vote: find some way to scare the flying predator by sticks and rocks
vote 1: make small shelters
vote 2: try using spears to fish
vote 1: woodcutting with sharp stones
vote 2: hunt some critters
Vote 1: Construct spears
Vote 2: Begin hunting the predators
Add me to the waiting list too!
So, I have decided to revive this game.
Since Iâm not content with the way the game previously worked, Iâve decided to do an overhaul of the game:
New rules
So, I have decided to replace the previous dice roll system with Pandora Horizonâs risk system:
Each vote there will be a risk percentage, the higher it is, the higher the chance of success will be.
But there will also be a 1-10 roll, this roll doesnât fully determinate the chance of success, but it can have an effect on the impact of the vote.
There are 2 way of getting an additional vote:
One is doing a technological breakthrought.
The second is having you population reproducing 4 times.
Each civ now starts with 100 population, fire controll knowledge and wood spears
So, if you are interested into joining you will have to use this format:
Civ Name:
Species: (see below)
Culture: (can give a bonus to votes, stability or other things)
Location: (general description of the place)
And these are the species you can choose from
Species
Qualator
A 1,85 (average) meters tall omnivorous bipedal hexapod that stands in an erect position, has 4 eyes 2 majors located in the front of the head and 2 minors located in the sides of the head, Has a dark red skin and a flat mouth. Has light red feathers covering itâs legs. its sense of smell is the most developped sense it has.
Ocaurus
A 1,25 (average) meters tall omnivorous quadrupedal octopod, has 2 eyes located in the front of the head, has a greyish fur all over his body and a 25 cm long mouth. Itâs most developped sense its vision.
Edit: I will take 5 players like before
Ok, letâs start again:
Civ Name: zerqâwan
Species: Ocaurus
Culture: Reform base on old tail about the evergreen forest, the zerqâs travel to there true the travels between the oasis of the desert, but one day, the biggest oasis haves gone dry and they have to seek a new place. After traveling along time in the Great sands, they found a big lust lake between the monutats. They found the evergreen forest that now they call it home.
They believe in the cycle of live: everything can give and can taken and they all have propes an meaning in the great cycle of life.
Location: semi-tropical forest along side a lake and a shadow mountain deasert
Leader: Andolito
i dont have a backround for him, i think he a blink like the all the tribe, inhanse the culter like hardcore from the deasert and he one of them
I think itâs all u need and I hope it good for u
Civ: He-Telatog
Species: Ocaurus
Leader: Qilh Daxr
Culture: The He-Telatog have a deeply rooted social hierarchy, but it also allows for great mobility. Those with merit can easily climb up, and those without can just as easily fall to a lower caste. He-Telatog value education and hard work, and shun those who leach off of the group.
Location: Vast plains, with intermittent forests
Civ: Zarzar Dock
Species: Qualator
Culture: This tribal entity is barely on the fringe of being called a civilization. Even its people lack a term to describe a fellow member of the tribe, instead each member are known by their familial name instead. The Zarzarians, as outsiders call them, live under no law except for the laws of the strong and familial kinship. In order to uphold this tradition even in their descendants, a Qualator that reaches it teenage years are sent out into the wilds for a year before they are accepted into the tribe again, to test their strength against mother nature. Although deeply anarchic, there still exists a sense of order as within it are many different familial clans cooperating with each other through loose mutual desires. A head clan leads the tribe until its patriarch is deemed too weak and must duel a challenger clan leader to keep his position of power.
Location:a dense Taiga forest
Nyurpins
Spicies: octarus
Culture: Plains tribe living on the midpoint of a huge open steppe that stretches from tropical savanna to the arctic. The Nyurpins live in northern areas in a nomadic style, hunting auroch and horses with their main cultural trait: atlatls. The darts are wooden and without a detachable tip though, so no steel-armor killing power. Just pure range really, low power. Horses are tough to kill without range. They migrate south for the winter, value strength, the âHumanâ rights- i.e. those of the Nyurpin people. Belgium everyone else, they can die. So yeah, they hate most people, like horse meat, and have no moral compass unless its their own citizens at stake.
Location: the same plains as the He-Telatog but thousands of miles to the northeast.
It also came to mind that you might want to create a starting leader for your civ
Leader: klipnghalfg the constanent-heavy
She is a gatherer with the gift of beating the living shit out of people, a necessaty for Nyurpin leaders. Her leadership style isnât too good in war, and itâs main strategy there is to take good enough care of her population that they both produce elite soldiers, and have the moral to lead themselves. She does control the entire economy and has what amounts to a state religion. The state religion is called kraterotranscendism, and is tentants are such:
1 nihalism is the end of an empire and those who have fallen to it cannot be reborn
2 loyalty produces strength, strength produces profection, and profection allows one to transend nihalism.
3 those who are transcended are reborn as people, if they can stay tranceded they can be reborn into spirits.
4 spirits test people in hopes that only the strong will become spirits in turn. As such illness spirits kill only the weak. Loyalty, strength, and transcendance are literal cures under kraterotranscendce. And due to the placebo effect, they work.
Klipnghalfg has an heir named attaNyurp, and heâll be undefined until I need him, but the people like him.
It is mostly goodâŚ
But with ânihalismâ you mean nihilism? And if you mean nihilism⌠How do they know what it is if pretty much doesnât exist yet?
Mostly yeah, but I guess it could be a simpler form of nihalism, just the idea that life doesnât mean anything, with non of the complexities or implications
Friendly reminder that this message was directed to all players
Round 1
Season Spring (1/10)
Zerqâwan
After a long search for a place to call home, you crossed the mountains in hope of finding better land; when you arrived to the other side, what you have seen was amazing: A vast landscape of reddery and thriving life.
As you settle near the great lake that resides inside the forest, it is discovered that your leader died, now the zerqâwans are asking themself who would be best to enact as new leader.
More info
Owner: Doomlighting
Votes: 1
Population: 100
Species: Ocaurus
Leader: none (can assign one)
Stability: 0 (neutral, no effect)
Needs: shelter
Culture
General tendencies: Cycle of Life (+10% on votes related to nature)
Specifics: None
Arising: none
Fading: Nomadism
Military and other jobs
Power: 42
Hunters: 40 (1,5)
Enviroment
Current enviroment: Forest, near lake
Temperature: Temperate
Resources: wood (common), stone (uncommon)
Animals: ???
Plants (of interest): ???
Knowledge
Plants (of interest): none
Animals: none
Tools: fire controll, wood spears
Locations: Forest (current location, can be named), lake (in forest, current location, can be named), mountains (north, close, can be named) desert (north, far, can be named)
Resources: wood, stone
Ideas: none
Unknown: none
He-Telatog
The air warms and the last snow disappears making the plains return to their original red colour, marking the start of spring. You emerge from the forest you have been using to take shelter from the winter snows.
Some telatog report about having found a river nearby and propone to move there, others instead want to return inside the forest.
There is uncertainty about what to do in the tribe, maybe someone can settle this?
More info
Owner: Ooferdoofer
Votes: 1
Population: 100
Species: Ocaurus
Leader: none (can assign one)
Stability: 0 (neutral, no effect)
Needs: shelter
Culture
General tendencies: Strong hierarchy (+Strong stability, -change chance), Meritocracy (+10% on votes regarding working, -stability (minor))
Specifics: None
Arising: None
Fading: None
Military and other jobs
Power: 42
Hunters: 40 (1,5)
Enviroment
Current enviroment: plains
Temperature: temperate
Resources: wood (uncommon), stone (uncommon)
Animals: ???
Plants (of interest): ???
Knowledge
Plants (of interest): none
Animals: none
Tools: fire controll, wood spears
Locations: plains (current location, can be named), forest (near, can be named), river (near, can be named)
Resources: wood, stone
Ideas: none
Unknown: none
Zarzar Dock
As the spring starts, and the snow starts to melt, the clans emerge from the caves they have been taking shelter in for the winter and returned to the taiga. As you returned to the taiga some zarzarian have sensed an interesting smell coming from an area of the taiga.
Unfortunately, the patriarch of the leading clan died right before the start of spring, and tension about which clan will rise to power are starting to arise.
More info
Owner: Positivetower
Population: 100
Species: Qualator
Leader: none (can assign one)
Stability: 0 (neutral, no effect)
Needs: shelter
Culture
General tendencies: Weak hierarchy (+fragile stability +change chance), meritocracy (+10% on votes regarding working, -stability (minor))
Specifics: Test of strenght (+15% to votes regarding power, -3% population growth)
Arising: none
Fading: none
Military and other jobs
Power: 42
Hunters: 40 (1,5)
Enviroment
Current enviroment: Taiga
Temperature: cold
Resources: wood (common), stone (uncommon)
Animals: ???
Plants (of interest): ???
Knowledge
Plants (of interest): none
Animals: none
Tools: fire controll, wood spears
Locations: taiga (current location, can be named), caves (near, can be named)
Resources: wood, stone
Ideas: none
Unknown: none
Nyurpins
You arrive to the taiga just as the snow starts to melt, signifying the start of spring. For the past weeks you have been following your favorite preyâs migration: the holfghorse (see âMore infoâ for⌠More info.), as some nyurpin started setting up the fire, others have been scouting the surrounding area: some distance from you there is a group of holfghorses and a large river farther away. Some hunters have already hunted a few holfghorse, securing food for the near future.
Now, the nyurpins are refering to Klipnghalfg to know what to do next.
More info
Owner: Deathwake
Votes: 1
Population: 100
Species: Ocaurus
Leader: Klipnghalfg the constant-heavy (-chance to get war exaustion)
Stability: 0 (neutral, no effect)
Needs: shelter
Culture
General tendencies: Nomadic (+10% on votes related to migration, -5% on votes related to settling), Xenophobic (-10% on votes trying friendly interactions with other civilizations, +10 on votes trying hostile interactions with other civilizations)
Specifics: kraterotranscendism (simple religion, +stability strenght, -10% to votes going against it or its teachings)
Arising: none
Fading: none
Military and other jobs
Military Power: 42
Hunters: 40 (1,5 +range because of atlas)
Enviroment
Current enviroment: Tundra
Temperature: cold
Resources: wood (rare), stone (uncommon)
Animals: holfghorse
Plants (of interest): ???
Knowledge
Plants (of interest): none
Animals: holfghorse (medium-big sized, 4 eyed, 6 legged, has grey feathers, herbivore, fast, migratory, can be renamed)
Tools: fire controll, wood spear, atlas
Locations: Tundra (current location, can be named), river (in tundra, big, can be named), savannah (west west-sud, very far, can be named)
Resources: wood, stone
Ideas: none
Unknown: none
Since no one seemed to want to fill the 5th spot I have decided to join with 4 players, but there is still another spot left if someone wants to join.
the leader of the part of the tribe that wants to go to the river is named Qilh Daxr, and he will try to convince the group that going to the river would be better, as it will provide us with food.
Name the river The He please
I think its will be a great idea to find food over there
i think i will choice the more resilient member and make him a leader, call him Grex
i think i will call the forest Qahirry and the lake Viliant, to the mountains Yuzriz and the deaset Habergarg
Klipnghalfg shall order the creation of large hide tents for shelter and meat smoking.
There is only one way to solve this power struggle, hold a tournament to decide the patriarch through a test of strength and cunning