Fallout Nuclear Winter (dead)

round 37
event: frozen earth: a (flock?) of scorchbeasts suddenly fly into Anchorage no doubt trying to escape west Virginia after the vault 76 residents nearly drove them into extinction. but they all mutate once being exposed to an atomic blizzard becoming pale-blue and much larger and they start to infect everything with this new strain of the scorched virus except for the Ghouls Mole Rats and wolves (including the werewolf people) who all seem to have an immunity to the virus.
(you can all give the new scorchbeasts and virus your own terms as with everything else)

iron wind

roll 2 roll 1
you actually damage the new settlements instead of fortifying them. you miss and hit the ocean (which will probably have repercussions later).
status: sturdy 2
people: being swept with the virus
population:223

kingdom of Juneau

roll 1 roll 5
you fail when the drones decide to kamikaze into some of your buildings. you also repair the blown up buildings and make more. your people are immune to the virus but are still at danger
status: sturdy 2
people: happy but at danger
population: 246

@OmnipotentFNarr @TeaKing
@Magic8Ball04 sorry but if you don’t post next turn then you might be kicked out of the game.

action 1: plant some plants around the kingdom.
action 2: put some insects on the plants

my plan is to make earth teem with life like it was before the nukes.

Loud and clear

Action:fortify vault

Action: create heating unit

Action: build a submarine

Action: send blueprints for memory loss serum to the kindom of Juneau

Action: expand vault

Action: make explosives

oof, the scorched travelled to the other side of the continent to escape extinction? That’s dedication!

Action 1: Fortify and repair the new settlements.

Action 2: Develop a cure for the virus

no, you should develop an ugly for the virus.

1 Like

Argh, autocorrect has once again been my downfall.

the scorchbeasts cannot be tamed. anyone who does not know what the scorched are you should watch an episode on youtube explaining what the scorched are.
p.s they are not scorchbeasts anymore and everyone can name them.
p.p.s think of the infected like a cross between a regular scorched and a white walker from game of thrones.

round 38.

vault # 138

roll 5 roll 4 roll 5 roll 4 roll 2 roll 1
you fortify the vault. you create a heating unit. you build another sub. you give the kindom of Juneau the serum. wile drilling you drill into a cave that some scorched were using and so they invade and take over a portion of you vault. the building were you were developing explosives blows up killing many people.
status: fortified 3
people: happy and safe
population:183

iron wind

roll 6 roll 4
you repair and fortify your settlements. you don’t make a cure but you make a serum which makes you more resistant to the virus but infection is still possible.
Gustav retires from battle at the age of 64.
p.s you can use him to train new soldiers.
status: sturdy 2
people: at danger from the infected
population:246

kingdom of Juneau

roll 1 roll 3
the plants cannot take hold in the frozen wasteland.
status: sturdy 2
people: happy but at danger
population: 246

BOS: the scorchbeasts attack the Hindenburg and destroy it but the Thunderbird resists the attacks.
Rusted Metal: the rust is safe thanks to the LPs and battle drones.
p.s no one has invented agriculture and the vault supplies are dwindling.

action 1: modify the plants so they can survive in the frozen wasteland.
action 2: replant them.

we already know what agriculture is, so it couldn’t be invented again.

@zenzonegaming how many votes do I have?

back to 3 @Magic8Ball04.

1 Like

i mean in the conditions like radiation and other things.

Noted

Action: dive down into the lake thing

Action: burn the scorched

Action: burn them again

you still have scorched in your vault.

When will I get 3 votes?

Action 1: Convert one of the settlements into a training camp.

Action 2: Use Gustav to train more Elite Warriors.

round 39

vault # 138

roll 2 roll 2 roll 5
an accident causes the sub to be damaged before you can dive. you fail to burn the scorched (you still have to name them) but the second time works and you drive them back.
status: fortified 3
people: happy and safe
population:172 (you need more people)

iron wind

roll 6 roll 4
you convert Ted Sevens into a military base where you train new soldiers. Gustav accepts the offer.
between the new base/barracks and Gustav you train soldiers that are almost better then BOS elites and you gain another roll.
status: fortified 3
people: at danger from the infected
population:257

kingdom of Juneau

roll 2 roll 5
you succeed in making plants that resist the cold and plant them but a few months after their is an entire jungle of mutated plants and soon the creatures of the wasteland move in and are exposed to the same thing that caused the plants to mutate and turn into larger and more dangerous variants of themselves.
p.s you should probably investigate that.
status: sturdy 2
people: shocked from the jungle that grew in a few months
population: 246

@TeaKing @Magic8Ball04 @OmnipotentFNarr

Ooh, I think that’s my bad for nuking the ocean.

Action 1: Nuke the rust (if I don’t have nukes, build more nukes instead)

Action 2: Raid more BoS bases.

Action 3: Attack the Thunderbird.

action 1: investigate what happened.

action 2: make weapons for hunting some animals.

@Magic8Ball04 please post your actions.

Action: try the sub again

Action: name the scorched “the moist”

Action: burn the moist