Recently, I was playing as a pacifist cyanobacteria (Meaning that I stayed as a prokaryote and basically never changed mY cell structure). It was vEry, very boring, so while I was playing, I Made this “fAngame” to reference the experience. Of course, thIs is alL only a joke: nobody would serIously play the game like thiS: they will evolve, making the gamE fun because of the strategizing during the editor sessions, and this will in turn result in eukaryotic or otherwise deadly eneMies that mAke the game actually challengIng, unlike what I did, which made it almost impossible for predators to evolve as I had a cell waLl almost immdi@ely and so could not be diGested. even when they did evolve later on, after I won, they weren’t very threatening (though I was lagging a lot so perhaps that explains it). Most of the early predators went extinct immediately upon being observed directly, they weren’t very viAble due to being descendents of a cyanobacteria L. Perhaps other similar pacifist players find the game boring due to not hunting and being invincible, but I doubt that would be the case with the 2x speed and ammonia generation. Getting hunted could be pretty fun though with actually threatening predators: mucilage instantly solves all movement problems, which makes moving pretty fun. However, the predators can’t catch up, so perhaps a buff is necessary. Like seriously, on my moving cyanobacteria playthrough, I killed predators by pushing them into cytotoxins because I was bored and wanted the predators to go exinct, and it was fun, but the fact that what should have been a prey was capable of killing its “predators” shows that predator plot armor may be a necessary update. Regardless, Thrive is a fun game to play as a peaceful plant if the player actually feels like taking initiative in evolving, as it otherwise is completely unecessary to survive. In fact, playing as a protist that can both predate and photosynthesize takes gameplay up to 11, so there probably isn’t much to learn from this.
Also, here is the alleged “fangame” (it isn’t very good, it was made to simulate the experience I had - the bajillion graphics that make Thrive preferable)
This is correct, eukaryotes do evolve and predate upon the walled cyanobacteria that you play as, should you play as a cyanobacteria for long enough. However, it does require an extremely extremely long long long time for this to occur while playing as a cyanobacteria.
I agree that the artificially intelligent cells evolving toxin can be a thing that occurs occasionally, thus resulting in a potentially more fun experience. What I didn’t know was that they would try to do something similar to what I did: push the player into a floating toxic hazard. In both situations, it is possible to dodge, and I find mucilage to be one of the more fun ways to do so. Maybe if I ever feel like coming back to this playthrough, I’ll add a pilus and use it to parry the incoming toxins… I do inquire as to what your own method of playstyle is for this situation, though. (assuming you played the game the same way I do, if not then most of what I just wrote does not apply.) Regardless, I hope you have fun playing thrive!
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aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
5
Would the pilus be forbidden from doing anything else?