That’s fine. Your health should be your #1 priority, not this game.
i know i just wanted to give you a heads up.
round 21
vault # 138
roll 6 roll 6
you set up cameras and discover a very big and harry bipedal creature that was leaving the tracks also it is albino. you send some expendable fishermen to the sea they find a very misty town called Juneau on the river when they stop they find many stores which they loot and see some very pale and scared vault # 47 soldiers as well as Gustav running from a hotel with a sign saying Alsakan hotel screaming something about not being paid enough for this
. and then they continue their journey to the ocean were they fish and discover what they decided to name mirelurks. (imagine the mirelurks from fallout 4 for the mirelurks)
vault # 47
roll 6
you discover a very misty town called Juneau and loot some shops you also find a hotel named Alaskan hotel and they enter it when they are in they start feeling weird and especially around room 219 then when the enter they see a pale woman sitting on the bed staring into the distance then disappears in a burst of mist your soldiers decide to leave but then the door behind them closes and locks 2 hours later 3 of the 6 soldiers run out and see some people from vault # 138 of the 3 one was Gustav another was named Jimmy and the last was named Ben who shouted out “i’m not paid enough for this
” and when they got back they refused to relent the horrors they saw in the hotel and the pilot said they were like that ever since they left.
status: stable 1
people: happy and safe.
population: 103
vault # 682
roll 5
you make a telecommunication device and meet the other vaults.

Yo what the 
Action: attempt to trip Bigfoot using a net
Action: send vault #682 some memory loss serum
Yeah, they’re pretty freaky.
Action: expand the town.
action: make some houses outside the vault.
round 22
vault # 138
capture the yeti roll 4
action 2 roll 1
you capture the yeti and the people you send die.
status: sturdy 2
people: happy and safe
population:186
vault # 47
roll 6
you expand the town. congrats you now have 2 rolls per turn.
status: sturdy 2
people: happy and safe.
population: 147
vault # 682
roll 5
you build houses around your vault also you are in a very misty town called Juneau.
status: stable 1
people: happy and safe.
population: 121
Action: make a giant fan
Action: make more houses
action: genetically modify a group people to have better senses.
@Magic8Ball04 why do you want to make a giant fan
For the bad mist
Translation: Because I want to
the mists are because it is haunted also alaskan hotel is a real hotel that is said to be haunted.
Er… ok I want to make it anyway I have another idea
@OmnipotentFNarr (post filler)
Oh nice.
Action 1: Develop gatling lasers.
Action 2: Storm the BoS base to destroy them for good (just like in every fallout game lol)
round 23
also you can rename yourselves
vault # 138
roll 6 roll 6
you build a giant fan and greatly expand your city.
status: sturdy 2
people: happy and safe
population:219
vault # 47
roll 6 roll 6
you develop amazing gatling lasers and laser mounted vehicles. you invade the bos base and plow through their defenses killing many and capturing the base to be used as your own but there are many more.
status: sturdy 2
people: happy and safe.
population: 147
vault # 682
roll 6
you decide to heighten your peoples senses and so splice them with wolves but something goes wrong and everybody turns into human wolf hybrids.
status: stable 1
people: confused
population: 121
wow, my people are furries now.
action: send 5 people armed with laser weapons to explore the area.
Very nice! Can I use that outpost to increase my population, or is it for tech development?
Action 1: Use the vertibird and laser vehicle to map out the entire region. Bring lots of supplies, this’ll take a while.
Action 2: Start a mining operation in my mountain vault.
Also do I have any FEV left?
mining for what also you can use it for whatever also yes you do.
You’re right, sounds useless.
Action 2: Send a Deathstag as a present to vault 682.