Game crashes in the editor

I am running the current version (0.5.4) on windows and have a crash which seems to be repeatable (for me at least). It occurs when a second cytoplasm/protein is deleted/moved (even when the first is undone with the button).

Log Output:

I could not find any crash dump in my files.

This line in the log ERROR: Unhandled Exception: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'NucleusMesh'. at seems to indicate that this crash is:


Which actually was fixed yesterday. The fix will be included in the next release.

It’s a normal occurrence, for me it says

child process exited with code 31415926535

Not exactly that number, but it always seems to start with a 3 for me.