Game crashed

Game crashed without logs

2025-11-24 13:37:53.0785|INFO|LauncherBackend.Services.ThriveRunner|Thrive detected as properly started
2025-11-24 14:00:39.1819|INFO|LauncherBackend.Services.ThriveRunner|Thrive process exited with code: 139, total runtime: 00:23:22.3649631
2025-11-24 14:00:39.1835|INFO|LauncherBackend.Services.LauncherPaths|Expected Thrive user data folder to be: /home/david/.var/app/com.revolutionarygamesstudio.ThriveLauncher/data/Thrive
2025-11-24 14:00:39.1848|WARN|LauncherBackend.Services.ThriveRunner|Thrive didn't run successfully (crashed or another problem occurred)
2025-11-24 14:00:39.1848|INFO|LauncherBackend.Services.ThriveRunner|Thrive exited non-successfully but no crash dumps exist
2025-11-24 14:00:39.6869|INFO|ThriveLauncher.ViewModels.MainWindowViewModel|Showing the launcher again after running Thrive
2025-11-24 14:01:06.7463|INFO|ThriveLauncher.ViewModels.MainWindowViewModel|User requested cancel of current playing of Thrive
2025-11-24 14:01:06.7468|INFO|ThriveLauncher.ViewModels.MainWindowViewModel|Closing play popup due to cancellation
2025-11-24 14:01:06.7480|WARN|ThriveLauncher.ViewModels.MainWindowViewModel|Ignoring runner message as not currently playing
2025-11-24 14:01:06.7480|WARN|ThriveLauncher.ViewModels.MainWindowViewModel|Ignoring runner output message as not currently playing
4 Likes

Could you use the button to copy the game output from the launcher? The launcher log itself doesn’t provide any useful information.

4 Likes

I already closed it, is it saved somewhere? But there didn’t seem to be anything there either. You can see in the launcher logs that the dump was not detected. I can say that this happened when exiting the editor.

3 Likes

If you don’t have the log, even in the log files, could you provide us with a save that consistently gets this crash or a reproduction method to achieve it?

2 Likes

This is, so to speak, a new save.

3 Likes

I don’t understand how it happened myself.

3 Likes

The game keeps the last few log files in the Thrive logs folder. There’s a button in the Thrive options to open the folder.

Ever since we updated to Godot 4 the crash dumps tool has been not reimplemented. However in most situations the game logs actually do have indications on what went wrong if a crash happens.

3 Likes

I found it

2 Likes

It seems that’s not the right log file? At the end it says that the game is closing due to the “quit” button being pressed, so unless it crashed on shutdown, that’s not the relevant log file for this situation.

2 Likes

XD, sorry

3 Likes

This seems to be the broadphase collision thing again. Pretty sure we already know the cause of this glitch, though thanks for your help anyways AsfhtgkDavid!

1 Like

Hopefully we do. If it is that division animation physics thing, then yes it is fixed. But as it seems somewhat rare to trigger we likely won’t have enough testing resources to confirm that until after all the players get the 0.9.1.1 patch in their hands.

2 Likes