably only for species suited for such lifestyles obviously but it might very well be a thing one day…

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No, your species can remain at a certain stage for an indefinite period of time, you will not be forced to progress further. If you mean evolutionary progression, then the player will not be forced to it if he does not want to progress further (after all, more advanced societies and tools require a more advanced brain).

Intelligence development will be limited to some maximum at this stage to prevent cheese strategies.

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Maybe the player could be pursuaded to progress because of other tribes in their species settling down via society centres?

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