I was having a pretty good run until I got to open the cell editor again & then all of the everything was deleted. My cell was gone, I could not place any new parts, all parts were now unlocked despite me not meeting the requirements, I couldn’t view the food chain or other cells that auto-evolved, I could not migrate, all other cell editor buttons wouldn’t actually do anything or use up mutation points, all cell behavior traits were set to the far left point, the map seed was changed to 0, as well as probably all of the other values, etc. It just leaves me stuck in the editor. When I reopened the broken save I could see the timeline again for some reason??? I still have my autosaves though, so I don’t really care much.
I believe that’s the troublesome godot engine bug which has been popping up in the recent times. Unfortunately it’s not possible for the developers of Thrive to fix this issue due to it being a game engine bug, so it’s the best to just switch to your recentmost autosave if that happens.
A screenshot would make the situation clear, but I suspect that this is the bug where the editor scene fails to load properly randomly after playing for some time. Which is what @aah31415 was referring to. There’s an open Github issue about this here:
Yeah, that’s the only way to workaround the problem until the Godot Engine developers fix the problem. Note that you have to close Thrive completely before trying to load the autosaves, otherwise the bug will just persist and all future editor scene loads will also fail.
Do the godot engine developers consider this a major bug or not (considering it’s been seemingly almost a year since the bug was made an issue in the thrive github)?
I don’t even know if there is an open issue in the Godot repository. At least I’m not aware if such a bug report to them exists or not.
If that is the case, we can expect the bug to stick around for a good while longer. Through hopefully not forever…