I have many ideas.
1-Make it possible to start a game with a creature using a save system, and when you create a new world, in the advanced options, you can set the evolution stage of other species from the save your creature came from. for example, if your creature took 10 edits to evolve, then you can set the patch you spawn in the new game to have 100 of every creature of edit 5 from the old save.
2-Make it possible to set how many other species there can be in one patch or the entire map in the advanced options of creating a new world.
3-Add parts that create oxygen,carbon dioxide and other physical environment compounds in order to use parts that can’t normally work without those compounds. for example, if the environment doesn’t have oxygen and your part needs oxygen to work, then place a part that creates oxygen from another compound like ATP so your part can work.
4-New membranes. Add a new membrane that can engulf, has physical resistance, low health, fast speed. and add other membranes with many different combinations. I keep wanting to engulf but also wanting physical resistance, because every other species has spikes :(.
5-Ideas for the tolerance tab. Maybe make a slider that lowers needed compounds but more ATP made. This would be a straight upgrade however, so add a penalty like less reproduction speed because we need to have stuff that affects that thing. And also add a slider that leans resistance to either toxic or physical instead of the membrane’s straight up toxic or physical, because i want it to be more gradual and in the player’s hands.
update: many more ideas.
6- sandbox mode. infinite ATP, infinite mutation points, enter editor in any situation at any time even with no compounds. mostly to experiment with the game’s limits and look for bugs. also for the adding old cells to new saves feature (look at new addition #1)
7-multiplayer. once the game is finished, add multiplayer. so singleplayer is just normal thrive, but in multiplayer, the patch map has EVERY region with EVERY stat, and each region is its own server. the world has the normal difficulty preset.
7.1-mitochondria mode. you wait for a host player to engulf you, then the host player get you as a mitochondrion, and you’ll be coloured red, to differentiate from you and a mitochondrion placed by the host. you spectate the host and you play as if your were the host, but you don’t control anything. every once in a while, if the host has glucose in their storage, you’ll have to spam spacebar to convert glucose to atp. for every other mitochondrion, you’ll have another minute before mashing spacebar, and for the hydrogenase and metabolosomes, add 30 seconds.
7.1.1-map layout. when you get engulfed as a mitochondrion, you get a layout of the patch, which is now limited to 1 million units (aka the hexagon slot in editor) wide and long. spots for pockets of compounds with their according colour (glucose is white,iron is red,etc.) are on the layout too. there are red dots with a P on them for other players of the other species, purple dots with a P on them for other players of the same species* and yellow dots with a P on them for other players who have engulfed mitochondrion players. for NPC’s the dots are the same colour but with an N on them instead.
7.2-*choose a species. when you go into multiplayer, you get to choose from other player cell species from a specific region. you start out with the species of that player.
7.3-chat. Type in chat with enter, press enter again to send to all players in the region. useful for when a mitochondrion will warn a host of enemies or tell them about pockets of compounds.
7.4-Server notifications.
7.4.1-(player) has joined the game.
7.4.2-(player) has joined the game as a (player)'s (species) species.
7.4.3-(player) has joined as a mitochondrion.
7.4.4-(player) has left the game.
7.4.5-(player) mitochondrion has been engulfed by (player)
7.4.6-(player) has been engulfed and devoured by (player)
7.4.7-(player) has been engulfed but indigested by (player)
7.4.8-(player) ran out of ATP.
7.4.8-(player) ran out of ATP and died.
7.4.8-(player) edited their (cell,creature,tribe,civilisation)
7.4.8-(player) evolved a (creature,tribe,civilisation)
7.4.8-(player) has been killed by (toxin,pilus) from (player)
7.4.8-(player) clicked perish.
7.4.9-(player) has become extinct and will restart as a new species or choose from another player’s species.
7.4.10-(player) evolved a nucleus.
7.4.11-(player) evolved a binding agent.
7.4.12-(player) has become multicellular.
7.4.13-(player) has moved from (patch) to (patch).
7.4.14-(player) has moved (from,to) (region)
7.4.15-(player) says: (text)
8-when you leave the editor, the parts you placed down wouldn’t be fixed in place, they would be turning and moving all around your cell, hitting the walls and other parts. i mean, they are all floating unattached in cytoplasm!
note-for those replies saying my suggestions aren’t realistic, you can implement them but only if the (new addition) option Be realistic isn’t checked. is that cool?